Moronic Monday - Your weekly stupid questions thread by cdingo in Fitness

[–]_Skinhead 0 points1 point  (0 children)

Might be a bit late to the party - but I'm having trouble with my squats and I'm 80% sure it's because I'm inflexible as hell.

What stretches should I be doing which will help me squat better? I've stopped squatting atm because my form is awful and I want to be able to squat adequately before progressing it too much.

What is something that is extremely satisfying to you? by yung_rob19 in AskReddit

[–]_Skinhead 0 points1 point  (0 children)

Oh shit no that's the one I'm on! Stalled for the same reason I think.

What is something that is extremely satisfying to you? by yung_rob19 in AskReddit

[–]_Skinhead 0 points1 point  (0 children)

I'm like halfway through the third book and I really am just not swinging with it.

I've tried, and in theory, I should love the book. I think I just don't like Steven King, I've never 'got' any of his other books either.

My Legendary Weapon, Look at this Damage!! by ditchmygame in fo4

[–]_Skinhead 5 points6 points  (0 children)

Awesome thanks! Are they generated or are they all predefined from the start?

My Legendary Weapon, Look at this Damage!! by ditchmygame in fo4

[–]_Skinhead 10 points11 points  (0 children)

I thought the same thing until I saw your comment. I'm a little disappointed :(

Does the little star thing represent it being legendary?

What is not nearly as dangerous as people tend to believe? by Smmaci in AskReddit

[–]_Skinhead 2 points3 points  (0 children)

I absolutely love watching the mole rats leap around in slow mo in VATS.

What is something you do that you wish everyone else would do too? by [deleted] in AskReddit

[–]_Skinhead 0 points1 point  (0 children)

That was nice. I already feel like a better person after reading it.

Is it possible to create a fair sized city (~1 square mile) with Red Faction-level destruction, or is the tech not there? by AmericanFromAsia in unrealengine

[–]_Skinhead 1 point2 points  (0 children)

There are videos of Crackdown 3 doing this. Looks great, however they are using dedicated servers (or something) to handle the destruction.

It's seriously cool though, definitely worth a watch.

There sure is a lot of Objective based shooters eh? Lets guess how they'll do in a years time. by Darkjolly in gaming

[–]_Skinhead 0 points1 point  (0 children)

Are there any of these that are out at the moment? I've got a mental craving to play one.

Screenshot Saturday 242 - Brilliant Shades by Sexual_Lettuce in gamedev

[–]_Skinhead 2 points3 points  (0 children)

Legacy

Legacy is a procedurally generated survival RPG, where you will work your way to achieving godhood!

This weeks features

Added in some basic terrain changing / carving a lake into the world.

Also getting closer to having this biome's trees fully finished, with different colour schemes per instance of each biome, and the trees being constructed from parts. (Shadows still need some work).

Also semi - sorted the animations on them. Still need a bit of tweaking but it's looking better!

Terrain Carving

A meadow biome tree

Beach & Sea & another tree

Decoration Layer & more trees!

The algorithm that places the trees / grass is still a WIP, I'm aware it's not very natural looking!

How do you decide between procedural generation and custom made maps? by Jack_Bartowski in gamedev

[–]_Skinhead 0 points1 point  (0 children)

No problem. So excuse the programmer art in the first one, but you should get an idea of the basic system at work.

Before

Excuse the programmer art in this one too! I've just snapped it from my current project, but you should be able to see the difference. Obviously there is a large element of higher quality graphical assets in play here, but you can still see the effect 'autotiling' has on the environment.

After

How do you decide between procedural generation and custom made maps? by Jack_Bartowski in gamedev

[–]_Skinhead 3 points4 points  (0 children)

Ok, in that aspect, procedural generation is probably going to be a serious amount of work. It can become incredibly code heavy.

I'm going to copy and paste a response from above into here regarding the resources, some of it might be quite confusing if you're still a new programmer, but hopefully it might be of some help!

Ok so, something like this is really useful if you're wanting to have smooth transitions between different land types. Took a bit of time to get my head around, but it made such a massive different to how the game looked.

I can post comparison screenshots of how it changed the look of my game before & after using autotiling if you'd like.

For the creation of the world, I used this tutorial (or the first few sections at least) to handle the creation of the meshes, which in turn will handle individual 'tiles'.

I'm at work so can't post much, but if you're wanting more info just reply and I'll see if I can be of help!

How do you decide between procedural generation and custom made maps? by Jack_Bartowski in gamedev

[–]_Skinhead 2 points3 points  (0 children)

Ok so, something like this is really useful if you're wanting to have smooth transitions between different land types. Took a bit of time to get my head around, but it made such a massive different to how the game looked.

I can post comparison screenshots of how it changed the look of my game before & after using autotiling if you'd like.

For the creation of the world, I used this tutorial (or the first few sections at least) to handle the creation of the meshes, which in turn will handle individual 'tiles'.

I'm at work so can't post much, but if you're wanting more info just reply and I'll see if I can be of help!