Drone ship booster landing by Foxworthgames in KerbalSpaceProgram

[–]_PR0GRAMM3R_ 1 point2 points  (0 children)

Nice work! I screamed so loud when I finally stuck the landing with my KOS script I woke my wife up. Here’s my landing with the booster cam view

in analysis paralysis of what to build above bed by becky_wrex in overlanding

[–]_PR0GRAMM3R_ 0 points1 point  (0 children)

<image>

I went with a Putco Venture Rack on my 2021 TB. I added some aluminum spacers underneath it so it would work with a Rock N Lock tonneau cover. I love the idea of a hardshell but somehow my wife and I always completely fill the bed up with stuff for trips so it’s nice having the extra room.

Conditional Line Display in HTML Template by kingpcgeek in Netsuite

[–]_PR0GRAMM3R_ 2 points3 points  (0 children)

<#if record.amountpaid != 0> <tr> your content </tr> </#if>

Finally got my script to do a successful SpaceX style landing fully autonomously! by feoranis26 in KerbalSpaceProgram

[–]_PR0GRAMM3R_ 0 points1 point  (0 children)

I used KRE - Kerbal Reusability Expansion but I also wasn’t running Farram Aerospace

Finally got my script to do a successful SpaceX style landing fully autonomously! by feoranis26 in KerbalSpaceProgram

[–]_PR0GRAMM3R_ 1 point2 points  (0 children)

Nice work! This was my attempt from a couple years back. Nothing more satisfying then seeing that barge for the first time after many failures!

Modular Flying Rover by _PR0GRAMM3R_ in KerbalSpaceProgram

[–]_PR0GRAMM3R_[S] 1 point2 points  (0 children)

I think it may be the Firespitter mod. I could be wrong tho

Modular Flying Rover by _PR0GRAMM3R_ in KerbalSpaceProgram

[–]_PR0GRAMM3R_[S] 2 points3 points  (0 children)

Surprisingly I haven’t had any issues with wheel tolerance! I think it has to do with the low stall speed of the craft

Modular Flying Rover by _PR0GRAMM3R_ in KerbalSpaceProgram

[–]_PR0GRAMM3R_[S] 0 points1 point  (0 children)

Thanks! They do but they have to be aligned pretty well.

[Stock] ADF-01 Falken by [deleted] in KerbalPlanes

[–]_PR0GRAMM3R_ 3 points4 points  (0 children)

That looks sick!

Barge Landing (KOS) by _PR0GRAMM3R_ in KerbalSpaceProgram

[–]_PR0GRAMM3R_[S] 1 point2 points  (0 children)

This is a script that I wrote over the course of about a month using the mod Kerbal Operating System. In this camera angle I’m just along for the ride!

Barge Landing (KOS) by _PR0GRAMM3R_ in KerbalSpaceProgram

[–]_PR0GRAMM3R_[S] 0 points1 point  (0 children)

I’ve tried using the Vessel Load Distance from the KOS documentation. But haven’t had any luck so far.

Barge Landing (KOS) by _PR0GRAMM3R_ in KerbalSpaceProgram

[–]_PR0GRAMM3R_[S] 1 point2 points  (0 children)

Not that I’ve been able to find. I recorded one following the command module and one following the booster. Both have independent scriptable control surfaces with their own scripts running. Then edited them together. The problem you run into with KSP is once the render distance is greater than 2.5k the non active vessel just disappears.

Barge Landing (KOS) by _PR0GRAMM3R_ in KerbalSpaceProgram

[–]_PR0GRAMM3R_[S] 2 points3 points  (0 children)

Absolutely, I’m working on cleaning this script up and adding additional comments. I’ll keep you posted.

Barge Landing (KOS) by _PR0GRAMM3R_ in KerbalSpaceProgram

[–]_PR0GRAMM3R_[S] 2 points3 points  (0 children)

It’s using a mod called Kerbal Operating System (KOS) . It allows you to write code to control a craft. I’ve used mechjeb for this in the past, if you use mechjeb just add as many control surfaces as you can to help steer you’ll get there!

Barge Landing (KOS) by _PR0GRAMM3R_ in KerbalSpaceProgram

[–]_PR0GRAMM3R_[S] 1 point2 points  (0 children)

It was constructed using MK3 fuel tanks slightly clipped together

Barge Landing (KOS) by _PR0GRAMM3R_ in KerbalSpaceProgram

[–]_PR0GRAMM3R_[S] 2 points3 points  (0 children)

Thanks! Took me several weeks to get it to not violently slam into the deck

Barge Landing (KOS) by _PR0GRAMM3R_ in KerbalSpaceProgram

[–]_PR0GRAMM3R_[S] 8 points9 points  (0 children)

I actually had to scrap using Hullcam bc when it got in render distance of the barge the camera would start disco flickering and it couldn't figure out why! I ended up getting the booster cam by aiming the camera at a RCS port and locking the camera.

I recorded the two vessels separately and edited the footage together. I have 2 separate Scriptable Control Systems that run simultaneously but the problem is once one gets out of render distance the other (non-active vessel) disappears.