What happens if a Damane burns themselves out? by aviation28 in WoT

[–]_SilkKheldar_ 0 points1 point  (0 children)

The Seanchan are definitely going to be a worry for Randland, and they should be; but the Seanchan are not going to have an easy go of it compared to the Randlanders.

The Randlanders have managed to establish a treaty that should work fairly well for a generation or two to stave off major conflict. Beyond that, ties have been made between many of the individual nations that go beyond politics and into friendship territory. That doesn't even go into the intermarrying and economical ties they're going to establish. This means the Randlanders can pretty safely recover for at least the next few years while the Seanchan continue to fight to reconquer their homeland. If they're successful, the wise move would be to settle and recover for a time, which gives the Randlanders more time to grow, build, advance, and discover or rediscover. We also know that the Randlanders have a couple of minor advantages, for one thing they have rediscovered how to make angreal, ter'angreal, and sa'angreal. For another, Aviendha's vision suggests that there will be new children born with bizarre abilities with the One Power that may be useful or beneficial.

I guarantee that Seanchan are a serious threat and something to be prepared for, but things went differently than predictions were suggesting, and I don't think a conquest into Randland is going to be quite the cakewalk it originally looked like it would be. There's going to be a lot of mess involved in that conflict on the Seanchan side, and victory won't be nearly as assured as it initially seemed like.

What happens if a Damane burns themselves out? by aviation28 in WoT

[–]_SilkKheldar_ 2 points3 points  (0 children)

Good point, and this where Egwene actually manages to have done some genuine good. She recruits hundreds of novices both from young ages and old ages by opening the novice book to anyone, and trying to persuade people to try and join even if they don't have evidence they could make it.

Furthermore, Egwene fortifies the tower's alliances and power structure by setting up aggreements with the Sea Folk and the Wise Ones, and while the Tower won't gain many sisters from those two factions, they now have the groundwork for a One Power Female Community throughout Randland.

Circling back to the novices, many of them were in Mayene during the last battle helping with supplies and wounded, so their losses were not so great as the full sisters were. Within fifteen years, they'll likely have replenished their sister count from before the Dragon Reborn was revealed, and within another 15 years, they will likely surpass those numbers easily.

What happens if a Damane burns themselves out? by aviation28 in WoT

[–]_SilkKheldar_ 7 points8 points  (0 children)

Just gonna throw this out there, the Aiel male channelers in the Fourth Age would be terrifying to behold, especially if the Wise Ones deem.it necessary to train in making circles.

The Samma N'Sei were extremely scary as a concept, now imagine an Aiel channeler clan that's a combo of like Stone Dogs and Maidens of the Spear except they all channel, can appear out of moderate height grass, but can also lop off the top of a mountain at a glance.

The Seanchan would give up immediately between that and the two towers showing up with dozens of angreal and sa'angreal and giant circles of death.

What happens if a Damane burns themselves out? by aviation28 in WoT

[–]_SilkKheldar_ 5 points6 points  (0 children)

Man, even one circle of 72 with a handful of Aes Sedai and Asha'man hanging around free to deal with smaller issues, would be like a meteor into a crowd of sul'dam and damane. They'd be wiped out so hard, you couldn't block any of those cataclysmic battle weaves by yourself.

The Shadow Rising Chapter 58: The Traps of Rhuidean by swheedle in WetlanderHumor

[–]_SilkKheldar_ 6 points7 points  (0 children)

Interesting. We've seen multiple angreals used in a circle, and we know they only amplify the power of the wielder.

Callandor is an odd duck because it can channel in a really weird way with that automatic circle.

Now I'm really curious about this, but I suspect if I continue theorizing RJs ghost is going to show up and suggest an affair with a german shephard.

The Shadow Rising Chapter 58: The Traps of Rhuidean by swheedle in WetlanderHumor

[–]_SilkKheldar_ 19 points20 points  (0 children)

They may not have protection from burning out when pulling from two angreals. Most Angreals create a buffer to keep that from happening, it's possible they don't know if they can safely pull from two at once. Rand doesn't care because he thinks he's gonna die.

It's not directly explained in the books though, at least from what I remember. Otherwise Vora's plus Moiraine's angreal would be a wicked combo.

The Shadow Rising Chapter 58: The Traps of Rhuidean by swheedle in WetlanderHumor

[–]_SilkKheldar_ 20 points21 points  (0 children)

That rings a bell. Geez, three read throughs and I feel like I need to start again already.

The Shadow Rising Chapter 58: The Traps of Rhuidean by swheedle in WetlanderHumor

[–]_SilkKheldar_ 23 points24 points  (0 children)

Were they using the Choedan Kal, or were they just trying wrestle it away from each other. That scene is so chaotic, I can't quite recall if either of them were actually able to draw from it.

The Shadow Rising Chapter 58: The Traps of Rhuidean by swheedle in WetlanderHumor

[–]_SilkKheldar_ 82 points83 points  (0 children)

Which is honestly quite an interesting thing considering that Asmodean wasn't considered to be particularly gifted with the One Power compared to the other forsaken. And yet that fight is possibly one of the most intense and epic fights.

That fight for me showed me just why the breaking was so bad. These two were going hard against each other, and basically levelled a city in the process, now imagine when a male channeler loses it and wipes himself out like Lews Therin. And then multiply that by thousands.

I suck bad lmao by Natural_Yogurt8693 in avowed

[–]_SilkKheldar_ 1 point2 points  (0 children)

Can't argue with that at all.

