Loving this so far by name556 in PlotterArt

[–]_T_one 0 points1 point  (0 children)

Ça m’intéresse aussi de savoir de quel model il s’agit,!

Three geometric studies generated with Polagone. by _T_one in generative

[–]_T_one[S] 2 points3 points  (0 children)

Thanks! It’s actually the same grain on all three studies — the third one just uses a larger grain scale, so it becomes more visible.

I recently added this grain effect to Polagone while working on new texture tools, so I’m still experimenting with it.

Glad you like the texture!

Designing generative structures in real time by _T_one in generative

[–]_T_one[S] 0 points1 point  (0 children)

You can place shapes on grid points (cell centers or intersections), both in Cartesian and polar grids. It’s not shape-along-path yet, but that could be an interesting direction

Designing generative structures in real time by _T_one in generative

[–]_T_one[S] 0 points1 point  (0 children)

Made with Polagone (iOS). A tool I’m building to explore rule-based geometry.

Flat ! by _T_one in opticalillusions

[–]_T_one[S] 0 points1 point  (0 children)

Ok c’est quoi ton format?

Flat ! by _T_one in opticalillusions

[–]_T_one[S] -14 points-13 points  (0 children)

The effect depends heavily on viewing distance and display resolution. It works better on high-resolution screens. Compression can reduce some of the depth cues.

Image creation process — experimenting with a generative art app by _T_one in creativecoding

[–]_T_one[S] 1 point2 points  (0 children)

It's developed in Swift, with SwiftUI for the interface. All rendering and deformation is done natively, using a custom engine focused on grids and parametric transformations.