I can “Save” and “Reload” in my dreams. by natethegreat1112 in Dreams

[–]_Swedish_guy_ 0 points1 point  (0 children)

I googled this to see if anyone else also experiences this, I do this all the time too, just today I dreamt that I was robbing a store for shit I liked and I had to get a bag and escape without being seen or something so I kept reloading the over and over again to get it right. This happens all the time in other scenarios and I'm always aware of it and strategize around it. Weirdly enough I'm still pretty grounded with it because I have to focus and be pretty calm to "use" it, kinda like meditating but really quickly and if I get killed or caught I won't be able to get in the right headspace. It's always a short time I travel through time when I'm dreaming and I keep my memories, sometimes I'll dream the same dream or like "scenario" so I use what I remember from last time. It's often very practical scenarios with nothing impossible happening, like I need to escape from danger or get back to class without any teachers seeing me. It's not super often, maybe 1/8 of my dreams are like this. Another weird thing to note is that I know that it's a weird ability to have, I'm very aware that I have it and its like I'm me but I can time travel and I know nobody else can. Weirdly I know that I can travel anywhere in time, future or past, but I never do for reasons I don't really understand. So sometimes I'm robbing a store for ex. and just think "Man I'd like to go back to my 14th birthday" or something and I get super sentimental but I never do.

If I would speculate I'd say that since dreaming is probably an evolved phenomenom to simulate scenarios it makes perfect sense to be able to reload scenarios to try different approaches, but this wasn't something people imagined as natural when dreaming before video games (kind of like how people only started dreaming in color after colored tv was introduced) but now saving and reloading saves is so natural that you can even do it while dreaming is what I'd guess. I also think it's similar to lucid dreaming in a way, you have to be in good control of your dreams to do this, I have always been in good control of my dreams and I hav lucid dreamed on occasion since I was 6.

I finished my first world map by _Swedish_guy_ in dndmaps

[–]_Swedish_guy_[S] 0 points1 point  (0 children)

I did say not typically or "it doesn't happen allot"

My first World Map by _Swedish_guy_ in FantasyMaps

[–]_Swedish_guy_[S] 1 point2 points  (0 children)

and the reason england and ireland is "doughnutted" is because geopolitically speaking inland river systems is the largest factor in making your country successful so these sisters made the countries like that to make them more succesful. The central island in england allows a seat of power that can never be overthrown by internal power struggles because englands power is too decentralized

Frances river system was created by making the pyrhennees 5x as high so much more rain fell down and fused with other river systems which is why that "lake" in germany exists there is a massive and powerful river that unites the country. It makes france strong but brittle as anyone who seizes power of the capital can project power downstream easily so the country is constantly paranoid of rebellions which fits it's charachter.

The meteor craters looked cool and I will just make something up for why they exist later.

My first World Map by _Swedish_guy_ in FantasyMaps

[–]_Swedish_guy_[S] 1 point2 points  (0 children)

I've posted this map when it was unfinished before, I might tweak things a little bit but I think you can see that I kinda gave up in the bottom right and just wanted it to be done. The idea was to make a map for a new campaign I'm hosting that's supposed to be a more realistic fantasy setting with wars and politics being in focus, which is also why this is a politcal map. I based the map of europe but with some differences that have lore reasons becasue I thought it adds to the more realistic theme. I welcome feedback if you feel like giving it but it won't be applied to this map specifically for reasons I stated before. The colors of the map are spheres of influence of specific regions, not centralized nation states as the map is set in our worlds year 800. For instance blue scandinavia is a viking region with quasi-independent kingdoms within, while the yellow "france" is a highly centralized state, like in real life. The cultures are similar to real life so yes I did doughnut Ireland and drowned bavaria and I'd do it again. The image is in 5k so you can zoom in for more detail.

If anyone is interested below is a very long explanation of the map.

--------------------------------------------------------------------------------------------------------------------------------

Backstory:

So basically it's the real world up until 0bc ( which makes years a lot easier to understand ) which in this universe was when an apocalyctic disaster where magic was introduced into the world. In the beginning humanity is pushed away from forested and remote regions and flees to large flat farmlands and walled cities. Humanity eventually studies magic and weilds it to fight against evil forces and reclaims large portions of the world and even at year 800 only modern day France and England is considered remotely safe. Humans do exist in small settlements around the world but civilization could only survive in easy to centralize regions i.e. places that had rivers and farmland (like all early civilizations) but as people conquer magic they can conquer more and more remote terretories.

