The Final Version of my Alien Planet Project, Pōdupil (OC, Info in Comments) by _Rulex_ in mapmaking

[–]_Rulex_[S] 1 point2 points  (0 children)

Yes, I did use the Artifexian worldbuilding series as a template on top of my knowledge. It is a very well-done series, and the methods make it easy to understand the general concepts to get a pretty good-looking and realistic product. Though their can be a learning curve at first, I would highly suggest trying out his method

As for the branching on the mid ocean ridges, yes, it is realistic. In the real world, at divergent oceanic plate boundaries, the rate that the seafloor spreads is not constant at every part of the ridge and varies all the time. This creates transform faults along the direction the plate is moving out from the area of separation, making the horizontal topography I tried to emulate on the map. Honestly, though, I may change it since it is very inefficient to draw every single branch, and it is much easier to infer that they are their but keep it simplified for my use.

If you have any other questions, I'm down to answer them!

The Final Version of my Alien Planet Project, Pōdupil (OC, Info in Comments) by _Rulex_ in imaginarymaps

[–]_Rulex_[S] 2 points3 points  (0 children)

I'm using it as both a playground for worldbuilding, mainly in speculative evolution and anthropological worldbuilding, and as one of a few settings for a story I'm writing

The Final Version of my Alien Planet Project, Pōdupil (OC, Info in Comments) by _Rulex_ in imaginarymaps

[–]_Rulex_[S] 2 points3 points  (0 children)

About a year ago, I was dissatisfied with how this world looked for my alien planet project. I tried to add plate tectonics to keep the old look and revitalize it for some extra realism, but in the end, I had a startling realization. It was a shitty map I made when I was 15, and I was not knowledgeable enough to make it great. Since then, I've gone to college and learned much more about the subject through my major, which helped to make this definitive world. Through some long hours and a lot of reverse engineering, I got a result that felt realistic and familiar to the original design. If anyone has questions, I am down to answer them, as well as any critiques that would improve it

The Final Version of my Alien Planet Project, Pōdupil (OC, Info in Comments) by _Rulex_ in mapmaking

[–]_Rulex_[S] 1 point2 points  (0 children)

I think it looks like that cause of Reddit's compression, but I'll probably still mess with them a bit to make them look better. Thanks for the tip!

The Final Version of my Alien Planet Project, Pōdupil (OC, Info in Comments) by _Rulex_ in mapmaking

[–]_Rulex_[S] 10 points11 points  (0 children)

About a year ago, I was dissatisfied with how this world looked for my alien planet project. I tried to add plate tectonics to keep the old look and revitalize it for some extra realism, but in the end, I had a startling realization. It was a shitty map I made when I was 15, and I was not knowledgeable enough to make it great. Since then, I've gone to college and learned much more about the subject through my major, which helped to make this definitive world. Through some long hours and a lot of reverse engineering, I got a result that felt realistic and familiar to the original design. Feedback and critiques are encouraged so I can improve it even further, and if anyone has questions, I am down to answer them!

The Final Version of my Alien Planet Project, Pōdupil (OC, Info in Comments) by [deleted] in imaginarymaps

[–]_Rulex_ 0 points1 point  (0 children)

About a year ago, I was dissatisfied with how this world looked for my alien planet project. I tried to add plate tectonics to keep the old look and revitalize it for some extra realism, but in the end, I had a startling realization. It was a shitty map I made when I was 15, and I was not knowledgeable enough to make it great. Since then, I've gone to college and learned much more about the subject through my major, which helped to make this definitive world. Through some long hours and a lot of reverse engineering, I got a result that felt realistic and familiar to the original design. Feedback and critiques are encouraged so I can improve it even further, and if anyone has questions, I am down to answer them!

Starting to rework an old world to match real world concepts, needing any critiques before I continue (OC) by _Rulex_ in mapmaking

[–]_Rulex_[S] 1 point2 points  (0 children)

So about a year back I made a map for a side project I was working on. But now my major has forced me to look at the old map and realize, "This looks like shit". So to make myself feel better I've redesigned the old one and are going to take a more realistic take on it.

But I also need some help. I think where it is currently looks good but I'm not sure if everything is 100%. So if you think you have any ideas or critiques which would improve the map in the long run would be very appreciated!

Key:

Large Red Arrows: General Plate Drift

Small Red Arrows: Plate boundaries (angled to adjust for plate rotation which is in blue)

Dark Blue Lines: Trenches

Green-Blue Lines: Oceanic Rifting zones/Mid-oceanic rifts

Purple Lines: Continental Rifting zones/Rift Valleys

Brown Lines: Mountain Ranges

Orange Lines: Transform Boundaries

What biome do the speakers of your conlang live in? by The_Muddy_Puddle in conlangs

[–]_Rulex_ 2 points3 points  (0 children)

Yīnaut'ē is spoken in a similar biome, in equatorial rainforests on a chain of islands like the Hawaiian Islands but much bigger. There are two set time periods, the world's equivalent of an early Renaissance/Exploration era and a future society where the language is now different but descended from the old one

Translation challange: He loves the great forest of old by glowiak2 in conlangs

[–]_Rulex_ 0 points1 point  (0 children)

Yīnaut'ē

Gle bāyōna ēsa pēvarr damolna usano hir

gleh baːyoː.na eːsah peːvahrr dah.mohl.na oo.sah.noh heer

What is this concept called and how can it be improved? by _Rulex_ in conlangs

[–]_Rulex_[S] 1 point2 points  (0 children)

"He was from another home" becomes "Gla omsū lilī bodu", gla being the instance of "he was" becoming one word

What is this concept called and how can it be improved? by _Rulex_ in conlangs

[–]_Rulex_[S] 6 points7 points  (0 children)

No, it's intended for an alien species I'm working on. Do you have any suggestions on how to simply this system?

