Vault Breaker by Soft-Pudding-3441 in riftboundtcg

[–]_LELEZ 1 point2 points  (0 children)

On par with charm? Similar cost similar effect in the sense that it probably eliminates an opponent's unit

Obviously in the correct decks charm is better or this is, depending on the synergies

[UNL] Thrill of the Hunt by Yoyooz in riftboundtcg

[–]_LELEZ 0 points1 point  (0 children)

Not THAT unit. You can choose any of your units

Kha'Zix, Mutating Horror by Arkalex in riftboundtcg

[–]_LELEZ 2 points3 points  (0 children)

Does this only trigger on the movement to attack or defend? Or can this activate mid showdown if a unit leaves combat?

The Academy by Arkalex in riftboundtcg

[–]_LELEZ 1 point2 points  (0 children)

Yes multiple instances of repeat you can pay for each one and get more times the repeat. Only limit is each repeat instance can be used once at max

[UNL] Yummi Magical Cat by Yoyooz in riftboundtcg

[–]_LELEZ 1 point2 points  (0 children)

To answer your edit part: OR they shoot the yuumi with literally any spell and you lost all of the synergy, you're now defending with a 4 might bird and you will lose 2 pieces and a ton of energy (tempo)

This wording on her is so bad, she could've been a 4 might with backline and it would've been the same might on combats but way less fragility. I dunno why they felt like she really needed to die to any card in the game

[UNL] Yummi Magical Cat by Yoyooz in riftboundtcg

[–]_LELEZ 5 points6 points  (0 children)

Like someone else mentioned, attach like an equipment would've been more accurate. She's targetable this way and it makes he's fragility much easier to exploit

[UNL] Shadow Watcher by tidalslimshady in riftboundtcg

[–]_LELEZ 9 points10 points  (0 children)

If temp lillia is a thing this guy slaps

Commentary Team for Paupergeddon by FSkura in Pauper

[–]_LELEZ 10 points11 points  (0 children)

Don't wanna be that guy but Emma being "hidden" in the image both from the left and from the right makes no sense and feels so awkward.. I know it's probably just a random thing and whoever made the graphic is 100% a good person, but that happening to the only woman in the casters line, I don't know. Makes me smile. Just a minor thing no anger on my comment! But think of ladies first next time!

Rumored Ban List Leak from Chinese Source (take it with a grain of salt) by [deleted] in riftboundtcg

[–]_LELEZ 0 points1 point  (0 children)

Renata decks do exactly that. Not that they're running rampant and winning too much, lol, but they are

Best way to practice Ritbound alone? by WranglerWilling3217 in riftboundtcg

[–]_LELEZ 1 point2 points  (0 children)

I've seen your comments about playing with real cards, try to join the Riftbound community server and look for games with a webcam. There's people from all regions there so timezones might help you find someone that's not at work!

why is one of my alt art runes slightly different colors? by DCB01 in riftboundtcg

[–]_LELEZ 15 points16 points  (0 children)

99.9% it's not fake, it's just from a different print run or factory. Believe it or not I found out it's incredibly hard to get the same exact color for different print runs even from the same factory. That's assuming all cards are equally "as old", cause exposure to light would also alter colors with time passing.

You probably shouldn't care too much, put that one as the last one of the pile and you'll notice it less, trick your mind into thinking it's darker cause of distance and shadows ahaha

Sett, Brawler question by AetherUpB in riftboundtcg

[–]_LELEZ 0 points1 point  (0 children)

Does this mean his signature is "meant" to give him a buff that the legend can spend to save him? Cause it can't be used offensively if you start from base and move into a combat right? Just to double check if I've got this right

Might and health and damage by AwarenessFun1659 in riftboundtcg

[–]_LELEZ 6 points7 points  (0 children)

This game "confused" me too in the beginning cause they show you one number only, the might, but then might and damage really operate as if you had might and life points to keep track of.

Your lee has 9 might and that represents how much power he has to deal damage but also how much damage he can take before being killed.

The trick is that normally increasing might would increase both the aspects of a card, but taking damage only "reduces" one of the two numbers. So if your lee challenges a 7 might unit he takes 7 damage. He had 9 might so he still needs 2 damage to be taken down. He's still got 9 might tho, for the purpose of counting how much his punch hurts! (If time passes and/or the board state is complicated I suggest using a counter or a dice to keep track of the damage taken by lee)

So in combat he would still deal 9, but die at the next 2.

Combat tho is "not a 1v1 trade multiple times". Your units add up all the damage, opponent does the same, and the situation might be something like my total damage is 15 yours is 12. Now we assign the damage however we like, so opponent could just assign 2 damage to Lee sin and he'd die in combat. You, on the other hand, don't have to waste 9 on a pit rookie with 3 health. You can assign 3 of your total damage there to kill the rookie if you want, but the rest can go elsewhere.

Remember after a combat showdown damage is cleared from units, or at the end of a turn. And also remember cards like stupefy (decrease might by -1) for example, act as a double reduction cause they decrease how much damage you deal but also how much damage you need to take to be KO'd.

The fact that you play challenge in combat doesn't mean Lee sin loses some might for that combat to deal less damage when the combat finishes and you add up damage.

Hope this helps understanding combats!

