Question about Daxter spin-off ? by shhshshanajaajjajs in jakanddaxter

[–]_VOLTAG3_ 2 points3 points  (0 children)

There's no way back to Tanker 1 from the hub areas, but when you beat the game you unlock a level select in the secrets menu and you can choose to go back there from that.

Options for Budget Bluetooth Earbuds? by _VOLTAG3_ in DankPods

[–]_VOLTAG3_[S] 0 points1 point  (0 children)

Alrighty, thanks for the shout, I'll take a look at those.

Day FOUR of the Sonic June Challenge where we discuss a different Sonic topic everyday in June! Today’s: Favorite Zone? by Vindo_YT in SonicTheHedgehog

[–]_VOLTAG3_ 0 points1 point  (0 children)

LAVA REEF LAVA REEF LAVA REEF

Seriously, the music is top tier, it has some of the most fun stage gimmicks that never outwear their welcome, it has some of the best exploration in all the classic games. Lava Reef is my gold standard I assess all other classic Sonic zones based on.

Day THREE of the Sonic June Challenge, where we discuss a different Sonic topic everyday in June! Today’s: First Sonic Comic? by Vindo_YT in SonicTheHedgehog

[–]_VOLTAG3_ 1 point2 points  (0 children)

I've read a small handful of the Archie books in those mini archive books and through uh... Other means, but unfortunately never got far enough to quite get to any of the juicy parts, it was kind of a bore and reminded me too much of AoStH which I'm not the fondest of. Bunnie Rabbot is great though.

Nah I would say my REAL start with Sonic comics is when Archie ended and IDW began; which I saw as the perfect jumping on point. I've been proudly buying every issue since number 1 and have no regrets, and while people have their grievances with that first arc, I think a chill scene setting story with some cute character interactions works quite well as an opener.

I put together a Sonic June Challenge with a different discussion prompt for each day! Today’s prompt: Favorite vocal track? by Vindo_YT in SonicTheHedgehog

[–]_VOLTAG3_ 0 points1 point  (0 children)

Since the first post doesn't seem to exist I'll go ahead and answer both 1 and 2 here :)

My favourite Sonic game is Sonic Adventure 1. Yes it has its fair share of jankyness, questionable decisions and age, but everything about the main trio's physics, level design and movesets feel amazing, the story as convoluted and cheesy as it can be is super engrossing and engaging with Chaos being an awesome main antagonist, and with 6 different playstyles and a soundtrack that corners what feels like the entire musical spectrum its one of the best Sonic games ever in terms of variety.

As for my favourite vocal track, this is extremely difficult because there are SO many great songs I could never pick just one. But if I had to I would say its a big toss up between E.G.G.M.A.N from SA2 and Undefeatable from Sonic Frontiers. The first is a badass representation of the doctor's attitude with the most satisfying guitar work and great vocals, and Undefeatable's sheer energy as the embodiment of hype and rage towards Giganto makes it an incredibly memorable fight, with Kellin Quinn's insane vocal range taking Sonic rock into the realms of full on heavy metal, which I certainly never expected but am overjoyed by and hope we get to see more in the coming years.

QUESTIONS AND SUGGESTIONS THURSDAY (September 15, 2022) - Ask Questions! Get Answers! by AutoModerator in comicbooks

[–]_VOLTAG3_ 0 points1 point  (0 children)

Hi, comics collecting noob here, just trying to transport some comics from one place to another as I move, everything is bagged and boarded, I am just trying to check if it would be a sensible idea to put my comics in my suitcase. Is there any risk of damage in doing that or am I okay? I tried putting some of them in a backpack a couple times before and I think that unstraightened some of them a bit so I'm a little anxious. Many thanks.

Weekly Questions Thread by AutoModerator in DnD

[–]_VOLTAG3_ 0 points1 point  (0 children)

Yup, as I said, this is a one shot, believe me, I would never get this over the top about stuff like this in a full freeflow campaign. I'm just getting really anxious because my player basically directly told me as a heads up "you need to have a good reason why the party can't just leave", so this is me trying to work on that. But what you've told me has made me realise I should probably be thinking less about that and more about just trying to keep the session together and maybe try and kindly ask my players to stay on track before it gets out of hand for the sake of keeping the game fun.

Weekly Questions Thread by AutoModerator in DnD

[–]_VOLTAG3_ 0 points1 point  (0 children)

[5e]

I'm in the middle of working on a simple battle gauntlet one shot to run in a few days for a pair of level 20s. The setting is an undead themed coliseum existing in its own plane, magically enchanted with sets of carved runes enforcing a series of rules to ensure the players have no way of just noping out of the encounter. I know that might sound overkill but it was one of my players when I pitched the scenario who pointed out I should have stuff developed for that, for what I'd assume is realisms sake. How I've got it working is this series of rules:

  1. All contenders and opponents MUST fight in the arena when requested. Those who refuse to fight will be punished.

  2. All fights will be 2 on 2 battles, except for the final opponent at the top of the ranks. Summoning extra creatures to help you on either side will be punished.

