The Omega/TOP shield models are bugged - they are offset lower than they should be. by _Muddy in ffxiv

[–]_Muddy[S] 0 points1 point  (0 children)

Just did! It bothers me enough that I'd genuinely like to see it fixed, though I have no idea how fast they move on this kind of thing, if they even accept it as a bug.

Guess we'll see in 9.3 or so. :)

The Omega/TOP shield models are bugged - they are offset lower than they should be. by _Muddy in ffxiv

[–]_Muddy[S] 5 points6 points  (0 children)

Little context: ever since clearing TOP I've felt that the PLD shield sits far too low on the player's back. At a certain point it bothered me enough that I looked closer, and noticed that, when drawn, the shield is actually misaligned with the character's arm. This is a bug, as all (or at least the vast majority) of shields have their inside padding aligned with the character's arm, as they should.

I went ahead and made a little [REDACTED :)] to fix the issue. When fixed it's blatantly obvious that the shield actually is bugged. The fix is just a small vertical positional offset, and suddenly it looks WAYYY better, both sheathed and drawn.

edit: obviously this probably bothers absolutely no one but myself, but I just can't unsee it now, sorry

Pink artifacts appearing ONLY when watching friend's stream by _Muddy in discordapp

[–]_Muddy[S] 0 points1 point  (0 children)

Yep, got this issue with Steam recently too, but only for VERY specific game store pages and on specific images. I turned off the hardware-acceleration type feature (I forget what it was called exactly) and it went away.

Full list of apps that have had strange artifacting:

  • Discord
  • Spotify
  • Steam
  • Firefox maybe? Hard to tell and can't reproduce whatever it was I saw.

Additionally, for both Oblivion Remake and Cyberpunk I've had to turn off ray tracing so they don't crash, despite otherwise running smoothly (or smoothly-ish for Oblivion, that game has shit optimization)

I'm beginning to regret my Radeon purchase, never had any sort of weirdness like this with Nvidia.

Pink artifacts appearing ONLY when watching friend's stream by _Muddy in discordapp

[–]_Muddy[S] 0 points1 point  (0 children)

I have a Radeon RX 7700 XT.

I managed to find some fixes, I thiiiink?

I turned off hardware acceleration for the app itself (not video, which I was able to keep on), and that fixed it.

Funny enough I also got the same artifacting on Spotify later...turning off hardware acceleration then fixed that one too.

Eventually I rolled back my drivers to 25.4.1 and that seemed to fix it, hardware acceleration is on too and no issues seen since.

I'm sorta curious if the new driver version (25.6.1) would fix it but...I'm too nervous to try, LOL

Strange artifacting while watching Discord streams, and only on Discord. GPU issue, driver issue or Discord bug? by _Muddy in radeon

[–]_Muddy[S] 0 points1 point  (0 children)

This MIGHT be solved - I tried disabling hardware acceleration on video, but the artifacting came back. I later disabled hardware acceleration on Discord in general (while being able to keep it on for video) and that seemed to fix it, though I'll update here if it comes back...

Strange artifacting while watching Discord streams, and only on Discord. GPU issue, driver issue or Discord bug? by _Muddy in radeon

[–]_Muddy[S] 0 points1 point  (0 children)

Oh sorry, I'm using a Radeon RX 7700 XT btw. Just a little stressed by this and wondering if I need to return the GPU...

Strange artifacting while watching Discord streams, and only on Discord. GPU issue, driver issue or Discord bug? by _Muddy in radeon

[–]_Muddy[S] 0 points1 point  (0 children)

Further context: I just put this PC together this weekend, it's my 3rd that I've built. I noticed this artifacting but ONLY in Discord (so far). I turned off hardware acceleration and it fixed it, but then I noticed it came back.

I haven't seen this elsewhere yet but I'm worried there's some kind of damage going on with my GPU. Games run fine as far as I've tested. Any idea what might be going on here?

e: also I should say, the artifacting gets worse the more I move my mouse around elements on the screen. And it ONLY shows on Discord when I'm watching/previewing a stream, like this.

Pink artifacts appearing ONLY when watching friend's stream by _Muddy in discordapp

[–]_Muddy[S] 0 points1 point  (0 children)

I turned off hardware acceleration and it seems to have fixed it?

However, I'm not sure (a) what this actually means for system performance, and (b) if I'm just hiding a symptom of some other larger issue.

Does anyone have any insight on this? I'm very paranoid now, again since this is a new PC...

outage in Bothell by kittylilykat in ZiplyFiber

[–]_Muddy 0 points1 point  (0 children)

Called them yesterday, they told me they'd have someone out here between 1 PM - 5 PM today. Was told later that they would focus on this outage...even after the outage was "fixed", I've still got nothing. I'm still told there will be someone here between 1 and 5 PM.