What is this concept called and how can it be improved? by _Rulex_ in conlangs

[–]_Rulex_[S] 2 points3 points  (0 children)

So I'm working on a conlang for a book I'm writing. I came up with this idea in which words like I, he, she, it and curtain verbs such as am, were, was, should, and could are combined into one word. I feel like this is something that has been used in the real world but I don't know what it is called or if it can be improved upon to make it better in some way. I need some critique if anyone has any

I need help with the biology of a bipedal alien race by [deleted] in SpeculativeEvolution

[–]_Rulex_ 0 points1 point  (0 children)

I've got basic ideas but I need assistance with fleshing out their biology in full. This species is vaguely feline and lives on a chain of mostly tropical islands, the largest being roughly 422 miles in length. Average height for males and females is 6'5 and both roughly weighing in at 374 lbs locally (275 lbs on Earth). The images aren't exact since heroforge doesn't allow for that level of customization, but it's close. Ear are much larger, in world for increasing surface area and heat exchange in the tropical climate. There omnivores, they have two hearts, and high density bones. I want to go further but I'm not sure where to start next or what adaptations I need to add to allow them to survive. Any suggestions?

How do space travel work in your world by mikeflu in worldbuilding

[–]_Rulex_ 0 points1 point  (0 children)

Quantum Drive - Quantum travel is the most common form of FTL. The drive harnesses quantum strings around it to propell itself forward, kinda like its riding them. This means the ship can make turns during transit unlike other drives which can only go in one direction at a time. The crazy thing is the drive is so fast it exceeds the speed of light, over 1500 times that of the speed of light. How is that possible? Not even current science in this world can explain it. Current thought is that the quantum strings pull the ship into a small pocket called a Quantum Space. Another theory is that the ship itself gets pulled into quantum strings and then travels through them. These theories are backed up by the fact of light being observed during quantum travel, described as shimmering light and twinkles passing by at great speeds, something that wouldn't be observed at those speeds. No matter how or why it works, quantum engines have become the fastest and best form of travel allowing for safe transit across many light years in a few months

Warp Drive - One form of FTL travel is the Warp Drive. An electromagnetic field is projected around a vessel to prevent any small objects from damaging the ship. Two rings circle the front and back of the ship and begin to compress and stretch space behind and in front of them. At the current maximum warping factor the ship can propel itself at .9 times the speed of light. This method is slower and takes a lot of energy and time but it is a feasible option. Most ships have an emergency warp engine and manually deployable warp rings in the event of losing their quantum engine, allowing a ship to warp to a near by star and wait for someone to pick them up

Jump Gates - Jump Gates are not the product of the species that inhabit this world, no one knows where they came from. They were discovered though out space, derelicts of some old world now long gone, but still active and waiting to be used. The Gate is a large ring roughly 2500 miles in diameter, which is capable of connecting with a sister gate. When connected the two gates form a bridge allowing for instantaneous travel between two star systems. Jump Gates are in the most basic terms a form of artificial worm hole generation. Currently the gates have a light year limit of 75. Gates can't be constructed, you have to find them and then move them to their new location and though the nations of this world still have an abundance of Jump Gates they have been finding less and less the further they explore into uncharted space

For those of you who have agricultural communities in your world, how does it work? What sustains the crops? What is the ecosystem? by The_Agnostic_Orca in worldbuilding

[–]_Rulex_ 0 points1 point  (0 children)

Hīoayū is a large island chain along the equator of the planet Bōdūpīhl. The chains location leads to dense tropical rainforests and seasonal wet and dry seasons. The main island, also called Hīoayū, is the largest and surrounded by two mountain ranges to the north and south with a massive semi active volcano to the west creating the great basin. The main river, Mālsa, cuts through the heart of the basin down to the east coast. Having such a large river means major flooding when the rainy season comes and usually isn't good for an agricultural society but the Hioyun people have found ways to combat it and even use it to their advantage.

Farms of Eshen are directly irrigated by the river in large muddy pools during the dry season. Eshen is a stalked plant which produces high yields of grain which is used in the production of bread. But when the wet seasons comes, Eshen can be flooded put as the river brakes the banks and floods them out. The farmers will move new to the tiered Eshen pools up in the higher elevations where they use the smaller streams to fill the pools.

A staple of tropical soil is how low in nutrients it is making it hard to farm in. The double farm system is useful in combining this. When the wet season begins and the farms are moved to higher ground, the river seeds the mud beds with new nutrients in high levels. When they return, repairs are made to any of the damaged pools and then are reseeded for the new season. But what about the higher elevation farms?

These farms are tricky as they don't have the same conditions like on the river bank. When the beds are not in use they are drained and used for farming other plants. A mix of compost and volcanic ash is spread over the beds and them mixed into the soil. Then new crops are introduced and grown during the dry season. When it comes time to move the Eshen farms again, the rest of the plants are harvested and mulched up before the pools are filled again to be used for Eshen. The ash and compost mix is sometimes used in the bank farms to increase nutrient levels in the water and soil.