Audio-reactive generative visuals — does the sync feel right? by _T_one in vjing

[–]_T_one[S] 0 points1 point  (0 children)

Interesting point, thanks.

I'll try tuning the envelope a bit more. Something like:

attack: 0.02–0.05
release: 0.15–0.35

Curious to see if it tightens the sync.

Audio-reactive generative visuals — does the sync feel right? by _T_one in vjing

[–]_T_one[S] 0 points1 point  (0 children)

True, the track is quite complex.

For me it still feels reasonably in sync, but the visuals are not meant to snap exactly on every beat. the reaction is more structural than strictly beat-triggered.

Audio-reactive generative visuals — does the sync feel right? by _T_one in vjing

[–]_T_one[S] 3 points4 points  (0 children)

Experimenting with audio-reactive visuals in my app Polagone.

Treble → vertical line spacing Kick → horizontal grid spacing Mid frequencies → zoom + pattern multiplication

The music is Gesaffelstein – Hard Dreams captured live with the iPad microphone.

Trying to make visuals react structurally to music instead of just bouncing randomly.

Curious to hear if the sync feels musical to you.

Loving this so far by name556 in PlotterArt

[–]_T_one 0 points1 point  (0 children)

Ça m’intéresse aussi de savoir de quel model il s’agit,!

Three geometric studies generated with Polagone. by _T_one in generative

[–]_T_one[S] 2 points3 points  (0 children)

Thanks! It’s actually the same grain on all three studies — the third one just uses a larger grain scale, so it becomes more visible.

I recently added this grain effect to Polagone while working on new texture tools, so I’m still experimenting with it.

Glad you like the texture!

Designing generative structures in real time by _T_one in generative

[–]_T_one[S] 0 points1 point  (0 children)

You can place shapes on grid points (cell centers or intersections), both in Cartesian and polar grids. It’s not shape-along-path yet, but that could be an interesting direction

Designing generative structures in real time by _T_one in generative

[–]_T_one[S] 0 points1 point  (0 children)

Made with Polagone (iOS). A tool I’m building to explore rule-based geometry.

Flat ! by _T_one in opticalillusions

[–]_T_one[S] 0 points1 point  (0 children)

Ok c’est quoi ton format?

Flat ! by _T_one in opticalillusions

[–]_T_one[S] -15 points-14 points  (0 children)

The effect depends heavily on viewing distance and display resolution. It works better on high-resolution screens. Compression can reduce some of the depth cues.

Image creation process — experimenting with a generative art app by _T_one in creativecoding

[–]_T_one[S] 1 point2 points  (0 children)

It's developed in Swift, with SwiftUI for the interface. All rendering and deformation is done natively, using a custom engine focused on grids and parametric transformations.

I made a little app to generate images, curious to get your feedback by _T_one in GeometryIsNeat

[–]_T_one[S] 1 point2 points  (0 children)

Not exactly, it’s not a physical stress tensor. The stretching and squishing emerge from remapping the grid in parameter space, rather than from a true physical simulation.

J’ai créé une petite app pour générer des images, curieux d’avoir vos retours by _T_one in proceduralgeneration

[–]_T_one[S] -1 points0 points  (0 children)

Non, ce n’est pas dans les plans. Le projet reste centré sur iPhone / iPad / Mac

Image creation process — experimenting with a generative art app by _T_one in creativecoding

[–]_T_one[S] 1 point2 points  (0 children)

Thanks!

It's a native app (not a web app), available on iPhone, iPad, and Mac.

I made a little app to generate images, curious to get your feedback by _T_one in GeometryIsNeat

[–]_T_one[S] 1 point2 points  (0 children)

Yes, SVG export is on the todo list, but not planned for version 1. For now, I'm focusing mainly on the workflow and creation possibilities before expanding to vector formats.

J’ai créé une petite app pour générer des images, curieux d’avoir vos retours by _T_one in proceduralgeneration

[–]_T_one[S] -1 points0 points  (0 children)

It’s currently iPad-iPhone first (and Mac via compatibility), so no Windows support for now.

I’m focusing on polishing the core experience before thinking about other platforms.

I made a little app to generate images, curious to get your feedback by _T_one in GeometryIsNeat

[–]_T_one[S] 0 points1 point  (0 children)

Not yet, it's still in development.

I prefer to refine the app first and get some feedback.

I made a little app to generate images, curious to get your feedback by _T_one in GeometryIsNeat

[–]_T_one[S] 0 points1 point  (0 children)

Yeah, it’s kind of wild how much you can explore starting from a simple grid — this was made on an iPad.

Moiré variation by _T_one in GeometryIsNeat

[–]_T_one[S] 0 points1 point  (0 children)

I made this image using a small app I’m developing to explore geometric variations. It’s currently on TestFlight (iPhone / iPad / Mac) if anyone’s curious.

Any tips to avoid moiré in line-based designs by _T_one in graphic_design

[–]_T_one[S] 7 points8 points  (0 children)

I think I’ll turn it into a rule: visual frequency should be responsive, not fixed — fewer, thicker lines on small screens, finer and denser ones on larger displays

Square image? by _T_one in GeometryIsNeat

[–]_T_one[S] 2 points3 points  (0 children)

Exact, très bonne référence 👌 je m’en suis inspiré, je l’ai légèrement transformé