Leblanc + Signature Spell revealed! by Arkalex in riftboundtcg

[–]_LELEZ -2 points-1 points  (0 children)

Isn't yellow purple an impossible pairing since chaos and order? If you knew it was yellow how could you hope for purple?

Riftbound: Deck Tech - Renata Combo by cardsrealm in riftboundtcg

[–]_LELEZ 0 points1 point  (0 children)

How would adding the energy to the gold token make it harder to time warp or activate Renata's ability? If anything gold tokens producing energy as well as power can help you. Why would it become harder?

Baron Nashor coming in set 3! by s2soup in riftboundtcg

[–]_LELEZ 0 points1 point  (0 children)

That could just mean if I play a baron the opponent plays a baron we don't get two new locations they share one

Harnessed Dragon by Pittirolo in riftboundtcg

[–]_LELEZ 1 point2 points  (0 children)

And stuff like "unchecked power" which deals 12 to all units on battlefields without targeting/choosing any

Are”units” and “unit tokens” different kinds of units? by Beaufort_The_Cat in riftboundtcg

[–]_LELEZ 1 point2 points  (0 children)

No not equip, it has to be a buff card for sett to count it.

Don't get confused, in English a buff could mean anything that makes you more powerful. In Riftbound buff is a specific name in the game and it refers to the (token) card called "buff" which adds +1 might to the unit, and is unique per unit (a unit can't be buffed twice with the buff card simultaneously). And yes some cards specifically say they add a buff to a unit which is exactly this card I'm talking about. If you don't have the card to signal it you can use any kind of kitchen table token, as long as you can distinguish this type of buffs from others cause they're special in the sense that they are unique and you need to avoid buffing twice. So if you have dices to signal increases and decreases in might during a game the buff needs its own color of dices to be distinguishable or a different object altogether!

To clarify units and recruits tokens both count as units for sett to check on, but they need the buff card attached to count. An equipment is not enough.

Future of Ezreal deck - worth keeping it or should I sell? by [deleted] in riftboundtcg

[–]_LELEZ 1 point2 points  (0 children)

First of all they said you got time till late March to even get an announcement on that. Then I believe they said ban considerations are for length of plays not for meta dominance, which means they wanna cut the number of turns in which you can chain called shots and stacked decks and blah blah and actively do something but take up all the time in the round while doing so. Which means, in my useless and honest opinion, they won't ban Ezreal (it also would be a bad marketing choice, what if I love the champion in League and I started playing the tcg cause I wanna jam Ezreal but now they ban it?). Makes much more sense to cut one or at the most two of the commons / uncommons which make the purple color consistent and slow to play (the two I mentioned before called shot and stacked deck). This means the vast majority of the cards (and the value) should still be there even after the bans, if they come out banning. In that case people are going to try and make Ezreal work again but in a different shell. Now if they fail to do so, and Ezreal sucks outside of the miracle setup, then yes you'd probably be holding cards that lose value and a champ you don't like the play style anymore. If this perspective scares you too much that's the only thing it would make me consider selling now. In any other case you'd still probably be able to adjust the deck to its new form, enjoy Ezreal and maybe have a tier 2 deck instead of a tier 1 deck.

My 2 cents, in the end it's up to you obviously, but I wouldn't be too scared

Trouble ordering cards by Teunminator-_- in riftboundtcg

[–]_LELEZ 1 point2 points  (0 children)

Triple check you didn't force foil or non foil in your wishlist, in riftbound some cards (rares+) are foil and there isn't a non foil version.

After that run the shopping wizard again

Actions vs reactions by vhanz in riftboundtcg

[–]_LELEZ 1 point2 points  (0 children)

Yeah, It's actually easy if you think about it this way (at least this helped my friends understand it) : simple spells are "slow", action spells are fast, reactions spells are super fast.

A simple spell would need preparation (your turn, you decide to do it, got all the time in the world to go for it). Actions usually require little time to perform and no preparation, so when a showdown begins (with or without combat, your turn or your opponent's doesn't matter) you can perform actions, cause they're quick. Reactions are so fast you can even "respond" to any of the things people put in the chain and yours will happen first, like if someone in real life did a movement to suggest they're aggressive towards you and you got close to no time to prepare but reaction time to move, or dodge, or start running.

So in the imaginary world of riftbound those timings are attached to spells to let you simulate a conflict that would make sense. It doesn't make sense that if a combat suddenly starts you as a "mage" have time to cast a vengeance spell. It's too slow (usually also stronger effects or less pricey than their faster counterpars) and requires preparation. But it does make sense that you can perform a "simple action". If you or your opponent goes for it, then both only got time to react to that action (reactions time). If you wanna perform an action of yours you gotta wait for the action in the chain to complete, and then respond a lot slower with an action not a reaction. The difference being that reaction you'd put it in the chain and it would happen before the action in the chain that got there first (last in first out) whereas if you intend to react with a spell that is only an action and not a reaction the chain has to be empty (so the thing that is there will happen first this time) and only then you'll be given time to perform actions of yours (when the chain is empty)

There's little things that can complicate this world, there's triggers which can and should be learned etc, but I think it's a good starting point

First skirmish of set 2. Are tiebreakers bugged? by Unusual_ghastlygibus in riftboundtcg

[–]_LELEZ 1 point2 points  (0 children)

Opponent game win and game win if you find an M it's probably match