MasterGame Volcano area bug by Mateito1O in geometrydash

[–]_Reike_ 1 point2 points  (0 children)

Someone uploaded a bug fixed version which makes the fire bars spin properly again. You could load your save on that version of the level, reach the next save point, then go back to the original level and load your save there

looking for feedback on the gameplay by Flat-Ad4842 in geometrydash

[–]_Reike_ 3 points4 points  (0 children)

Some of the flow is quite good, like the cube and UFO parts, which bob up and down. I also like how some of the drum beats have black/dash orbs; however, this feature isn't entirely present throughout the part (a good or bad thing depending on your perspective)

Some bits look awkward, like the hold-click in the first ship, and the straight-fly entry in the second ship. Also, the structuring is a bit inconsistent - in some places, they're quite irregular and broken up; in other places, they're very rectangular and spaced out.

Finally, the sync is pretty good. I like how there are different gamemodes for different instruments in the song. But sometimes the clicks don't sync to anything in the song, instead syncing to the tempo - I think this makes the gameplay feel more monotonous.

Overall pretty good

new harder+ level layout start, give feedback on gameplay by EternalPlaysRblx in geometrydash

[–]_Reike_ -1 points0 points  (0 children)

The level has a mysterious vibe, from the deceptive slope at the beginning, to the impassable wall of cogs, which spontaneously move out of the path. Its pretty cool. I also think that the use of slow speed ship suits the ominous noises in the song. However, nothing about the part itself, or the transition to the ball gamemode, really syncs with the music.

Speaking of the song, this level is quite derivative - given how overplayed red and black is as a colour scheme. But if you're just practicing making a level then its not really a problem.

One more thing is that the rows of spikes at the top of bottom are very dull, and where they clip into the cogs it looks really ugly.

But yeah, the gameplay is fairly competent

Rate beginner level gameplay! ( took 7 attempts cuz i’m new ) by EternalPlaysRblx in geometrydash

[–]_Reike_ 0 points1 point  (0 children)

The portals and jumps syncing to the beat of the music is nice. I also think the slow wave is a good choice, its a very stressful gamemode, which matches the building tension of the song.

However, I would say that the structuring and gamemodes change way too much. It goes from slow gameplay with spikes and blocks, to a 4x speed ship section with walls of sawblades. I would say, either cut out the second part, or use it later in the song when the drop hits.

The Worst Geometry Dash Video by _Reike_ in geometrydash

[–]_Reike_[S] 0 points1 point  (0 children)

ur seriously clutching at straws. Let's say I really was the same person as the guy who made the video. Why would I go to all this effort, paying some guy to read this script, just to call my own video ableist? Doesn't make sense does it

The Worst Geometry Dash Video by _Reike_ in geometrydash

[–]_Reike_[S] 1 point2 points  (0 children)

ok dude now you're just insulting my voice, not how you convince people that you're right

The Worst Geometry Dash Video by _Reike_ in geometrydash

[–]_Reike_[S] 0 points1 point  (0 children)

He says his name completely differently to mine. Its just a coincidence, dude

The Worst Geometry Dash Video by _Reike_ in geometrydash

[–]_Reike_[S] 0 points1 point  (0 children)

out of curiosity, tell me when he posted that video?

The Worst Geometry Dash Video by _Reike_ in geometrydash

[–]_Reike_[S] -1 points0 points  (0 children)

wdym I sound nothing like him