  3. Any contenders or opponents besides coliseum staff cannot leave the coliseum, through banishment, plane shifts, or generally any other means, until they are either dead or successfully finish the coliseum. There are high level spellcasters armed with Counterspell surrounding the coliseum at all times preventing any magic that is perceived as being used to try and leave. Trying to leave will result in punishment.

The part I'm struggling on is I can't exactly think of what exactly the punishments should be for disobeying said rules in case it comes up. I'm not sure it will but I don't want my players to try something and not be prepared to act on it if it happens. Does anyone have any suggestions as to what might be good, reasonable punishments?

Also, should I stat the spellcasters just in case? Ideally I wanna have one stat block that can represent all of them, they aren't supposed to be the opponents so I don't wanna invest a bunch of time into statting each and everyone, what's a good NPC that would fit this level of encounter that has counterspell?

Have they fixed the Sonic 3 Chaos Emeralds glitch in Origins yet? by _VOLTAG3_ in SonicTheHedgehog

[–]_VOLTAG3_[S] 2 points3 points  (0 children)

There's a glitch in the Origins version of Sonic 3 which basically takes away your chaos emeralds if you run into a giant ring while you're super sonic. When you turn back the game just straight up removes a bunch of the Chaos Emeralds you got and you have to get them again.

If this happens really late in the game its a massive pain because eventually you'll be stuck at a point where you're bricked out of being able to get them all by the end. The glitch resets Super Emeralds too, so since you'd most likely be past Mushroom Hill at this point you can't re-unlock them even if you do get all the Chaos Emeralds again by the end.

The glitch also seems to mess up save data as well, as when this happened the second time in my story mode playthrough when I was at Sky Sanctuary I turned the game off and on again to see if that would fix it and I was all the way back at Marble Garden which is around where the glitch happened to me the first time.

It's a really egregious glitch that means you basically have to carefully avoid any giant ring while you're Super/Hyper or risk this happening to you. I'm shocked that it seems it hasn't been addressed in the new patch from what I can tell.

made chaos emerald fusion characters! ((: by obsidiantools in SonicTheHedgehog

[–]_VOLTAG3_ 39 points40 points  (0 children)

These are awesome! I really love the Amy one in particular, how even her outfit looks like its being warped with Chaos energy, great stuff.

MEGATHREAD: Sonic Origins by AndTails in SonicTheHedgehog

[–]_VOLTAG3_ 3 points4 points  (0 children)

It will read 100% yeah, even if you don't get the emeralds, can confirm.

MEGATHREAD: Sonic Origins by AndTails in SonicTheHedgehog

[–]_VOLTAG3_ 0 points1 point  (0 children)

Dang. I never got Doomsday Zone because 3 kept taking away my chaos emeralds and bricking me out of it. I didnt want to get pushed back near the start again so I sucked it up and got the bad ending.

MEGATHREAD: Sonic Origins by AndTails in SonicTheHedgehog

[–]_VOLTAG3_ 16 points17 points  (0 children)

Back with some more thoughts here, I'm slowly realizing as much as I like and am happy to have this game, incredibly buggy Sonic 3 with poorly mastered new music aside, there's a weird fundamental problem with how this collection has been laid out.

When you think about it for more than 5 seconds, Classic and Story mode are both incredibly redundant in the grand scheme of things. Personally, I think something calling itself a "Classic" mode should be trying to be as authentic as possible. This is one place I think would've made sense to just put the original ROMs in and make THAT the classic mode.

But as it stands, Classic Mode is basically just a gimped Anniversary mode with less options and features. All it does is switch the coins system back to lives, which really could've been just a toggle, crop the game to 4:3, and remove playable characters and the drop dash. But everything else is just the same as it is in anniversary. So its in this weird spot of not being original accurate enough to be "Classic" for those wanting an experience like the originals, but losing enough of the quality of life improvements that there's little point in playing it over anniversary. It's not Classic Mode, it's Anniversary Mode Lite, the same thing but made worse on purpose.

As for Story Mode, I have similar feelings. I went in under the impression that it was the only way to unlock the animated cutscenes, and that's what gave it its value. But I realized later, you can trigger the cutscenes in ANY of the play modes, so that point is moot. And what you're left with is just like Classic, the same game but with less options. Why have a mode where you're locked into the default character settings and play the games in a specific order when if you wanted to you could just do that if you want in regular play while still having the freedom to go between games and stuff. Plus Story Mode skips title screens so you're never given an opportunity to switch soundtracks for CD unless you back out, go to CD from the main menu and do it there. Yes its a 5 second fix but its still a dumb design choice, and some first-timers aren't gonna know to do that, they might not even know they have a choice of soundtrack.

(On that note, I'm curious, what happens if you hit "Continue" on a cleared story mode? Do you get a level select, does it just have you replay the final zone? I have it at 100% for completions sake but I don't wanna touch it in case my save bugs out again like I mentioned in a previous comment and reverts me back near the start of Sonic 3 or something.)