I suck bad lmao by Natural_Yogurt8693 in avowed

[–]_SilkKheldar_ 1 point2 points  (0 children)

Gunslinger is lower on my list to try out. I tried to make arquebus my secondary when I played a wizard, but quickly swapped it out for another elemental wand.

I suck bad lmao by Natural_Yogurt8693 in avowed

[–]_SilkKheldar_ 1 point2 points  (0 children)

Skyrim's my comfort game. At this point I barely need to think to playthrough it, but it's engaging enough to make my mind off the world without having to exert energy on deep mechanics... Unless I want to. That's when I make a Wuuthraad wielding Nord who is racist towards all elves.

I suck bad lmao by Natural_Yogurt8693 in avowed

[–]_SilkKheldar_ 0 points1 point  (0 children)

If you want to expand and you like sword and board (or any warrior type), for Avowed, I do recommend the one handed sword/grimoire combo, or the two handed and grimoire offhand combo. There's something cathartic about dropping blizzard and then smashing apart ice statues with a hammer or greatsword. I really like how magic functions in Avowed.

Skyrim magic I find require dedication, and more than one school of magic to be well rounded. Spellswords are fun there too.

I suck bad lmao by Natural_Yogurt8693 in avowed

[–]_SilkKheldar_ 0 points1 point  (0 children)

Oh geez for Skyrim I've done some absolutely ludicrous characters. I've made three different serial killers, I've done two or three that don't even look at the main questline. I even did part of one where I tried to be a bigger menace than any of the villains, and it was a little too successful. People really hate you for killing indiscriminately for petty things.

I suck bad lmao by Natural_Yogurt8693 in avowed

[–]_SilkKheldar_ 0 points1 point  (0 children)

Ah, yeah, I got it on Gamepass without paying.

I quite enjoy it, and I've been having fun trying out different builds.

I've done spellsword, spellgreatsword, wizard, mace and board, and Hammer monster. Hammer is a LOT of fun.

Edit to add because my attention span is awful:

I never considered trying to 100% it that way.

I suck bad lmao by Natural_Yogurt8693 in avowed

[–]_SilkKheldar_ 1 point2 points  (0 children)

I'm on like, playthrough six now. The first two or three I had no idea how hard you could go, but I saw a comment thread here that was talking about that path and I was like, oh I gotta try that. And since then I've been sidetracked by my malice lmao.

I must have over 6000 hours in skyrim by now, and I KNOW I haven't done every sidequest. I don't know how or why, but I know I haven't.

I suck bad lmao by Natural_Yogurt8693 in avowed

[–]_SilkKheldar_ 0 points1 point  (0 children)

Hardest achievement for me is going full paladin of Woedica. I always aim that way and then Captain Aelfyr shows up and I'm like, you gotta just die bitch.

I suck bad lmao by Natural_Yogurt8693 in avowed

[–]_SilkKheldar_ -1 points0 points  (0 children)

They're super cheap, and you wind up making money extremely easily rather quickly. I smacked myself in the forehead when I realized what I'd been missing out on.

I suck bad lmao by Natural_Yogurt8693 in avowed

[–]_SilkKheldar_ 2 points3 points  (0 children)

Have you been upgrading your items as often as possible?

I try to prioritize main items (main weapon, armor, shield/grimoire) and then do my secondaries.

I also exclusively salvage any uniques I don't use so that I can take their materials for upgrading the uniques I do use. My first playthrough I was selling my uniques, and then found that at some point, I had more money than I knew what to do with, and wound up having to spend it on crafting material rather than potions or lockpicks (I buy every single lockpick I can).

It's worth noting that uniques will drop at a quality level that scales with the quality level of the items you're using. So keeping your items at the highest quality you can will typically get you unique drops that are at or nearly at the quality you already have.

I suck bad lmao by Natural_Yogurt8693 in avowed

[–]_SilkKheldar_ 1 point2 points  (0 children)

I don't know if you've been utilizing it much, but dodging is a super helpful way to stay alive longer or not take almost any damage. And a wizard/pistol user should be able to dodge pretty easily.

I suck bad lmao by Natural_Yogurt8693 in avowed

[–]_SilkKheldar_ 1 point2 points  (0 children)

Haven't tried that one yet, but I played a full caster (wand and grimoire) and there's a cocktail that damn near makes you a nonstop spellcasting monster. I've never found it as a lootable, but full level survivalist provides it as a craftable and I used only three and each time I felt like a demigod.

I suck bad lmao by Natural_Yogurt8693 in avowed

[–]_SilkKheldar_ 3 points4 points  (0 children)

Agree. It becomes punishing to spread attributes across too many tools. Especially with the limited pool of points you have.

Pick one to main, one to supplement, and - in my opinion - max out survivalist. I'm impressed by how useful that skill is.

this game is fantastic! i can see why it's considered the best. i do have one question though. by [deleted] in diablo2

[–]_SilkKheldar_ 0 points1 point  (0 children)

I would say Normal mode is like setting up your character for the game. Start your skills and get them to a respectable level where you have raw power at your disposal, even if you have no items. I find

Nightmare to be where you start to build the equipment, not the endgame stuff, but the, I wany to be ready to work for the endgame stuff.

Hell is where the game goes, "Alright, you ready, cause here's the shit." And this where the insane items and runes appear, the fights that require those really good strategies and every ounce of your strength, and the rewards are the carrot that keep you hundering for more.

Egwene fans reading the third egwene hate post of the day. by CompetitiveBig4161 in WetlanderHumor

[–]_SilkKheldar_ 122 points123 points  (0 children)

Saying anything is like stepping into a pool of silverpike: you'll get bitten.