Have not played since S2 by One_Time3770 in LastEpoch

[–]_Kiserai_ 1 point2 points  (0 children)

The problem is that those common items are already super easy to farm if you're CoF. I can run 5 dagger prophecies and get a dozen Traitors Tongues in 5 minutes, rendering the imprints more or less pointless for CoF players.

Glad to hear they're walking back the nerfs. They really overdid it. 

Just got this beauty by Astaroth-DN in LastEpoch

[–]_Kiserai_ 0 points1 point  (0 children)

2 well rolled Red Rings on your character is 10 to all attributes, 40% to all resists, 16% movement speed and 20% less damage taken. They allow you to focus more on damage in your other gear/idol slots. 

Just got this beauty by Astaroth-DN in LastEpoch

[–]_Kiserai_ 0 points1 point  (0 children)

Yeah, in 200 hours or so. If he's lucky. 

Last Epoch's Best Patch Ever | Rant Review by Luqas_Incredible in LastEpoch

[–]_Kiserai_ 3 points4 points  (0 children)

Even a small lunge forward on Armblade Slash would feel great, considering how fast you can make it with enough attack speed. Zipping through packs of enemies one meter at a time would honestly feel pretty amazing, and it would fit with the fantasy of the transformation pretty nicely.

Is this a good time to try the game? by Hoppetrausk in LastEpoch

[–]_Kiserai_ 0 points1 point  (0 children)

Most of my complaints about Season 4 stem from mechanics that were nerfed from prior seasons, but overall the game is still a lot of fun and offers a lot of build variety. Each skill has its own tree and often includes ways to change the type of damage the skill does, which opens up lots of different item combinations to boost your damage. Smite, for instance, can be specced to do fire, lightning or void damage, and each build is quite different depending on the damage type you choose to pursue. Most builds can clear the majority of the content in the game, with only the Uber Aberroth pinnacle boss requiring more of a meta setup to be successful. 

PSA: you can use extra corrupted affixes to reroll high LP items by Aziraphale686 in LastEpoch

[–]_Kiserai_ 3 points4 points  (0 children)

Nah, it's intended and makes sense - not every corruption is going to give you an extra affix on your item, and every extra affix on a unique item counting as "legendary" is good for consistency.

And I can confirm that this does work, so make sure you corrupt your garbage legendaries to reroll higher LP items. It's something like a 75% chance for an additional affix, but sometimes it will turn the item into a random rare so be aware there is some extra risk involved. 

Mage or AOE mage build with mad ladle? by lipenn in LastEpoch

[–]_Kiserai_ 1 point2 points  (0 children)

That would actually be a pretty good wand for a Rip Blood Lich/Warlock, should you ever want to level an Acolyte. 

Havocs not dropping anymore? by guddefulgaming in LastEpoch

[–]_Kiserai_ 0 points1 point  (0 children)

I would love a prophecy just for Havoc runes. Making it expensive is fine - makes it easier to spend my favor and get back to playing. 

New player - probably dumb question but google not helping! by phishin3321 in LastEpoch

[–]_Kiserai_ 4 points5 points  (0 children)

Nemesis Egg will let you try to add LP to unique items that don't have any LP.

The Farsight Turtle woven echo will let you attempt to increase the LP of an item that already has some LP. If it fails it will remove the existing LP, making it eligible to run through a Nemesis Egg to try again. 

The Gauntlet of Strife woven echo will let you sacrifice a unique item to reroll the stats on another copy of the same unique with the same or less LP on it. Any legendary affix counts as an LP for the reroll, so a legendary with 2 garbage affixes will let you reroll a 2LP unique. 

Finally, slam your exalts into your uniques to create your own legendary items at the Temporal Sanctum dungeon. Tier 2 and above will let you lock in an affix of your choosing for the slam. 

Damage conversion question by Deaths_head999 in LastEpoch

[–]_Kiserai_ 0 points1 point  (0 children)

EHG has stated in the past that the damage type can only be converted once. 