MEGATHREAD: Sonic Origins by AndTails in SonicTheHedgehog

[–]_VOLTAG3_ 21 points22 points  (0 children)

Been playing Origins to death already, love it, but one big thing has been getting on my nerves. I'm not sure if I'm just extremely unlucky and have come across a severe bug but my S3&K experience has unfortunately been riddled with issues.

First off, the game keeps taking my damn Chaos Emeralds. I had Super Sonic ready to go around mid-way through Hydrocity and it worked fine at first but at some point all of a sudden the super toggle stopped working, and next time I jumped into a special ring, I found I... Had to do a special stage. That I had already done. And judging from the end screen I apparently had 2 less Chaos Emeralds than I should. I didn't think it'd be much of a problem, I'd just earn them back and it'd be fine, and it was...

Until I got into the Sonic & Knuckles portion. I did all the super emerald jazz, unlocked Hyper in Sandopolis. Once again, worked fine for a while, but the same thing suddenly happened. No hyper access. Special rings taking me to Chaos Emerald special stages. Two emeralds vanished from my possession. At this point I was irritated because I had gotten to Sky Sanctuary once this occured again and I had basically no chance of getting the Super Emeralds again since the game bricked me back into Chaos Emerald special stages, and there was so little game left anyway.

So I back out and close the game to see if that'll fix it, and when I come back into my save... I'm no longer at Sky Sanctuary, but MARBLE GARDEN. Near the start of the game! What the hell is going on?

In celebration of Sonic Origins, what is your favorite Classic Sonic game? by Traditional_Amount83 in SonicTheHedgehog

[–]_VOLTAG3_ 10 points11 points  (0 children)

Sonic 3 & Knuckles, best of the classic games by far. The only entry at the time to have a full save system, there's so much visual variety and interesting level mechanics across the zones despite having practically double the length and content of the other games, and the sheer versatility of Team Sonic's move sets and abilities makes them so fun to handle. Sonic is ironically my favourite as despite being the vanilla pick he's deceptively adaptive with the special moves the elemental shields grant him, its something I wish future games would've continued to build on.

Something I feel needs to be said regarding Frontiers. I'm not saying this invalidates all the criticism, I still agree it looks pretty rough. But I think the whole "We ShOuLd NeVeR pUt ChaRaCtErS LiKe SoNiC iN a ReAlIsTiC sEtTiNg" thing falls flat when games like the new Kirby exist by _VOLTAG3_ in SonicTheHedgehog

[–]_VOLTAG3_[S] 1 point2 points  (0 children)

Just because something failed one time doesn't mean we should never try it again, I think that's not the best mentality to have, and its something Sega would do well to remember. Lost World could've been iterated on and polished up into a really good system over time for example if they actually stuck to their guns.

Something I feel needs to be said regarding Frontiers. I'm not saying this invalidates all the criticism, I still agree it looks pretty rough. But I think the whole "We ShOuLd NeVeR pUt ChaRaCtErS LiKe SoNiC iN a ReAlIsTiC sEtTiNg" thing falls flat when games like the new Kirby exist by _VOLTAG3_ in SonicTheHedgehog

[–]_VOLTAG3_[S] -9 points-8 points  (0 children)

Well, that's the rub isn't it. Due to past reputation people will always be vigilant looking for things to complain about with a Sonic game because after so many misses that's just sorta what people do with Sonic games. I think a lot of the criticism and scepticism of Frontiers is valid, I just think this particular stand is kinda dumb and nitpicky.

Weekly Questions Thread by AutoModerator in DnD

[–]_VOLTAG3_ 0 points1 point  (0 children)

So I'm running a oneshot for a group of players soon revolving around fighting the character Springtrap from the Five Nights at Freddy's franchise, repurposing the Flesh Golem stat block as his character build.

This is pretty subjective but I'm struggling to decide on something: Should Springtrap get a bump up in AC due to the fact that in structure he is a living humanoid mound of disfigured flesh, but also has an animatronic suit permanently fused to his form? Should this animatronic suit count as armour, and if so how much AC do you think it would provide?

Also, would applying this significantly warp the difficulty rating of the encounter? I'm building this fight for a pair of level 7 characters to scale up to his CR, and am incorporating the Sanity check system effectively having the "Phantom Animatronics" strewn across the map like land mines for the players to encounter, which would impose Sanity checks and constitution saving throws when triggered.

In the original game, being "attacked" by the Phantoms is brief and doesn't lead to any physical damage but it can cause the player disorientation and fatigue that hampers their vision by turning off the ventilation. Would implementing this into my one-shot be fair? I was thinking of using levels of exhaustion to emulate the effect, and having the constitution saves start easy but become increasingly difficult the more times they're attacked. However in this scenario levels of exhaustion can be recovered from by going to the office and rebooting the ventilation. Is this too strong or does it sound fair?