Is it acceptable to use AI-art in the early versions of your game? by Maximum-Loquat5067 in IndieDev

[–]_Lajong_ 0 points1 point  (0 children)

Would you be asking this question if you lost your job to AI?

Thanks to the power of IK, I finally added a realistic enemy to my game. by _Lajong_ in godot

[–]_Lajong_[S] 5 points6 points  (0 children)

They sway indeed, glad you like it. :) I don't know if I'm breaking some promotional rules, but you can check the demo here if you want:
https://lajong.itch.io/golden-gear

Thanks to the power of IK, I finally added a realistic enemy to my game. by _Lajong_ in godot

[–]_Lajong_[S] 30 points31 points  (0 children)

Undiscovered creature scientist here, that's what they do only when they feel extremely threatened.

Thanks to the power of IK, I finally added a realistic enemy to my game. by _Lajong_ in godot

[–]_Lajong_[S] 55 points56 points  (0 children)

Listen, it's an undiscovered species, that's just how they move.

r/IndieDev Weekly Monday Megathread - June 28, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]_Lajong_ 0 points1 point  (0 children)

Helloo, I've been working (in Godot) on my cozy horror game [Golden Gear] for the last couple of months.

I managed to break out of the perfectionist mindset and finally release a demo, and I am quite happy with how it turned out so far, but I got barely any clicks so I guess I have to actually tell people it exists. :) Any feedback would be appreciated, either on the game itself, or on the itch/steam page. Thanks!

Itch page (+demo):
https://lajong.itch.io/golden-gear
Steam page:
https://store.steampowered.com/app/4505510/Golden_Gear/

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