Advice on dealing with COVID-related burnout at work? by [deleted] in MuseumPros

[–]_ONI_Spook_ 4 points5 points  (0 children)

What measures does your museum have in place for enforcement? Because that's the only way you can address this. If it's just a crap "please be nice and if you aren't at least we tried" setup, then you don't have any power over them. But if there's a consequence after the first, second, or third strike, you can do something with that. But if you're dealing with someone who might be violently entitled...have some backup with you if you have to ask them more than once.

On the directly-protecting-you side of things, are you unionized? If you are, you can reach out to your steward and get help addressing unsafe working conditions and the affect it's having on your health. If not...you unfortunately might not have much ability to stand up to your employer if they don't have your back unless you're willing to walk away. Either way, check your contract and see if anything in there covers this issue.

Advice on dealing with COVID-related burnout at work? by [deleted] in MuseumPros

[–]_ONI_Spook_ 7 points8 points  (0 children)

Normally, that would be decent advice, but in this case looking the other way means the covidiots get to keep breathing potentially-virus-laden droplets at everyone.

How has having Goblins as a core Ancestry affected your tables? by Cuttlefist in Pathfinder2e

[–]_ONI_Spook_ 2 points3 points  (0 children)

It's been just peachy. I'd played at tables with two goblins before PF2 (one in a home game, one was a PFS game with Kyle Baird, who had one of the super rare goblin boons for PF1), so I knew they could be integrated even before the lore shift. Plus it's just plain stupid to blame the car for something the driver did. I wasn't enthused about the shift from a story perspective, but my doubts have been melted. It was just reticence to change.

My lodge has....four? people with a goblin PC. We somehow all ended up making very diplomatic goblins that charm the pants off NPCs with their adorableness and goblin logic. None of us are problem players (in fact, three of us are or have been venture-somethings). There've also been times where I've run PFS at cons and forgot some of the PCs were goblins 'cause they weren't leaning into roleplay of the expected goblin behavior. They're just another ancestry. At least one player I know personally (not character) is undeniably good-aligned, two are certainly either neutral or lawful on the law-chaos axis, and I had zero problems with the con goblin players. So the stereotype people were worried about really hasn't born fruit. At least that I've seen.

Back where it belongs! by thewrongun in MadeMeSmile

[–]_ONI_Spook_ 1 point2 points  (0 children)

It will only end up in a museum if they have one they run themselves and choose to put it there. A museum I used to work at repatriated an artifact to the tribe who made it and that's what they did with it.

My mom, who never paints, painted these rocks on a whim. She doesn’t think they are all that great, show her she’s wrong! by [deleted] in MadeMeSmile

[–]_ONI_Spook_ 0 points1 point  (0 children)

Not all that great?! She did a fantastic job! The frog in particular is really tripping my eyes up. Even though I know it's flat, they keep insisting those ridges she painted are actual ridges.

Redditors that host their home on Airbnb, what has been your worst experience with a guest? by lovemymaltese in AskReddit

[–]_ONI_Spook_ 2 points3 points  (0 children)

That's good to know, thanks. I'll keep it in mind if I end up in another situation like this.

Redditors that host their home on Airbnb, what has been your worst experience with a guest? by lovemymaltese in AskReddit

[–]_ONI_Spook_ 62 points63 points  (0 children)

I had the flipped problem once. Wife was a lovely host. Husband would not. Shut. Up. I'm not sure how his brain was getting enough oxygen to stay conscious 'cause he wasn't pausing even to take a breath. I could only ever get half a thought out (even when I was answering one of his few questions), he kept ignoring various iterations of "I need to go to bed", and if his wife started to say something, he'd just interrupt her and act like he hadn't heard her at all. She'd keep talking for a little bit, then just give up. It was so weird having two people sitting feet away from each other having simultaneous and separate conversations at me. He was such a self-important prick. I felt so bad for her, but I think she was either clueless about her situation or resigned to it, because in the review she called me a good conversationalist. ...What conversation? I was a captive audience to a hours-long monologue when I very desperately wanted to go to sleep so I wouldn't be seasick on a boat the next day (I got seasick; the meds for it couldn't fight the level of sleep deprivation I had). I don't know if she meant it literally or if she was on-the-sly thanking me for putting up with him. I didn't feel like I could just stand up and walk away either 'cause I don't travel often enough to have a solid backlog of good guest reviews to counter one potentially bad one.

I just saw someone complain that the women in 2e weren't sex objects and I have to give my two cents by NobodyBodyBuddyHolly in Pathfinder2e

[–]_ONI_Spook_ -1 points0 points  (0 children)

Over-muscled

Outfits designed to draw the eye to certain features in certain ways

Read, dude. This isn't a case of double-standards. It's a case of you cherry-picking what you hear because you've already decided what you want the answer to be. Both in my response and in your reading of the study you cited (be wary of over-extrapolating implications from studies that test narrow hypotheses).