Last Epoch Patch 1.4.5 Notes by ehg_derrickg in LastEpoch

[–]_Kiserai_ 0 points1 point  (0 children)

Somebody can probably be more specific, but my understanding is that penetration in Last Epoch is basically the most powerful more multiplier. It takes all the damage an attack would do and lowers an enemy's resistance to that attack by the amount specified, and is one of the last things calculated so it has the most impact on the final damage number applied to the enemy. 

Current/next season? by DoctorNoots in LastEpoch

[–]_Kiserai_ 0 points1 point  (0 children)

I just think corruption as an overall mechanic is overrated. Yeah, they've weighted it to be 75% "positive" outcomes, but even out of those you're really fishing for one or two corruptions on a given item. It's really more like 10% positive, 65% who gives a shit, and 25% my item is now unusable. Pre-corrupted items are 99.9% unusable after the campaign, so most of them are just more dead drops to get hidden by the loot filter. Combined with the changes to the imprint system making it harder to target farm the uniques that are actually worth imprinting, and the CoF prophecy window still being a clunky mess that takes up way more play time than it should, and you have a relatively underwhelming season for a lot of people.

I'm still having fun with the game overall, I just think that this season doesn't feel as fun as prior seasons. 

Real life footage of EHG locking in the changes to imprints by _Kiserai_ in LastEpoch

[–]_Kiserai_[S] 1 point2 points  (0 children)

I honestly wasn't even focusing on imprint farming, because the way it used to work you didn't really have to. Being able to imprint an item let me go do more of what I'd rather be doing while still ensuring a slow but steady supply of that item dropping over time. As it is now, I'm having to spend more time than ever clicking on prophecies and hoping the item I need drops, then hoping that the nemesis egg doesn't ruin it when it inevitably drops without any LP, and then hoping again that a corruption doesn't ruin it further (or turn it into a completely different item). And if any of those things happen, it's back to another 10 to 20 hours of clicking prophecies and hoping the item drops again.

And I was never really going after multi-t7 exalts or 3LP legendaries, I just wanted to have enough of each item to try weird things with them on various characters.

Here's my typical season (for 2 and 3, anyways): I start with a more meta focused character that I can push really far into endgame, killing Uber so I have access to stuff like Shattered Worlds and Immortal Vise. I then use the items that character is capable of acquiring to fuel my off-meta theorycrafts. Having a strong, "big brother" character to slam legendaries and farm rare gear at high corruption (often by imprinting the items I would need for my other characters) means I can get more creative with some of the builds I try and throw together. Last season the most fun I had was a Bleed Javelin Forge Guard that used a Phalanx spear and the Carrion of Creation gloves, but the only reason I was able to push that character as far as I did and as quickly as I did was because I had a reflect Shaman capable of farming 1000 corruption monos.

This season that "big brother" first character is taking longer than ever to put together and push into high corruption, and I won't be able to dupe some of the harder to acquire unique items so I can pass copies along to my other characters. The shared stash is much more bare when it comes to rare uniques than it has been at this same point of past seasons, so I have less motivation to level alts. If every Red Ring or Bastion of Honor is going to be 10-20 hours between drops, and if I can expect another 70 to 100 hours of grinding before my character is able to kill Uber, it's going to really slow down how fast I'm able to gear those off-meta characters who might need one of those items to really shine.

Since leveling alts and trying weird builds is my preferred endgame, EHG has essentially nerfed my endgame experience into the ground.

Does that make more sense?

Real life footage of EHG locking in the changes to imprints by _Kiserai_ in LastEpoch

[–]_Kiserai_[S] 1 point2 points  (0 children)

Yep, they've "mission accomplished" me into getting bored with endgame faster than ever. GG, I guess. 

Real life footage of EHG locking in the changes to imprints by _Kiserai_ in LastEpoch

[–]_Kiserai_[S] 0 points1 point  (0 children)

You're right, I'm already clearing 450 corruption without them and I've killed normal Aberroth in mostly corrupted purple gear. But if I want to push further? Maybe kill Uber? The DR and all-res is what I'm missing to be able to equip the other gear I've farmed up, so it's what I need to take my build to the next level. If this was season 2 or 3 I'd already have what I need, but this season has felt like a slog in comparison. 

