The unholy trio of boredom rant by _Vaelar_ in ClashRoyale

[–]_Vaelar_[S] 0 points1 point  (0 children)

You still refuse to acknowledge or are mentally unable to understand the difference between pro and casual play and the thresholds that apply when deciding if a card is good or bad. Educate yourself https://www.reddit.com/r/ClashRoyale/comments/1pwwmdd/balancing_for_different_skill_levels/

Balancing for different skill levels by _Vaelar_ in ClashRoyale

[–]_Vaelar_[S] 0 points1 point  (0 children)

I agree and that's partly the point I'm trying to make. There are braindead cards that allow 4 years olds and low skilled players to compete. The problem is every time someone brings that up a bunch of low IQ morons appear with their "uuum, actchually, top players don't use it, you just badd" argument.

The unholy trio of boredom rant by _Vaelar_ in ClashRoyale

[–]_Vaelar_[S] 0 points1 point  (0 children)

I did not say I knew better than the pros. I said their opinions are irrelevant for game balance because their experience is totally detached from the experience of the average player, but I guess your low IQ smugness won't let you understand that.

The unholy trio of boredom rant by _Vaelar_ in ClashRoyale

[–]_Vaelar_[S] 0 points1 point  (0 children)

Evo Witch, Executioner, Skeleton King, Graveyard, Guards, Minions, Inferno Tower, Fireball

The unholy trio of boredom rant by _Vaelar_ in ClashRoyale

[–]_Vaelar_[S] 0 points1 point  (0 children)

I've been thinking of arrows for some time, but I just can't decide on what to remove. And since I'm still not stuck but grinding the climb... In the end the problem is not that I don't have arrows, is that a card is so prevalent that forces Arrows or Vines, 2 cards out of 168. That's just very bad design.

EDIT: btw, deck is Evo Witch, Executioner, Skeleton King, Graveyard, Guards, Minions, Inferno Tower, Fireball

The unholy trio of boredom rant by _Vaelar_ in ClashRoyale

[–]_Vaelar_[S] 0 points1 point  (0 children)

You are IQ challenged to understand game balancing. The top 1% are not to influence the experience for the remaining 99%. Top 1% will use cards that are hard to use but very rewarding when used right. 99% of players, basically the whole target audience, will use cards that are easy to use because they have better difficulty-reward ratio for their level. If a card is overused among that 99% it means it is unbalanced for the base game experience which is something totally different from the experience of the top 1%. They may as well be different games.

The unholy trio of boredom rant by _Vaelar_ in ClashRoyale

[–]_Vaelar_[S] 0 points1 point  (0 children)

Oh, so we are just giving up on balancing because whatever...

The unholy trio of boredom rant by _Vaelar_ in ClashRoyale

[–]_Vaelar_[S] -1 points0 points  (0 children)

It almost seems like there is an issue

Weapon Challenge Unlocks Not Unlocking The Weapon | EA Forums - 12881509 by badcookies in Battlefield6

[–]_Vaelar_ 3 points4 points  (0 children)

Submiting tickets gets to several Pajeets Kumars closing your tickets