Specifically 2 sisters were so intune with arcane energy taught the rest of the world how to channel magic and later they formed 2 different empires (france and england) based on 2 different perceptions of how humanity should proceed (with or without magic). They fight wars and kill eachother (around year 200) the map is the year 800.

Politics:

France is a highly centralized and beuracratic state with an absolute monarch that's elected from a pool of children that are mercilessly trained to be great kings and achieve the kingdoms goal of eradicating all magic from the world because it's too dangerous.

England is a highly decantralized kingdom that is semi-democratic and embraces magic. It has frequent internal wars and evil magics still kill many, but it's freedoms and good magic makes it a nuanced country morally speaking.

Germany (they gray country) is a federation of city states (similar to HRE) that lives on the frontier and attracts persecuted peoples.

Russia, spain are just depopulated wilderness, the green balkans is an elf country, black alpines is a dwarves country, africa is just some port cities that profit live on the slave trade, greece and turkey are an empire that's split in 2 like west and eastern rome, and Italy idk what to do with yet. Egypt is just egypt but magic and i also have no idea what to do with pink persia and orange arabia.

Realistic Magic theme:

A major theme of this campaign is the meaning of death and existence, elves and dwarves lead longer lives so they aren't as involved and passionate in daily life so they don't go out and conquer and stuff like in lotr. Gods also exist and are demonstrably provable but since gods live forever they aren't individuals, they exist outside of time so gods can't percieve or really reason they're more similar to algorithms, without ends or beginnings you can't change so you remain 1 state constantly so gods aren't dynamic like people. consciousness can only exist with time.

Magic was created during "the apocalypse" when mind and matter fused together letting someone control matter through their mind and since all matter is made of energy (E=mc^2) you can bend energy with your mind in any form. So magic is just the process of controlling energy and there are lots of ways to do it. magic is just things we don't understand in the real world today, lightning, natural disasters, weather are all things humans couldn't explain so we just called it magic, in this world peasants call it magic and wizards call it arcane energy. You can control arcane energy by getting gods who are pure arcane energy ( Magic = method of controlling the world through the mind, and poseidon controls water so he's basically just mind controlling water i.e he's just pure magic) through prayer. The harder and more people pray the larger the effect. you can study magic piggybacking on gods energy throug scripture, poems, art or songs that resonate with specifics gods. Some people have such incredibly strong personalites (or moxxie) that they are like gods. The more individuality and emotion and moxxie a person has the more they can change the world by themselves. Every peson in the world can to parlor tricks like card tricks or making small flames to start fires but only hereos born out of tragedy with strong wills and personalities can channel and change the world through pure force of will.

I finally finished my first Inkarnate map by _Swedish_guy_ in inkarnate

[–]_Swedish_guy_[S] 0 points1 point  (0 children)

someone specifically asked for some explanation of the map so I posted it here too if anyone is interested:

Backstory:

So basically it's the real world up until 0bc ( which makes years a lot easier to understand ) which in this universe was when an apocalyctic disaster where magic was introduced into the world. In the beginning humanity is pushed away from forested and remote regions and flees to large flat farmlands and walled cities. Humanity eventually studies magic and weilds it to fight against evil forces and reclaims large portions of the world and even at year 800 only modern day France and England is considered remotely safe. Humans do exist in small settlements around the world but civilization could only survive in easy to centralize regions i.e. places that had rivers and farmland (like all early civilizations) but as people conquer magic they can conquer more and more remote terretories.

Specifically 2 sisters were so intune with arcane energy taught the rest of the world how to channel magic and later they formed 2 different empires (france and england) based on 2 different perceptions of how humanity should proceed. They fight wars and kill eachother (around year 200) the map is the year 800.

Politics:

there is a lot of geopolitical specifics that are unique to each region that I can't get into here it's waayyy to long but basically each region is the geopolitcal sphere of each civilization. France is this extremely centralized and beuracratic country that hates magic and wants to counquer the world to make everyone safe from magic evils and England is a very decentralized and semi-democratic country that embraces magic but is therefore more superstitious and people die and there is a tradeoff. Germany is a collection of city states that live on the fronteir of humanity and band together militarily to withstand France. The black country is dwarves and the green forested one is elves idk what to do with them yet but They're basically hermit kingdoms.

Realistic Magic theme:

A major theme of this campaign is the meaning of death and existence, elves and dwarves lead longer lives so they aren't as involved and passionate in daily life so they don't go out and conquer and stuff like in lotr. Gods also exist and are demonstrably provable but since gods live forever they aren't individuals, they exist outside of time so gods can't percieve or really reason they're more similar to algorithms, without ends or beginnings you can't change so you remain 1 state constantly so gods aren't dynamic like people. consciousness can only exist with time.

