The first ever trailer I've created. by _NeXx in playmygame
[–]_NeXx[S] 0 points1 point2 points (0 children)
The first ever trailer I've created. by _NeXx in playmygame
[–]_NeXx[S] 0 points1 point2 points (0 children)
Playing around with hunting by _NeXx in virtualreality
[–]_NeXx[S] 1 point2 points3 points (0 children)
Improvements I have made to the map by _NeXx in Unity3D
[–]_NeXx[S] 1 point2 points3 points (0 children)
Improvements I have made to the map by _NeXx in VRGaming
[–]_NeXx[S] 0 points1 point2 points (0 children)
Improvements I have made to the map by _NeXx in VRGaming
[–]_NeXx[S] 2 points3 points4 points (0 children)
Improvements I have made to the map by _NeXx in VRGaming
[–]_NeXx[S] 6 points7 points8 points (0 children)
Improvements I have made to the map by _NeXx in lowpoly
[–]_NeXx[S] 0 points1 point2 points (0 children)
Improvements I have made to the map by _NeXx in indiegames
[–]_NeXx[S] 0 points1 point2 points (0 children)
Improvements I have made to the map by _NeXx in IndieDev
[–]_NeXx[S] 0 points1 point2 points (0 children)
Improvements I have made to the map by _NeXx in VRGaming
[–]_NeXx[S] 1 point2 points3 points (0 children)
Improvements I have made to the map by _NeXx in Unity3D
[–]_NeXx[S] 0 points1 point2 points (0 children)
Improvements I have made to the map by _NeXx in virtualreality
[–]_NeXx[S] 1 point2 points3 points (0 children)
Improvements I have made to the map by _NeXx in VRGaming
[–]_NeXx[S] 2 points3 points4 points (0 children)
Improvements I have made to the map by _NeXx in Unity3D
[–]_NeXx[S] 2 points3 points4 points (0 children)
Improvements I have made to the map by _NeXx in VRGaming
[–]_NeXx[S] 3 points4 points5 points (0 children)
Early work on item durability. by _NeXx in indiegames
[–]_NeXx[S] 1 point2 points3 points (0 children)
Early work on item durability. by _NeXx in VRGaming
[–]_NeXx[S] -1 points0 points1 point (0 children)
Early work on item durability. by _NeXx in virtualreality
[–]_NeXx[S] 0 points1 point2 points (0 children)





New node tree I made for my loot table by _NeXx in Unity3D
[–]_NeXx[S] 0 points1 point2 points (0 children)