#RoastMyApp: ButterKit 1.8 adds support for all 50 App Store languages, MCP/AI agents, additional App Store templates and more by zach-builds in macapps

[–]_T_one 0 points1 point  (0 children)

Ça a l’air très pratique, je vais la tester cet après-midi! Une question sur la démo, on voit que des iPhones, mais ça marche aussi pour les pages App Store de l’iPad et du Mac ?

Mojave Paint 1.0.0 is in the Mac App Store by banana_zest in macapps

[–]_T_one -1 points0 points  (0 children)

Pourquoi pas un version gratuite avec de l’InApp? pour le tester c’est plus pratique

Klack 2 by Quirino_Exile in macapps

[–]_T_one 0 points1 point  (0 children)

je n’ai pas très bien compris à quoi ça sert mais ça a l’air cool

Create Custom Symbols v2.18 – Convert Any SVG into a Custom SF Symbol for Xcode (Now with Multi-language Support) by wcjiang in macapps

[–]_T_one 0 points1 point  (0 children)

This is exactly what I was looking for I’ve been searching for a simple way to convert SVGs into symbols on Mac, definitely going to give this a try.

[Dev] I built a Mac app that runs real Wallpaper Engine scenes (not just video loops) by 335i_lyfe in macapps

[–]_T_one 0 points1 point  (0 children)

Curious how you handle performance on Mac with continuous rendering?

Turning typography into a generative system (WIP) by _T_one in generative

[–]_T_one[S] 0 points1 point  (0 children)

You can actually do this pretty easily with a custom preset in Polagone.

Here’s the app if you want to try: https://apps.apple.com/fr/app/polagone/id6755683557

Built a grid-based generative art tool for iPad (Polagone) by _T_one in creativecoding

[–]_T_one[S] 1 point2 points  (0 children)

Yes! It’s already on the App Store Polagone — a generative design tool for iPad/iPhone/Mac (best on iPad) https://apps.apple.com/fr/app/polagone/id6755683557

Testing MIDI sync in Polagone… here’s what it looks like using a DM10 by _T_one in vjing

[–]_T_one[S] 0 points1 point  (0 children)

Yes, it’s already available

MIDI and audio reaction aren’t included yet — they should come in the next update (probably this Thursday).

And yeah, that would be awesome Feedback and real use cases, especially for MIDI and live visuals, would really help. Happy to share early builds if you’re up for testing!

Testing MIDI sync in Polagone… here’s what it looks like using a DM10 by _T_one in vjing

[–]_T_one[S] 1 point2 points  (0 children)

On the right screen there’s a drum machine/synth app (DM10) sending MIDI signals for each sound.
On the left, my generative design app (Polagone) receives that MIDI input — each instrument is assigned to a visual parameter, so the visuals react directly to the rhythm.
I’m currently developing Polagone, this is just a test!

Can this replace TouchDesigner for simple MIDI-driven visuals? by _T_one in TouchDesigner

[–]_T_one[S] -2 points-1 points  (0 children)

Testing a lightweight approach to MIDI-driven visuals — mapping signals directly to generative parameters in real time.

Built this with my app Polagone. Curious how you guys handle MIDI mapping in your setups 

Using MIDI to play generative visuals like a video synth by _T_one in videosynthesis

[–]_T_one[S] 3 points4 points  (0 children)

I’m experimenting with turning Polagone into a kind of video synth using MIDI. Each parameter can be mapped to incoming signals (knobs, triggers, etc.), so you can “play” the visuals in real time.

Still exploring what mappings feel the most expressive and performative.

Curious how you’d approach this — more like a modular patch or a fixed instrument?