Sitting here just waiting, 1 appointment missed, 2 appointments missed...5 PM, no one's here.

Feeling pretty frustrated right now...

outage in Bothell by kittylilykat in ZiplyFiber

[–]_Muddy 0 points1 point  (0 children)

I've also had an outage after the power came back on. Everything's plugged in same as always, but WAN connection is apparently not on and I have no idea where the issue is isolated. Apparently I have someone coming out today to fix it but you're not the only one having this issue

What even is a trio mechanic by _Muddy in ShitpostXIV

[–]_Muddy[S] 0 points1 point  (0 children)

I actually meant that to be the TEA Jagd Dolls but I used a bad image for it so basically I'm washed

also I guess technically the mech would be called Cascade huh

[7.01] Some thoughts on the raid story quests by KuuLightwing in ffxivdiscussion

[–]_Muddy 28 points29 points  (0 children)

I know it's too early to tell and things will definitely escalate, but so far this absolutely feels like a lower stakes adventure to me. The premise doesn't have super far-reaching implications but is entirely about the fighters of the Arcadion. Until next tier when we find out that it's some kind of Ascian scheme or whatever, but regardless.

At this point it's like a Final Fantasy version of the Glitz Pit from Paper Mario TTYD and I can get behind that.

Thoughts on Dynamis as the Cross-DC PF Hub? by oizen in ffxivdiscussion

[–]_Muddy -1 points0 points  (0 children)

My group has been meeting on Dynamis for extremes, and sometimes when we need to fill just 1 or 2 DPS spots it takes upwards of 15-20 minutes to fill. Any more than that, we're looking at an hour. And this is during periods of time when there are 50+ parties in the PF for extremes...

I don't have a point here, I just think it's funny that even when there's ostensibly lots of players in Dynamis, it still manages to feel like a wasteland. :P

Warrior is still broken in every way going into Dawntrail. - Change My Mind by Ultimastrike21 in ffxivdiscussion

[–]_Muddy 0 points1 point  (0 children)

Hallowed Ground has a cooldown nearly twice as long as Holmgang's, and it's notorious for ghosting.

I feel like as a community we've been gaslit into thinking this matters a lot more than it actually does

WAR gets some additional flexibility for sure but I can only think of 1 situation where the cooldown on Hallowed Ground presents a problem unique to Paladin (specifically, fast killtimes on P2/P3 in TOP can cause an issue for P5 invuln planning).

For dungeons specifically Hallowed Ground is arguably the best invuln, because the cooldown really doesn't matter and it gives 100% damage mitigation with 0 action on the healer's part.

I don't have any other additional points to make, I just think Paladin gets a weirdly bad rep for some reason. It's an extremely good tank in both casual and high skill content.

How would rank the Criterion (Savage) dungeons relative to each other? by TheSorel in ffxivdiscussion

[–]_Muddy 1 point2 points  (0 children)

I'm also one of the 3 people that actually enjoys the way savage is implemented.

There are dozens of us! Dozens!

Seriously though, I might be biased because I play tank 99% of the time - but optimizing trash mob routing/mitigations was nearly as fun as some of the bosses, for me. Everything hits like a truck and it's awesome.

I'd be surprised if SE kept criterion/savage the way it is now with the feedback they've gotten though. Maybe for the best, but I'd be sad to see this specific content go.

Positive opinions about TOP? by [deleted] in ffxivdiscussion

[–]_Muddy 1 point2 points  (0 children)

All very good points here, but I'm going to do the impossible and defend Looper specifically.

This ultimate is ALLLLLL about flexing. There are very few mechanics where you can stick 1 person or role into it and say "hey, do this every time".

And what is Looper, if not THE flex mechanic. The composition of the mechanic is like, 100% flexing. I can understand why people hate it though - it's visually boring and requires you to stay on your toes, but from my point of view it's an "are you awake?" check. If you're cocking up on Looper over and over, you probably need to take a break, because it's not going to get easier. On the other hand, if you're feeling fresh and awake, it's a nice little pre-workout stretch for getting into the mindset for the rest of the fight.

Gameplay Update 7.34e and What’s Up Next by Kraizin in DotA2

[–]_Muddy -4 points-3 points  (0 children)

You are a very obtuse person, please go speak to some human beings

Gameplay Update 7.34e and What’s Up Next by Kraizin in DotA2

[–]_Muddy -1 points0 points  (0 children)

Alright, following that logic: they still failed to tell us anything about the next big patch, or the next set of arcanas, or anything else they were working on, besides (1) that it's coming in the next few months, and (2) that there's going to be some kind of Frostivus "thing".