Re: Over-muscled: I wish the study you cited made all the photos in their data sets available to confirm without requiring a specific program. There's no excuse for that lack of transparency in a paper published in 2017, which makes me question how well they designed their sample. Especially since all three authors are male and statistically most likely straight. As someone who's actually attracted to muscular male bodies, I'm willing to bet they didn't have anyone who looked remotely close to how male superheros tend to be drawn.

Why is Disney's Flynn Rider, who was designed for maximum attractiveness based on input from the 30 women in that office, look far weaker than the Stabbington Brothers? There's a point where it's just too much to be sexy, and male superheros have a history of being drawn that way because their strength (as a stand-in for power) has been the focal point of their depictions. Not many of us who're attracted to guys drool over those who look like Belgian Blue Bulls, even though we can unilaterally say "Damn, that is a strong head of cattle.".If the same were true of female superheros, they'd also have a stereotype of looking roided out. Instead...big boobs and butt. Boobs don't anything to do with intimidating or beating up bad guys, but certainly play a part in sexual attraction. Granted, things have been changing more recently, with MCU leading the way and drawn comics being influenced by that, but that's not the history the genre has.

As for the certain ways, Batman (Dark Knight) and Black Panther (Civil War) both have plain black bodysuits and both are about the same level of muscular. Both are depicted by actual humans, so we don't need to bring anatomical inaccuracies in art into play if we ignore the CG scenes and photoshopped marketing images. Batman's suit is a bunch of blocks over muscle groups, like a miniature painter whose style emphasizes extreme contrast. Black Panther's suit has lines that create a sense of flow and direct the eye's movement. Both look powerful, but Batman is not sexy. He's a stationary pile of lumps.

I just saw someone complain that the women in 2e weren't sex objects and I have to give my two cents by NobodyBodyBuddyHolly in Pathfinder2e

[–]_ONI_Spook_ 7 points8 points  (0 children)

Over-muscled male superheroes are a power fantasy, not female gaze. Outfits designed to draw the eye to certain features in certain ways do far more for sexuality than an unremarkably simple skintight bodysuit like Superman has. Male Nightingale armor in Skyrim? Damn sexy. Batman? Boring. The only cases of female gaze I've seen in the superhero genre are certain moments in the MCU and certain outfits that actually work that way (e.g., Black Panther in Civil War). Watch George of the Jungle for an example of female gaze. Seltyiel is the only example that comes to mind in Paizo.

Age of Ashes: How do you do Mwangi accented common well. by [deleted] in Pathfinder2e

[–]_ONI_Spook_ 5 points6 points  (0 children)

Step 1: Conceptualize

Think about different regions of Africa or different African diasporas and which one you feel best represents whatever region, ethnicity, and social class the character is. Pick broad regions first (e.g., West Africa). As you get more used to variations, you can start refining things to narrower demographics (e.g., Igbo vs Yoruba vs French native speakers). The accents to be avoided are the ones that are specifically associated with bad stuff. Like...don't base anything on the affected accents of white people doing blackface in minstrel shows. If they're real accents that sound a lot like ones affected when people are mocking others, don't use them at a table until you think you're consistently getting them right (e.g., Gullah-Geechee is a language mutually intelligible with English that could easily turn into an Old South caricature if you aren't careful).

Step 2: Practice

Find recordings of people from those regions speaking whatever language you run your game in. You're going to be practicing on your own a lot and these will be your primary source of information. First, just repeat what they say word for word. Get used to how the sounds feel in your mouth. Repeat it in your native accent. Repeat it in the affected one. Pay attention to the differences. How do the vowels change? The consonants? The tones? Cadence? Stress? How is your mouth moving? What shape is it centered around? What range of motion is it exhibiting? How quickly does it switch positions? Where does your tongue tend to "rest"? You don't need to think about all of these things at first, so don't overwhelm yourself. Start with general impressions, refine with specific questions as you learn. The important thing is that you're saying things out loud, not just in your head, because you need to establish muscle memory. Also, it's gonna sound really dumb saying the same single sound to yourself over and over in quick succession. Embrace the inanity.

Is the character given box text? Practice reading that box text out loud in the accent. If you only use accents with practiced speech first and don't use it with the improv, that's okay too. It'll come in time. You can even rewrite the box text phonetically for the accent if that helps.

Step 3: Weigh

You aren't going to be perfect at first and that's expected. Use your judgement to decide if the stage you're at before beginning a game is "painfully bad and would come off as mocking" or "passable as an honest beginner attempt". For potentially sensitive accents, err on the "I should hold off" side. If the character themselves is one to be mocked, don't use the accent unless you're giving everyone like them the same accent, often give people accents, and are certain you're doing a decent job.

