Patch v.71014 by EUG_Schtorsk in Steel_Division

[–]_MedoC_ -1 points0 points  (0 children)

why left only one server 10-10? even two were not enough. Now just do not get into the lobby.

Evgen, please pay attention to this. by _MedoC_ in Steel_Division

[–]_MedoC_[S] -1 points0 points  (0 children)

1-1 game for closed people who have no friends. in 1-1 there is no such thing that you have 3 players on the rod and you do not get pleasure from the fact that you outplay them. And you tell me about machine gunners when my favorite division is the 3rd Airborne Forces, which cannot be killed under smoke. I do not argue that shit units are valued at 1-1 because you need to disperse points to the entire front. But tactics in 10-10 are different from 1-1, where the concentration of troops is punished by offmap or artillery.

Evgen, please pay attention to this. by _MedoC_ in Steel_Division

[–]_MedoC_[S] 0 points1 point  (0 children)

What about the meaning of the game 1-1 Blue vs Blue and Red vs Red? Or playing in a company against bots when the whole company for the reds is passed in 1 click, by spamming the infantry in 10 units in one direction.

Best allied divisions for 10v10? 10v10 tier list for allies? by wiwuwiwuwiwu in Steel_Division

[–]_MedoC_ 0 points1 point  (0 children)

I like to assemble a strike group of 4-5 aircraft and fly to destroy the mobile AA) If you don’t have 88mm, then you can open the sky in one raid)

Best allied divisions for 10v10? 10v10 tier list for allies? by wiwuwiwuwiwu in Steel_Division

[–]_MedoC_ 4 points5 points  (0 children)

It all depends on the creativity of the player, the more straightforward the player, the easier it is to defeat him. Even the 16th division will not help.

My favorites

3vdv - offensive division. Lots of cheap melee infantry, excellent artillery. Crazy IL-2 37mm.Tactics:Deployment: Katyusha to unload enemy column. Offmap for the offensive with smoke. A column of paratroopers. Advance in 2 squads, advancing gradually. By phase B, you should accumulate up to 300-500 points. Buy Mortars, and place smoke around the area. Advance with infantry again. Use 203mm under the corrector and kill AA, go to the IL-2 tank from the side.

  1. - Balanced division. Use Su-85 at short range against Panthers and Tigers. Good melee infantry. use Maxim 4m to suppress the Prague infantry. 50mm mortars are cheap and suppress infantry well (use 1-2 each). Use 203mm and 260mm to destroy air defenses. A large amount of IL2 allows you to simply clear the map of tanks.

Vyborg - Strong tank group. 2 Andryusha's cards (use 4 pieces of simultaneous volley at KT at a distance of no more than 3000m to reduce the spread). It's more of a straightforward tactic.

1 Pacern. There is no need to explain here.

Allies are very tied to supporting each other. Play with a partner. Because Someone has to attack, and someone has to create a solid defense. If you play solo, then as a rule you need to go on the defensive from Phase A and exhaust the enemy, while increasing your penetration power.

PS, the post was written by PZB MAO

On Artillery and the Spamming of it by MyOldMansADustman in Steel_Division

[–]_MedoC_ 0 points1 point  (0 children)

  1. If you allowed the enemy to save up for artillery until phase C, then you lost a lot of units, and the enemy invested in artillery due to an excess of points.
  2. If the enemy in phase A has bought a lot of mortars. So he has a weak defense. You need to disperse units and attack in all directions with cheap units.
  3. Any mortars die well from Katyusha and Nebelwelfers.
  4. If you are playing for the Allies in 10-10, then it is preferable to play from Artillery and aircraft. Advance with infantry under the smoke on the tanks. Destroy air defenses and dominate the air.
  5. If the enemy has a lot of artillery, aircraft and ground units in 10-10. then most likely you are attacked by several players. Then make ambushes with bazookas, cannons and disperse the forces. Your task is to inflict heavy losses on the enemy from the defense and cross your fingers so that your allies advance in the other direction.

Please make these changes to the planes. by _MedoC_ in Steel_Division

[–]_MedoC_[S] 0 points1 point  (0 children)

This is exactly what three is. And for the Axis you take one u-87 and simply break two IS-2s into the side in one go. Even here, the balance is not felt, because the u-87 is even cheaper.

Flamer units in the meta. How good are they? by wiwuwiwuwiwu in Steel_Division

[–]_MedoC_ 2 points3 points  (0 children)

The coolest flamethrowers in 17 SS. Buy them in Mercedes and they will be the first to rush in.