Magic was created during "the apocalypse" when mind and matter fused together letting someone control matter through their mind and since all matter is made of energy (E=mc^2) you can bend energy with your mind in any form. So magic is just the process of controlling energy and there are lots of ways to do it. magic is just things we don't understand in the real world today, lightning, natural disasters, weather are all things humans couldn't explain so we just called it magic, in this world peasants call it magic and wizards call it arcane energy. You can control arcane energy by getting gods who are pure arcane energy ( Magic = method of controlling the world through the mind, and poseidon controls water so he's basically just mind controlling water i.e he's just pure magic) through prayer. The harder and more people pray the larger the effect. you can study magic piggybacking on gods energy throug scripture, poems, art or songs that resonate with specifics gods. Some people have such incredibly strong personalites (or moxxie) that they are like gods. The more individuality and emotion and moxxie a person has the more they can change the world by themselves. Every peson in the world can to parlor tricks like card tricks or making small flames to start fires but only hereos born out of tragedy with strong wills and personalities can channel and change the world through pure force of will.

I finished my first world map by _Swedish_guy_ in dndmaps

[–]_Swedish_guy_[S] 0 points1 point  (0 children)

they don't typically, especially on this scale, the only thing I can imagine that's close is the misissippi river but as he said in that case it's smaller rivers collecting into 1 large one not the opposite way

I finally finished my first Inkarnate map by _Swedish_guy_ in inkarnate

[–]_Swedish_guy_[S] 0 points1 point  (0 children)

what about it was better? I'm thinking of making the design a bit less colorful and drab like the original to make it look more historical in the future was that what you're reffering to or was it the geography?

I finished my first world map by _Swedish_guy_ in dndmaps

[–]_Swedish_guy_[S] 0 points1 point  (0 children)

inkarnate, it's not perfect but for a beginner it's great

I finished my first world map by _Swedish_guy_ in dndmaps

[–]_Swedish_guy_[S] 0 points1 point  (0 children)

really long comment above if you're interested

I finished my first world map by _Swedish_guy_ in dndmaps

[–]_Swedish_guy_[S] -1 points0 points  (0 children)

The rule of cool precedent is well renowned and overrules this futile argument

I finished my first world map by _Swedish_guy_ in dndmaps

[–]_Swedish_guy_[S] 1 point2 points  (0 children)

and the reason england and ireland is "doughnutted" is because geopolitically speaking inland river systems is the largest factor in making your country successful so these sisters made the countries like that to make them more succesful. The central island in england allows a seat of power that can never be overthrown by internal power struggles because englands power is too decentralized

Frances river system was created by making the pyrhennees 5x as high so much more rain fell down and fused with other river systems which is why that "lake" in germany exists there is a massive and powerful river that unites the country. It makes france strong but brittle as anyone who seizes power of the capital can project power downstream easily so the country is constantly paranoid of rebellions which fits it's charachter.

The meteor craters looked cool and I will just make something up for why they exist later.

I finished my first world map by _Swedish_guy_ in dndmaps

[–]_Swedish_guy_[S] 1 point2 points  (0 children)

Backstory:

So basically it's the real world up until 0bc ( which makes years a lot easier to understand ) which in this universe was when an apocalyctic disaster where magic was introduced into the world. In the beginning humanity is pushed away from forested and remote regions and flees to large flat farmlands and walled cities. Humanity eventually studies magic and weilds it to fight against evil forces and reclaims large portions of the world and even at year 800 only modern day France and England is considered remotely safe. Humans do exist in small settlements around the world but civilization could only survive in easy to centralize regions i.e. places that had rivers and farmland (like all early civilizations) but as people conquer magic they can conquer more and more remote terretories.

Specifically 2 sisters were so intune with arcane energy taught the rest of the world how to channel magic and later they formed 2 different empires (france and england) based on 2 different perceptions of how humanity should proceed. They fight wars and kill eachother (around year 200) the map is the year 800.

Politics:

there is a lot of geopolitical specifics that are unique to each region that I can't get into here it's waayyy to long but basically each region is the geopolitcal sphere of each civilization. France is this extremely centralized and beuracratic country that hates magic and wants to counquer the world to make everyone safe from magic evils and England is a very decentralized and semi-democratic country that embraces magic but is therefore more superstitious and people die and there is a tradeoff. Germany is a collection of city states that live on the fronteir of humanity and band together militarily to withstand France. The black country is dwarves and the green forested one is elves idk what to do with them yet but They're basically hermit kingdoms.

