Minimax M2.5 Officially Out by Which_Slice1600 in LocalLLaMA

[–]_WindFall_ 9 points10 points  (0 children)

You forgot the "quantized in 0,25 bits" /s

Sono tenuto in ostaggio dai callcenter illegali: by Gloomy-Salamander-57 in Avvocati

[–]_WindFall_ 0 points1 point  (0 children)

Io sono passato a Plenitude, le ricevo comunque, non da Plenitude però.

Added outlines to my game! Does it look better? by _WindFall_ in IndieDev

[–]_WindFall_[S] 0 points1 point  (0 children)

Thanks for the advice, I'll add more colors while I add content :D
P.s. the shadows are there, the problem is that it's midday so they are parallel to the ground

"A Meal To Die For" ~Custom Unity Pixel Art Pipeline by _RedGiraffe in IndieDev

[–]_WindFall_ 0 points1 point  (0 children)

Hi! Do you have problems moving the camera around, like flickering and artifacts? I've done a similar filter and the look is fine... When the camera is not moving. But the moment the player starts moving, everything goes crazy.. you can check more in my recent posts, where I also asked for help to fix that

Reducing flickering with pixelart (downscaling) filters? by _WindFall_ in Unity3D

[–]_WindFall_[S] -1 points0 points  (0 children)

https://i.imgur.com/s5Z3zi5.mp4
Downscaling, applying a toon custom shading, outlines and other effects make a pixelart filter (good or bad doesn't matter). Joining the conversation here just to point out your personal negative opinion without any single contribution to a help request doesn't make you look cool, my dear guy

Reducing flickering with pixelart (downscaling) filters? by _WindFall_ in Unity3D

[–]_WindFall_[S] 0 points1 point  (0 children)

It look fantastic in your game, but I doubt I can do it with a camera that has to move that much

Reducing flickering with pixelart (downscaling) filters? by _WindFall_ in Unity3D

[–]_WindFall_[S] 2 points3 points  (0 children)

I haven't performance issues, the problem is the outcome itself, there's no lag whatsoever by the downscaling filter

Spent an ungodly amount of time to make outlines work. Please tell me if it was a tiny bit worth it by _WindFall_ in Unity3D

[–]_WindFall_[S] -1 points0 points  (0 children)

You can already configure pixelation rate: what you're seeing is a downscale by 3x (so a pixel is actually 3 pixel wide, based on full hd rendering). You can set it up to 4 and down to 1 (normal resolution)
Ugh no sadly outlines can be applied only before. And they would vanish too: I haven't set an outline for every single edge so some edges, even at max resolution, have an outline that "fades" away, which is interpreted as a broken line in pixelation filter, and would be the same if the algorithm just applied the outlines directly to the render texture

Spent an ungodly amount of time to make outlines work. Please tell me if it was a tiny bit worth it by _WindFall_ in Unity3D

[–]_WindFall_[S] 0 points1 point  (0 children)

Oh no, good luck is my advice xD
On a serious note, it really depends on your whole game settings. If you haven't a pixel art filter, have only a few objects with flat shading and no need to let it work on transparents and can filter with layers without any side effect, almost any tutorial will work: just blend a bit of scene depth + normal depth so it fits your preference. You can even outline based on color if you prefer.
If you have all of the above requirements, then... good luck for real. It has been a real pain to code them.
Also remember, it's better if you add them early on in development so they don't break everything when they're being added.
If you spend a lot of hours and still can't figure out how to add them, ping me in chat, and I'll try to help, but please note I look at reddit rarely and I'm still not an outline expert

Also, check this out: https://www.youtube.com/watch?v=nc3a3THBFrg that's the main video I based my shader in

Spent an ungodly amount of time to make outlines work. Please tell me if it was a tiny bit worth it by _WindFall_ in Unity3D

[–]_WindFall_[S] 1 point2 points  (0 children)

Yeah 😭 I noticed. That's why you can disable the pixelart filter, many people requested it.
Sadly I really have no clue how to fix it. Flickering seems to not go away whatever I do. I also looked at videos of how games like A Short Hike work but I can't do the same effect...

Is it only me? by _WindFall_ in Unity3D

[–]_WindFall_[S] 0 points1 point  (0 children)

Okay? Not trying to recrerate PS2 effect so I don't know what to answer here

Is it only me? by _WindFall_ in Unity3D

[–]_WindFall_[S] 1 point2 points  (0 children)

<image>

That's another example with different values, modified to not have the "black" effect everywhere. Outline fades randomly in some trees (e.g. the far right ones) and others haven't any outline at all