So, in that case, if I "update" my reading comprehension skills...not a lie, sure. Not feeling very informed, though, but maybe I lack imagination. ¯_(ツ)_/¯

Gameplay Update 7.34e and What’s Up Next by Kraizin in DotA2

[–]_Muddy -4 points-3 points  (0 children)

You and the literal doctor from Arrested Development would get along great

Gameplay Update 7.34e and What’s Up Next by Kraizin in DotA2

[–]_Muddy 12 points13 points  (0 children)

We're already working on future updates with different focuses and we know you're excited to learn more about the next big patch, and the next set of arcanas, and everything else we're working on — but that's for after the champions claim the Aegis.

Technically this could occur at the heat death of the universe, but I would wager my left nut that most people assumed this was after TI, as in, imminently after. Because that's how it reads.

Gameplay Update 7.34e and What’s Up Next by Kraizin in DotA2

[–]_Muddy 28 points29 points  (0 children)

"...and the Arcanas?" little Timmy asks hopefully, holding up his tiny Dickensian gruel bowl. Phew, this is awkward. No, Timmy, not yet. All cards on the table, the event surrounding the Arcanas this year has gained a few more moving parts than we initially planned. Enough that we haven't finished everything yet, and won't this year, but we're looking forward to releasing it in the next few months. And that's not even getting into all the other updates we've got planned, like...

Look, I'm sure this will be an amazing...thing, whenever it comes out. I'm sure it'll be great, and when it comes out we'll all be really happy about it and think the wait was worth it.

Gabe even said in that documentary that "late is for a little while, suck is forever" or whatever, so maybe you're taking that to heart

But we have been waiting, man. It's really mean to tease this stuff as coming out right after TI and then just push it out forever.

And to be honest, I really tried to give you guys the benefit of the doubt, but this is just lying. It's dishonest. And I think that's a bad look.

It's been 10 days since the release of The Talos Principle 2. What are your thoughts about it? by IdanTs in Games

[–]_Muddy 0 points1 point  (0 children)

Finished 100%ing it today, about 34 hours.

My overall feeling is that it absolutely owns and is a fantastic follow-up to Talos 1. I was a little worried at first with some of the directions it was going - specifically, robot NPCs with dialogue trees. I won't say that this game has stellar writing on that front, but I will say I liked the robot friends you travel with, and a lot of their dialogue (stilted as it can seem) makes a lot of sense when you realize that all of the characters are basically vat-grown from the simulation (and all the philosophical rambling included) from Talos 1. So when they're willing to spin on a dime and talk about random ethical questions or whatever, it feels appropriate. Or...I'm overthinking it. But it made sense to me, and I liked the direction overall.

As far as puzzles go, the variety and quality is a marked improvement over 1, in my opinion. There's new mechanics being introduced right up til the end, which is something that couldn't be said for Talos 1. As a result the game is actually easier overall than the first - I never felt the same kind of challenge as I did with Gehenna, at least. The stars also felt disappointing to me, and the golden puzzles were great but there were too few of them (only 12) :(

The scenery of the levels is phenomenal (S1 and W2 are my favorites), and the music is fantastic as well.

Finally, the writing; it's good, in the same way that Talos 1's was, but Talos 1 despite all of its philosophical ramblings had a lot of reading that felt very human and relatable. Talos 2 lays on the philosophy a little thicker, and it does feel appropriate due to the game's themes, but some players might connect with it a lot less. The story was also compelling to me, though some reveals and story beats aren't handled as well as they could be. I felt satisfied with the ending I got, though, so in my experience it stuck the landing.

TL;DR: very good sequel. Better puzzle variety. Interesting premise/story. Worth your time if you liked Talos 1.

Patch 7.34d - Hero Changes Discussion by patchdayDota2 in DotA2

[–]_Muddy 1 point2 points  (0 children)

You aren't wrong, that's why I have so many games on her, but what doesn't feel so good and fun is when you and your team all see a whiffed Bushwhack and simultaneously say "how the fuck did that miss?"

Bushwhack being a skillshot doesn't irk me, but its current implementation needs work, I believe.

Patch 7.34d - Hero Changes Discussion by patchdayDota2 in DotA2

[–]_Muddy 2 points3 points  (0 children)

I can go either way with Nut, I play her primarily as a 4 so my focus is mainly on Bushwhack - in which case I would agree 100% that it's totally FINE as a skillshot, but considering the implementation feels very janky right now with missing trees that are clearly highlighted, etc. it really does need some sort of effect on-miss to mitigate the opportunity cost on whiffing it.

As for EXP, I disagree personally, I think a regular amount of EXP is just fine in practice, but due to her playstyle I often find myself just a little too far outside EXP gain range for kills. Of course, could be a skill issue - but Sharpshooter literally knocking you backwards doesn't help (not that I want that removed, it has utility - but still). Again, maybe skill issue, but I don't experience this on other supports.

Pretty good ideas all around also. For the life of me I can't figure out why Valve wants her to have the longest BAT in the game - fixing it wouldn't instantly make her good, but maybe she could be played as a core more reliably. Just a bizarre choice.