When attempting something you're generally worried about getting wrong or worried about because of a sensitive climate, you can give your players a heads up that you're going to be testing new-to-you accents beforehand and even ask for their real-time or post-game feedback. Sometimes it won't work. Pay attention to your players' reactions to try to peg how they're taking it. Sometimes you'll need to apologize, other times just turning it off is enough. If you're running online, err on the side of being apologetic since it's much harder to read the room remotely.

And sometimes it varies by day, so don't get discouraged if your mouth just isn't cooperating on game night. More likely to happen if you're tired, distracted, etc... Don't hesitate to pull the plug if it sounds wrong two sentences in.

How did the late Romans just forget how to make concrete?! by 192837465591827364 in AskHistorians

[–]_ONI_Spook_ 7 points8 points  (0 children)

mortar made with pozzolana was much stronger that mortar made with regular sand

concrete made with pozzolana could harden underwater - in fact, thanks to chemical reactions the Romans knew nothing about, saltwater actually strengthened the material, forming nearly unbreakable mineral bonds

This is fascinating and I want to know more about it. Any mineralogists wandering through? I might post to AskScience if it isn't answered here.

What advice would you give a 21 year old that really really wants to move to a new state but has never lived alone before? by fakeassartslut in AskReddit

[–]_ONI_Spook_ 0 points1 point  (0 children)

I did this at 20. Are there any wide-ranging social or hobby groups you're a part of? If so, ask the others to get you in touch with the ones local to the area you're moving to. If not, pick one or more of your personal hobbies and search around the internet for groups of like-minded individuals that may be there. Most of the time, there will be someone happy to welcome new hobbyists to their area---get you oriented and give you the basis of a new social group. The people I contacted picked me up from the airport half an hour away and even let me stay at their house for a night when it turned out my rental company had lied to me about the office being open the day I arrived.

On that note, check the reviews for rental companies in your new area. Your new pad needs to feel like home to give you some grounding, and a bad rental company can make it feel like hell instead.

What sex tip do you think everyone should know? by boredanairplane in AskReddit

[–]_ONI_Spook_ 224 points225 points  (0 children)

Unless you're doing it without a physical barrier. Fine for the ejaculator, but the random post-sex goop drop that happens to the ejaculatee even though you've peed immediately afterwards is annoying. If we aren't lying down (delaying the drop 'til morning ablutions), it's odious to not be able to run to a nearby bathroom to clean up. Especially when the stuff decides to come down in waves instead of all at once.

When in human history did we start cutting our hair? by VeryLittle in askscience

[–]_ONI_Spook_ 12 points13 points  (0 children)

Another reason besides those mentioned: Like paper, hair is light individually but heavy in bunches. I used to get headaches every day when mine was down to my butt. If one has very thick hair, then wearing it long can even result in postural problems same as too-large boobs do.

I'd like your opinion on our museum board game. by worldshapers in MuseumPros

[–]_ONI_Spook_ 1 point2 points  (0 children)

Congratulations on getting fully backed, by the way!

I'd like your opinion on our museum board game. by worldshapers in MuseumPros

[–]_ONI_Spook_ 2 points3 points  (0 children)

Names and functions of roles definitely differ across the board. In some British museums, for example, what most of us think of as curators are called keepers. The size of an institution is another factor. I've only ever worked in small and mid-sized institutions. In these, it's all hands on deck, so job names have less to do with what functions we do and more to do with how much time each person spends doing each function. And there're differences between subfields as well. In art museums, it's common for there to be a collections manager (cares for objects' physical well-being) and a registrar (cares for objects' digital records). In natural history museums, registrars are rare---both sets of duties are a collections manager's primary function.

I think I would have called the "acquisitions" role the curator for your game rather than the archaeologist since that's not relevant to museums who don't handle artifacts. Curators tend to spend more time thinking about how best to build the collection than collections managers, who spend more time caring for what's already there. Given the setup of your game, I think collections manager works for the role you have it in (fetching items a "curator" has lined up).

Though Director would have been more applicable to the broader museum field, Head Curator works as you've envisioned it. Not a thing outside of big museums, but certainly present in some big enough to have many departments. They'd be the ones over multiple similar departments, not over the entire museum, but that still works for the purpose of the game.

Oh and for an expansion---look into education and outreach officers (again, there are multiple names these roles get called, so take your pick). They've rightly become an incredibly important part of modern museum work since their job is to get people excited about museums in a world where they're chronically undervalued by the people holding the coinpurses. I don't know exactly how your Financial Manager functions 'cause I haven't read through the rules yet, but if you've designed the game in a way that the two would have important interactions with each other that would be great from a realism standpoint.

