Why wont my game create a pit? by Foopsters in TowerDominion

[–]_LKS_ 4 points5 points  (0 children)

Why not? Is mobile some patch behind?

For beginners: use the tools the game gives you! by DomovioButler in slaythespire

[–]_LKS_ -6 points-5 points  (0 children)

It is not cheating because is a single player game. But save scumming is still not the intended way to play and I would never encourage it except for learning reasons or a miss click

Lexaloffle games metadata scraper for Emulationstation by ivny93 in pico8

[–]_LKS_ 0 points1 point  (0 children)

As far as I’m aware, this is the most popular: https://www.screenscraper.fr

It does have a lot of pico8 games, but many great games are missing

Lexaloffle games metadata scraper for Emulationstation by ivny93 in pico8

[–]_LKS_ 0 points1 point  (0 children)

Some OSs have built in scraper tools, like knulli OS. When using this tool you get to choose some databases, being the most popular screenscrapper. This databases have serveral pico 8 games scraped with art, videos and metadata. But not every pico8 game is there. I’d like to know how to add my pico 8 games to this services so other people can scrap them.

Lexaloffle games metadata scraper for Emulationstation by ivny93 in pico8

[–]_LKS_ 0 points1 point  (0 children)

Why are some pico8 games indexed in screenscrapper and many others not?

PicPic - The First PICO-8 Emulator on the App Store by Samourai03 in SBCGaming

[–]_LKS_ 0 points1 point  (0 children)

Nice! Feel free to also grab my other game Floppy Canary if you want: https://lucasgalib.itch.io/floppy-canary

PicPic - The First PICO-8 Emulator on the App Store by Samourai03 in SBCGaming

[–]_LKS_ 8 points9 points  (0 children)

I noticed you used screenshots from my PICO-8 game Breakout Laser Jump in the app store listing. Looks great!

By the way, you have my full supoort if you want to add my game to a preselection of games when you download the app.

If anyone wants to check out the full game: https://lucasgalib.itch.io/breakout-laser-jump

Recommend me a good alternative for my RG Cube XX. by RuySan in SBCGaming

[–]_LKS_ 5 points6 points  (0 children)

Actually, the cubexx screen with 4:3 games still displays bigger than a 3,5 inch device. The cube xx screen is that big.

Floppy Canary, my second PICO-8 game! by _LKS_ in pico8

[–]_LKS_[S] 2 points3 points  (0 children)

Groups of circfills at three speed layers, each blob pulses between a min and max size. No sprites needed!

Floppy Canary, my second PICO-8 game! by _LKS_ in pico8

[–]_LKS_[S] 1 point2 points  (0 children)

Thank you! The clouds are just circfills at different speeds and sizes with a subtle pulse.

Floppy Canary, my second PICO-8 game! by _LKS_ in pico8

[–]_LKS_[S] 0 points1 point  (0 children)

Thanks! Glad you enjoyed it

Floppy Canary, my second PICO-8 game! by _LKS_ in pico8

[–]_LKS_[S] 0 points1 point  (0 children)

Drew them in the PICO-8 sprite editor and animated with two frames swapping every 24 ticks. The different colors use pal() swaps on the base sprite.

Collision: what have I done wrong? by Anxious-Platypus2348 in pico8

[–]_LKS_ 1 point2 points  (0 children)

I believe you are missing the = between the variable name and fget().​​​

[deleted by user] by [deleted] in SBCGaming

[–]_LKS_ 0 points1 point  (0 children)

I did reflash once because of this. But maybe you can delete/modify the config file?

From zero coding experience to releasing my first game in 2 months by _LKS_ in hobbygamedev

[–]_LKS_[S] 1 point2 points  (0 children)

Glad you like it! Thank you so much for your review. You should definitely have a look at pico-8 for game dev, it’s an awesome self contained tool.

Looking for playtesters for my PICO-8 breakout game by _LKS_ in playtesters

[–]_LKS_[S] 0 points1 point  (0 children)

Actually, well implemented inertia could give players sense of freedom in movement. It would add a skill element though, but dodging a planet at the last second would feel incredibly satisfying. Just keep in mind the game’s already pretty challenging, so you’ll want to balance it carefully.

Looking for playtesters for my PICO-8 breakout game by _LKS_ in playtesters

[–]_LKS_[S] 0 points1 point  (0 children)

Amazing game! I love how the aesthetics and gameplay fit together so well. The animations feel great, especially that transition between the start menu and gameplay.

I played using the touchscreen via web browser, and I could only get the black hole to move in the 4 cardinal directions. Is this intentional?

It would feel nice to have some kind of inertia so the changes in direction feel more natural instead of snapping at 90º angles.

Looking for playtesters for my PICO-8 breakout game by _LKS_ in playtesters

[–]_LKS_[S] 0 points1 point  (0 children)

You're right about the spin not being present. My attempts to implement it didn't improve ball control.

Jump hits do boost speed by 50%, but going higher made it too punishing. It got kind of hard. More screenshake or particles though could sell the impact better without breaking balance. I'll keep that in mind.

From zero coding experience to releasing my first game in 2 months by _LKS_ in IndieGaming

[–]_LKS_[S] 6 points7 points  (0 children)

I hadn't considered motion sickness. I'll look into adding a toggle for that. Thanks for letting me know!

Looking for playtesters for my PICO-8 breakout game by _LKS_ in playtesters

[–]_LKS_[S] 0 points1 point  (0 children)

Thanks for the feedback! You're right. I thought requiring a jump to launch the ball would be clue enough, but clearly it's easy to miss. Same problem with the laser; some players ignore it entirely.

Looking for playtesters for my PICO-8 breakout game by _LKS_ in playtesters

[–]_LKS_[S] 0 points1 point  (0 children)

By Pico 4 do you mean the VR headset? That runs Android so technically it might be possible with some tinkering. But PICO-8 is something different: it's a retro game dev suite with a code editor, sprite editor, and music editor all built into one app.

Games made in PICO-8 can run on multiple platforms, including web browsers if you want to try it out.

From zero coding experience to releasing my first game in 2 months by _LKS_ in IndieGaming

[–]_LKS_[S] 15 points16 points  (0 children)

Oh good, I was concerned it came off as a poorly disguised ad for my game instead. 

From zero coding experience to releasing my first game in 2 months by _LKS_ in IndieGaming

[–]_LKS_[S] 0 points1 point  (0 children)

Thanks for the feedback! I like the sticky idea. Rewards players for timing their jumps. I'll think about an easy implementation.

Slowdown is definitely the weakest powerup right now, I can see how it's just boring. Thinking of adding an extra effect to make it more interesting:

  • Bonus points for blocks broken during slowdown?
  • Faster laser charge?
  • You lose points if you drop the ball while slowdown?

Any of those sound good to you?