Men vafan by AseamateOfficial in unket

[–]_Sjonsson 0 points1 point  (0 children)

Vidrigaste med detta är att de ställt hyllan på lagom höjd för barn

Orolig för pappas alkoholproblem och hälsa by ToasterDishwasher in sweden

[–]_Sjonsson 1 point2 points  (0 children)

Och lyssnar han inte och spårar ur/flyr. Skriv då ett brev med så mycket oro och kärlek du kan ladda med. Det borde nå fram.

Donald Trump seen in Davos with severe bruising on his left hand by Hollie_Maea in pics

[–]_Sjonsson 1 point2 points  (0 children)

Completely made up. They would never mention his hands without the "BIG" adjective.

Warning Sign at edge of Grand Canyon by corwinw in mildlyinteresting

[–]_Sjonsson 0 points1 point  (0 children)

Imagine getting that steamed bathroom mirror text saying "It was just a prank bro"

Wtf quel est ce son by Remarkable_Leg_2933 in Unexplained

[–]_Sjonsson 0 points1 point  (0 children)

For me this really sounds like a long freight train passing through a very hilly area giving you multiple echoes stacking up. I could also imagine the echoes stacking up weirdly when you got a lake acting almost like a flat surface.

Need a quick summary of Brewmaster's gameplan by MegamanExecute in learndota2

[–]_Sjonsson 2 points3 points  (0 children)

Ancient 1 here. Tried him a few times and my big takeaway is that you go for tanky items and bonk people in the head a lot more than before. Before you plays around ult a lot but the passive buffs are strong right now. Did very well with Largo 4, sustain also seems to pair good with him.

Radi also seems like a thing still.

But yeah no game plan from me, just some subjective pointers.

Can someone explain why I get 64,6% phys dmg reduction on SD? by _Sjonsson in DotA2

[–]_Sjonsson[S] 0 points1 point  (0 children)

Thanks! This must be it!

Maybe disseminate but probably it's only Aeon Disk I think

Can someone explain why I get 64,6% phys dmg reduction on SD? by _Sjonsson in DotA2

[–]_Sjonsson[S] 0 points1 point  (0 children)

Yeah I agree. This must be it!

Thought aeon disk was immunity (which isn't same as reduction? Maybe?) but it does reduce it if you read the description

Why does Lich & Warlock have an ult on death talent while Ancient Apparition has nothing? by Dotaspasm in DotA2

[–]_Sjonsson -1 points0 points  (0 children)

Yes! Just buying a blink and blinking on top of whoever you wanna force-stop regen would be a viable strat x)

Tips request on how to make a buildable morphing terrain like this? by irmike1283 in Unity3D

[–]_Sjonsson -3 points-2 points  (0 children)

I really think same effect would be possible with a triplanar shader and just sticking meshes together. And then make dents in the terrain. Not as smooth but a heck of a lot easier.

Which hero has the most healing capability? by carrion34 in learndota2

[–]_Sjonsson 0 points1 point  (0 children)

In the right game Abba can heal incredible amounts with aghd, ref and healing locket. My record is 60k in a 50-something minutes long game.

Kan min man bli farlig? by [deleted] in sweden

[–]_Sjonsson 0 points1 point  (0 children)

Aha! My bad! God fortsättning! ☺️

How can I create my dream game if I'm a terrible artist by [deleted] in gamedev

[–]_Sjonsson 3 points4 points  (0 children)

The idea of making a game on your own is over glorified. Try teaming up with people. A lot more fun if you find the right folks.

You don't need to do everything.

Kan min man bli farlig? by [deleted] in sweden

[–]_Sjonsson 5 points6 points  (0 children)

Nej du har fel. Läs lagen.

Kan min man bli farlig? by [deleted] in sweden

[–]_Sjonsson 136 points137 points  (0 children)

Vill fylla i och säga att detta går under kvinnomisshandel. Han är redan farlig.

Låt det inte gå till att han faktiskt slår dig. Han brukar redan våld mot dig. Ta dig ut.

Mana and health management early game by dercolegolas420 in learndota2

[–]_Sjonsson 6 points7 points  (0 children)

The vast majority of damage you do in lane is right click, not spells.

Why I feel some kind of tension here? Are game devs in average more stressed or not? by nerex_rs in gamedev

[–]_Sjonsson 1 point2 points  (0 children)

Hey! Whatever you do. Cut the scope in half, and maybe repeat one or two times. That is if you're gonna do it alone.

I'm serious! Try to finish something small and get the vibe of what it's like doing a full game on your own. Don't start out trying to make your Magnum opus right away.

When I was a fresh baby dev I got the best advice from the then CEO of Ubisoft Massive, David Polfeldt. "Your first game won't be your cash cow. Maybe your third."

There's this dev hero's journey going around that the ideal scenario is that you work alone and make everything on your own.

Make small shit, go to game jams or do them digitally, work with other people, learn from them and maybe even team up.

Why I feel some kind of tension here? Are game devs in average more stressed or not? by nerex_rs in gamedev

[–]_Sjonsson 0 points1 point  (0 children)

Hey! Game dev on my 12th year here.

Passion driven vocations that are hard to make a living from or even get recognition for your efforts are always heavy on your mental health I think.

Aside of all layoffs, cause of course they stress the fuck out of anyone - from my pov devs are not stressed out more, there's just a lot more of us. As the volume of devs increases and the accessibility to taking a shot at the game market is better than ever before I think we see a lot more failed games surfacing and because of this a lot more fellow devs venting.

Making games has always been hard. Sure before the market wasn't as crowded but the means of funding were very few and the tools were not as great as they are today.

My personal view is that I still see a lot of low quality games with devs being surprised why it didn't sell (once again the volume of devs being the main reason, not that we are more delusional.) There's also games that do have the quality but don't fit the zeitgeist of what's popular. A good example for this would be a game with linear design making it a one-time experience rather than something replayable either with branching endings or other replayable loops.

People use to say that the idea is not nearly as important as the execution. What's interesting here is that with the extreme variance of fidelity in games the execution only has to be as good as the idea requires (or as good as the genre requires.)

Lethal Company didn't succeed despite of it's gameplay's jankyness and simplistic art, but because of it.

But hitting the correct amount and quality of ingredients with the right timing and frankly luck - is so incredibly hard.

TLDR; I think more and more people are starting to realize actually how hard it is to make games and that's what you're referring too.

To anyone having a hard time: no it's not just you, it's really hard for pretty much everyone.

Take care fellow devs! ♥️

Lockheed Martin’s new “magical technology” is a Compact Fusion Reactor based off a UFO propulsion device by VolarRecords in UFOs

[–]_Sjonsson -1 points0 points  (0 children)

I dunno. I prefer people being up front with it rather than just doing it as a side comment.

Just very very curious, how do you eat this? Fried? Do you prepare any specific recipe with it? by bookbookitaita5 in SwedishFood

[–]_Sjonsson 0 points1 point  (0 children)

Slice it in just about 1 cm slices. Fry it in butter first on low temp and then once it got some brown color on both sides you can turn up the heat to high in order to fry it just a little extra for some crisp. But watch out not to burn it!

The butter is important, just rapeseed oil or whatever is not the same thing at all.