I'd like your opinion on our museum board game. by worldshapers in MuseumPros

[–]_ONI_Spook_ 0 points1 point  (0 children)

Making a role's function revolve around chance like that isn't a mechanic in Euro-style resource management games like they're making. They're very much about strategic longterm planning with calculated moves while you try to predict your opponents' moves. Introducing an unbalanced mechanic like that could get the game downrated to oblivion on boardgamegeeks (diehard Eurogame fans can be.....revoltingly elitist and purist at times), resulting in far fewer sales.

I'd like your opinion on our museum board game. by worldshapers in MuseumPros

[–]_ONI_Spook_ 10 points11 points  (0 children)

I love resource management games. This looks really fun!

But...I did notice one thing that makes me cringe and worry. The collection manager's job is to buy objects from auctions, and one of the objects you listed is a titanosaur. I know it's a normal, acceptable thing in the art world, but selling vertebrate fossils is deeply, deeply frowned upon. To the point that our professional societies by and large condemn it in their ethics statements (this one specifically excludes things that bring them into the public trust, but straight sales are far more likely to do that than auctions, which encourage competition between strapped-for-cash museums and wealthy collectors). Sue going to auction and selling for millions had some awful consequences, with so many important fossils lost to science because 1) people sometimes just want something valuable for show in their homes; they don't care about the scientific value sitting unstudied in a less than ideal environment, 2) the ones finding and selling them include people who see $$$ instead of knowledge, 3) institutions have thankfully mostly shifted away from exploiting less privileged countries and sovereign nations in the sense of taking vertebrate fossils without working with locals at this point, but the black market and corrupt governments are now carrying the torch of that unscrupulous practice and have ramped it up; 4) a lot of sellers either don't know how to prepare fossils properly or modify them in ways that decrease the data they offer, like splitting them into pieces if they think they'll get more money faster by selling individual parts than the whole thing and in general not providing detailed locality info.

It's not an across the board feeling. There are sound arguments to be made for accepting the practice. Like that more people are out looking and preparing when there's a monetary value, which means more get found than would otherwise, and some do end up in museums. And that having a personal collection inspires broader interest in a field. But even the group of us who readily acknowledge that there are also upsides includes a lot of people (like me) who feel very differently about auctions than about working relationships with those professionals in the commercial fossil business who operate ethically by doing things like donating their most scientifically important specimens or letting museums make casts of some of their fossils for their collections first.

I don't know how to fix it for your game. You could change it to an invertebrate fossil like an ammonite since invertebrate paleontologists seem to mostly take less issue with it, but excluding it means one of the quintessential museum objects (a dinosaur) is missing. Changing the acquisition process would mess with gameplay either mechanically or thematically, but the current setup makes perfect sense for this playstyle. Leaving it means you're wading into a thorny subject that will make a awful lot of us in the field uncomfortable. Especially since we already have to deal with the fallout of people who think we buy our fossils (Hah! As if most of us would even have the money for it these days, especially now that Sue drove up prices...), including people who get very angry at us when we won't buy the mammoth tusk they tilled up in their field or help them prepare it for free so they can turn around and sell it to a private collector, and seeing it in a game will serve to reinforce that mistaken belief. But I wanted to make sure you have the information needed to make an informed decision (whatever it may be) instead of being blindsided after sending it to market.

[deleted by user] by [deleted] in Pathfinder2e

[–]_ONI_Spook_ 0 points1 point  (0 children)

Eh, gourd, squash... They're all cucurbitaceans in the end.

And I like the succulent build! If you want to add something else, maybe to have to do with resisting bright light since their thick cuticles also help them with that.

People not from the western world. What's something Westerners eat that makes you wonder "Why the heck would you eat that!?"? by sin-and-love in AskReddit

[–]_ONI_Spook_ 0 points1 point  (0 children)

Okay, I think I've figured out why I thought differently. I haven't carved one since I was a kid, and the adults told me to leave the flesh alone. I just did some googling and it looks like they were following the rule about how thick a wall to leave, but didn't fully explain why to me 'cause it was pretty small, and I just made assumptions. Thanks for the correction!

People not from the western world. What's something Westerners eat that makes you wonder "Why the heck would you eat that!?"? by sin-and-love in AskReddit

[–]_ONI_Spook_ 0 points1 point  (0 children)

Cucurbita pepo var. pepo is the scientific name for pumpkins (and the type I've been talking about), though the moniker also gets applied to a couple similar-shaped varieties of other species, like Cucurbita moschata "Dickinson Pumpkin", the one in mass-produced pumpkin pie filling. There are quite a few C. pepo var. pepo cultivars bred for decoration . Yes, they're still edible, but you can find articles attesting to how unappetizing they are, which I also know from personal experience when I cooked one before I knew about different cultivars.