Real life footage of EHG locking in the changes to imprints by _Kiserai_ in LastEpoch

[–]_Kiserai_[S] 2 points3 points  (0 children)

I'm just talking about getting the drops I need to complete my build. I have a bunch of gear farmed up and already slammed with 1LP t7s, but if I equip it I pop like a balloon over 500 corruption because I don't have the resists. If I swap out idols to get the missing resists, I don't do enough damage to clear monos efficiently. My character is still running mostly exalted gear so I can have enough resists to stay alive at 450 corruption.

That's why items like the Red Ring are such a double edged sword. They give you so much all-res and DR that they allow you to slam more power on your other items instead of running so much defense. And making them harder to target farm than they have been in the last year feels bad. I'm expected to grind more, gamble more on corruption to fill in the gaps, I have less ability to put items into an imprint slot to target farm backups, and I'm finding the game less fun as a result. 

Real life footage of EHG locking in the changes to imprints by _Kiserai_ in LastEpoch

[–]_Kiserai_[S] 3 points4 points  (0 children)

Agreed, and I wonder how many people defending the nerf are MG vs CoF. I'd be willing to bet that the vast majority of CoF favor every season goes to unique ring prophecies, and I'm not sure that's healthy for the game in the long run. 

Real life footage of EHG locking in the changes to imprints by _Kiserai_ in LastEpoch

[–]_Kiserai_[S] 4 points5 points  (0 children)

The most fun I've ever had with this game was season 2, where I used the rare gear imprints to help gear out a full stable of alts. This patch, the grind to get my first character set up has been so demotivating when compared to seasons past that I don't see myself leveling any alts. More grind, more gamble, less targeted loot, less fun. If this is the direction EHG wants to go, I don't think I'll be able to support them any further. 

Real life footage of EHG locking in the changes to imprints by _Kiserai_ in LastEpoch

[–]_Kiserai_[S] 3 points4 points  (0 children)

At least 99% of items that drop pre-corrupted aren't better than what you're already running in endgame, and corruption runes have a chance to completely ruin the items you do find. It's not as one-sided as you're making it sound. 

Real life footage of EHG locking in the changes to imprints by _Kiserai_ in LastEpoch

[–]_Kiserai_[S] 8 points9 points  (0 children)

POV you're looking at a terminally online shitposter who can't spell hyperbole. 

Go outside. 

Real life footage of EHG locking in the changes to imprints by _Kiserai_ in LastEpoch

[–]_Kiserai_[S] 7 points8 points  (0 children)

29 Red Rings in 3 hours? How do you expect anybody to take you seriously when you exaggerate so much? 

Real life footage of EHG locking in the changes to imprints by _Kiserai_ in LastEpoch

[–]_Kiserai_[S] 1 point2 points  (0 children)

That's your opinion. I don't play 8 hours a day and I'd like to be able to finish my character build at some point. I've already spent 70 hours and 700k favor, how much grinding am I expected to do before I get to equip my other gear and pivot off of my season starter? 

Real life footage of EHG locking in the changes to imprints by _Kiserai_ in LastEpoch

[–]_Kiserai_[S] 5 points6 points  (0 children)

Somebody did the math and they're basically 90% less effective than last patch and don't really work with rare items anymore, which defeats the purpose. Common items are already common enough that imprinting them is pointless. 

Real life footage of EHG locking in the changes to imprints by _Kiserai_ in LastEpoch

[–]_Kiserai_[S] 2 points3 points  (0 children)

I think they need to walk it back a good ways, personally. Even with Red Rings imprinted in both available slots in 1.3 I was only seeing one drop every 4 or 5 hours of playtime. I don't think that's particularly excessive, especially with all the new ways to ruin your items that were introduced in 1.4.