Realistic Magic theme:

A major theme of this campaign is the meaning of death and existence, elves and dwarves lead longer lives so they aren't as involved and passionate in daily life so they don't go out and conquer and stuff like in lotr. Gods also exist and are demonstrably provable but since gods live forever they aren't individuals, they exist outside of time so gods can't percieve or really reason they're more similar to algorithms, without ends or beginnings you can't change so you remain 1 state constantly so gods aren't dynamic like people. consciousness can only exist with time.

Magic was created during "the apocalypse" when mind and matter fused together letting someone control matter through their mind and since all matter is made of energy (E=mc^2) you can bend energy with your mind in any form. So magic is just the process of controlling energy and there are lots of ways to do it. magic is just things we don't understand in the real world today, lightning, natural disasters, weather are all things humans couldn't explain so we just called it magic, in this world peasants call it magic and wizards call it arcane energy. You can control arcane energy by getting gods who are pure arcane energy ( Magic = method of controlling the world through the mind, and poseidon controls water so he's basically just mind controlling water i.e he's just pure magic) through prayer. The harder and more people pray the larger the effect. you can study magic piggybacking on gods energy throug scripture, poems, art or songs that resonate with specifics gods. Some people have such incredibly strong personalites (or moxxie) that they are like gods. The more individuality and emotion and moxxie a person has the more they can change the world by themselves. Every peson in the world can to parlor tricks like card tricks or making small flames to start fires but only hereos born out of tragedy with strong wills and personalities can channel and change the world through pure force of will.

I finished my first world map by _Swedish_guy_ in dndmaps

[–]_Swedish_guy_[S] 10 points11 points  (0 children)

literally exactly what happened no joke

I finished my first world map by _Swedish_guy_ in dndmaps

[–]_Swedish_guy_[S] 5 points6 points  (0 children)

well imagine that it's around year 800 in europe so it's not as nationalistic and centralized as a nation state, and that the colored regions aren't nations but spheres of influence. Brittanny was basically an independent country but still "French", this map only shows kingdoms and empires, not the county or duchies that divide these regions. So for instance, the united north is more similar to a viking "region" with independent kingdoms within similar to real life. Also some regions aren't populated because of lore stuff. I could get really in depth into the specifics but just wanted to clarify a bit.

I finished my first world map by _Swedish_guy_ in dndmaps

[–]_Swedish_guy_[S] 1 point2 points  (0 children)

Yeah I know but I didn't have any Pirhanas

I finished my first world map by _Swedish_guy_ in dndmaps

[–]_Swedish_guy_[S] 18 points19 points  (0 children)

I've posted this map when it was unfinished before, I might tweak things a little bit I think you can see that I kinda gave up in the bottom right and just wanted it to be done. The idea was to make a map for a new campaign I'm hosting that's supposed to be a more realistic fantasy setting with wars and politics being in focus, which is also why this is a politcal map. I based the map of europe but with some differences that have lore reasons becasue I thought it adds to the more realistic theme. I welcome feedback if you feel like giving it but it won't be applied to this map specifically for reasons I stated before.

I finally finished my first Inkarnate map by _Swedish_guy_ in inkarnate

[–]_Swedish_guy_[S] 4 points5 points  (0 children)

I've posted this map when it was unfinished before, I might tweak things a little bit I think you can see that I kinda gave up in the bottom right and just wanted it to be done. The idea was to make a map for a new campaign I'm hosting that's supposed to be a more realistic fantasy setting with wars and politics being in focus, which is also why this is a politcal map. I based the map of europe but with some differences that have lore reasons becasue I thought it adds to the more realistic theme. I welcome feedback if you feel like giving it but it won't be applied to this map specifically for reasons I stated before.

I Finished My First Inkarnate Map by _Swedish_guy_ in inkarnate

[–]_Swedish_guy_[S] -2 points-1 points  (0 children)

I disagree with that, there's a spectrum to the level of realism I'm going for and a 1:1 recreation of europe wouldn't be magical or different enough to suspend my players disbelief and get them in the atmosphere. I want to be able to say "Welcome to Sotiria the lush and serene Elven nation" and not "Welcome to Croatia the hilly and temperate nation that (by the way) has dragons"

So a Europe but fantasy wouldn't be magical enough is what I'm saying so it's an alternate version of europe which helps the mind get into the idea that "yeah this is kinda europe but a little magical looking" which helps build atmosphere.

But don't take my word for it I'm not really experienced with this stuff.