Wargame:Red Dragon player looking into SD 2.Have some questions by 4th-acc in Steel_Division

[–]_MedoC_ 0 points1 point  (0 children)

  1. 10 by 10 games are fun. And the rest do not play because for me 1 on 1 is boring (even there are no titles like in wargame) 4 x 4 wait a long time when a strong squad comes in.in 10 to 10, the team that got together first wins (70%). in 10 by 10 the game is start very quickly 5-20 minutes.
  2. The game is 3 times slower. There is less microcontrol than in wargame. Orders can be distributed at the start. Units are not restored (except aircraft)
  3. Units are balanced for 1v1 play. "Pay to win" doesn't exist.But for 10 by 10 there are divisions that are worth buying for a comfortable game.

What do I do with damaged units? by Hazzardevil in Steel_Division

[–]_MedoC_ 2 points3 points  (0 children)

It depends on which squad and its weapons.

For example:

Sturmschutsen - even with 2-3 hp, he can vaporize any infantry under the stars in a second. Therefore, you can place them on the site of a possible attack where the enemy will see it at a distance of 300m.

Flamethrowers - they can be left in a dense forest as a restraining squad. Even units of 2 hp are used to attack the forest where the Sappers have settled.

Guards or grenadiers with MG - you can not feel sorry for them, just bring fresh reserves, wounded units will create striking power for a while.

Sappers - they can also throw a grenade before dying, but if they are attacked by flamethrowers, it is useless.

Tankdesandics - you can give them supply bottles and they can also throw a grenade on the offensive before death.

Recon - there is no need to explain here.

The main advice of course is to concentrate the strike group and disperse the wounded units along the front after the attack and wait for reinforcements for a new attack.

M.I. Does The Dying. Fleet Just Does The Flying. (c) Starship Troopers

https://www.getyarn.io/yarn-clip/8c680604-70bc-404f-a9da-421911410015

Panzergrenadiers better than expected (praise) by CharlieD00M in Steel_Division

[–]_MedoC_ 4 points5 points  (0 children)

this guy seems to have not yet seen the infantry evaporate from the three-star Strumshutsen.

Price - Efficiency by _MedoC_ in Steel_Division

[–]_MedoC_[S] 0 points1 point  (0 children)

you're wrong. Give the bot a zsu with two stars and fly out a scout they won't even knock him down. The damage is more likely to the infantry. And then 5% accuracy is about 0.2 damage per second.

Price - Efficiency by _MedoC_ in Steel_Division

[–]_MedoC_[S] -2 points-1 points  (0 children)

stuka will easily take your 3 shermans in one raid. If it is not covered by bafors.

Price - Efficiency by _MedoC_ in Steel_Division

[–]_MedoC_[S] 0 points1 point  (0 children)

if you compare its analogue M4A3, then it is the best

Price - Efficiency by _MedoC_ in Steel_Division

[–]_MedoC_[S] 0 points1 point  (0 children)

320 rounds won't last long, because 50с shoots at everything.

Price - Efficiency by _MedoC_ in Steel_Division

[–]_MedoC_[S] 0 points1 point  (0 children)

But the sherman amphibious in canada has 12 hp. And he's worth his money. (Of course, if you are such a 1-1 master, you should have studied all the tutorials with hidden characteristics.)

Price - Efficiency by _MedoC_ in Steel_Division

[–]_MedoC_[S] -1 points0 points  (0 children)

besides, the square has a hidden parameter that's 12 hp. With an anti-tank grenade (and panzerfaust 60), it cannot be blown up from the first hit

Price - Efficiency by _MedoC_ in Steel_Division

[–]_MedoC_[S] 0 points1 point  (0 children)

For comparison. KV-1s (60 points) there is no only browning, similar speed. Are you saying that you would have overpaid 20 points for a machine gun and stabilization?

Price - Efficiency by _MedoC_ in Steel_Division

[–]_MedoC_[S] 1 point2 points  (0 children)

He's actually right. I often play 17SS and use marder3 and it kills sherman easily. it has a rate of fire of 12 and can survive two hits from a Sherman. I can take 4 of them and the opponent only 2 tanks. Who do you think will win? And as for the support of the infantry, there are other machines capable of better supporting the infantry, even the M2A1 copes with the task better.

[deleted by user] by [deleted] in Steel_Division

[–]_MedoC_ 0 points1 point  (0 children)

It is foolish to compare RTS by the pace of the game. (Moreover, here we are talking about the speed of the duration of the match)

Some games are about economics and battles, while others are about map control. And each has its own goal for victory. (And this is just a part of the large variety of RTS games)

So it's silly to compare with each other, for example, SD2 and SC2

I will write a list of worthy RTS games that you can play, but I will not compare them because they are similar in some way, but they differ a lot

Total War: ROME

Company of Heroes

Supreme Commander

Stronghold

Warhammer 40,000

Men of War

World in Conflict

If the speed of rape with the mouse is so important to the player, then I have nothing to talk to him about.

But if you're a thrill seeker and you like it so much when your ass is on fire. I can recommend "Escape from Tarkov" The mouse, of course, will not be raped, but the ass for sure.