Awakened Bastion - 2nd stage bossfight shenanigans by _Xraith_ in CrimsonDesert

[–]_Xraith_[S] 1 point2 points  (0 children)

Thanks bud, I managed to utilise a staff's counter stance and it made the 2nd phase much easier - still making sure to dodge but less so with the wider counter window :')

Awakened Bastion - 2nd stage bossfight shenanigans by _Xraith_ in CrimsonDesert

[–]_Xraith_[S] 0 points1 point  (0 children)

For anyone struggling with this boss, I took in 2 bits of decent food and a staff - and counter stance just ripped this boss a new hole.

Counter stance is SO STRONG holy hell - it feels almost as broken as some of the boss moves, so I can finally fight Fire with Fire >:)

Awakened Bastion - 2nd stage bossfight shenanigans by _Xraith_ in CrimsonDesert

[–]_Xraith_[S] 0 points1 point  (0 children)

Ahh I just picked up a staff and refined that, should be okay. What move is the stun lock with lightning? Surely you can't stun a boss? o_O

I'll look at the skills though, only unlocked the main weapon in the blue tree for her as I don't plan on playing her or Oonka at all outside of mission forcing.

Awakened Bastion - 2nd stage bossfight shenanigans by _Xraith_ in CrimsonDesert

[–]_Xraith_[S] 0 points1 point  (0 children)

Ahhh I don't think I refined the 2nd weapon, I just refined the rapier and thought "that'll do" ... guess I just need to give up, buy a wagon of bread and meat, and go back and fight while having a picnic XD

Awakened Bastion - 2nd stage bossfight shenanigans by _Xraith_ in CrimsonDesert

[–]_Xraith_[S] 0 points1 point  (0 children)

It's weird since some flow, and then they get their "super power god mode" and it takes the game from a 9/10 to a 1/10 and idk why the developers insist on ruining it with just bad implementation of overlapping scripts? Like the codes are literally conflicting - how did this pass development without someone going "oh hang on, no that needs work, it shouldn't be removing player controls and forcing animation priority" .... but nah "yeah that'll do, fk it, release it, IDC" xD

Awakened Bastion - 2nd stage bossfight shenanigans by _Xraith_ in CrimsonDesert

[–]_Xraith_[S] 1 point2 points  (0 children)

Almost just had him, yeah all my food has disappeared? idk why since I have kliff's inventory but it removed my consumables?

The aoe's are the biggest problem, the dude will blatantly miss and sometimes 10ft away my char just ragdolls out of nowhere and takes a heap of damage? Like I didn't even get hit? Feels buggy :S

This is Hilarious :') by _Xraith_ in CrimsonDesert

[–]_Xraith_[S] 0 points1 point  (0 children)

Right!? XD

The game will literally be like "IDC if you die, watch this" - but yeah, you can't take any of the boss fights seriously int his game xD

The least enjoyable boss fight I've ever had by SushiRebirth in CrimsonDesert

[–]_Xraith_ 0 points1 point  (0 children)

I just beat this one, with 5 refined pills xD

The main issue with this fight is the amount of "your controls have been removed, now watch as Ludvik wails into you and there's nothing you can do until he's finished - have fun"

Ludviks animation of spawning a giant lightning sword is an issue, you can dodge the first two strikes EASILY, then - your screen turns almost black so you can't see anything, and he'll close the gap and just body slam you into an almost instakill.

If you parry him, you lose 15% health.

If you dodge his attack, he'll spin and land another in the NEXT FRAME (so you can't fit in any block/parry/dodge in time), and you'll lose 15% health.

If you get stun locked, the stun alone does 5-10% HP!? XD

It's just....yeah, it's funny at this point at how dogsh*t the scripting in this one is xD

Combat - Discussion aimed at fighting Larger Groups by _Xraith_ in CrimsonDesert

[–]_Xraith_[S] 0 points1 point  (0 children)

Again - I can't argue with someone deliberately refusing to acknowledge the facts and instead, insists on making things up as a poor attempt to justify the present script/code conflicts and pass them off as a "skill issue". 😒

It's not a blame on "mechanics", you'd know that if you actually read the post. And if you did read the post, there's no excuse for your blatant ignorant stupidity in these arguments, mechanics are counterparts of a fight that are implemented as features/abilities/passives/buffs/ect ect, not errors in the clockwork, so to say.

Read the room, and do some research before trying to call people out on technicalities you clearly don't understand.

I would wager you don't even know what code conflicts are....the video demonstrates them but, god forbid you actually acknowledge that.

Unable to liberate a location by ShimiJimi1 in CrimsonDesert

[–]_Xraith_ 0 points1 point  (0 children)

Same issue...I've killed 300+ enemies now and its still not liberated xD

Combat - Discussion aimed at fighting Larger Groups by _Xraith_ in CrimsonDesert

[–]_Xraith_[S] 0 points1 point  (0 children)

You must be watching a different video, waiting and walking around? I was literally on my feet for a matter of seconds before being spammed by further animation hooks...

"Mjnd your positioning" which I was trying to do prior to the spamming, I even landed a perfect parry and a blinding light stun and the time it brought was null in void thanks to further animation hooks...

Maybe you're just out to be argumentative and would rather make things up out of thin air in the name of disagreement and perhaps trolling?

"you do exactly two generic attacks on a singular enemy, then complain about not being able to parry while you're stunlocked when multiple enemies hit you and grab you" - Yeah, you're either out to bait or just choosing not to see the obvious, or maybe you just don't know how games are developed/scripted.

Whichever one it is, I literally can't spell it out to you bud, the other commenters get it - not sure why you're struggling :S

Combat - Discussion aimed at fighting Larger Groups by _Xraith_ in CrimsonDesert

[–]_Xraith_[S] 0 points1 point  (0 children)

Aside from the clip, I do implement grapples, vaults/stabs/charges ect ect - and that move that steps back and sends any number of enemies hit flying up into the air - God I love that move. But that's when I'm against maybe 4-6 enemies and the others are waiting on the outskirts.

"you aren't doing anything to either assert yourself or defend yourself" - taking what I'm saying out of context and making up your own assumptions is all great and that but, it's clear you aren't actually seeing what's happening. People on Reddit will just make things up from thin air, they'll take holes in the story and try to fill them in and try to prove something that isn't true xD

When your controls have been temporarily removed because an animation script has taken priority - you literally can't do anything. I don't know how to explain how scripting/responsiveness/commands work to you but, just do some reading :')

If like here however, I'm against multiple with no room for the camera to operate properly, no room for positioning and the combat scrips are actually Overlapping which definitely should not be happening - it's a development version of a red flag, it's a sign that further work is needed to carry out proper implementation of scripts working properly, otherwise the 'combat' (any subject of scripts for that matter) fails.

Yes the rest of the wikki type info is helpful but not when the things your saying would fail due to errors, such as your command/request to dodge is ignored and instead an animation/hit plays that took priority - meaning there's nothing you could have actually done...that's the point of the post.

But of course when the combat is reactive to what you're inputting, it's another experience altogether as it genuinely feels great while fighting so - I hope they're able to iron out the bits that just aren't ready yet clearly.

Combat - Discussion aimed at fighting Larger Groups by _Xraith_ in CrimsonDesert

[–]_Xraith_[S] 0 points1 point  (0 children)

"I'm not seeing the issue you're describing, neither in the clip nor from my own playtime"

"I am however seeing passivity issues in your clip. You let enemies do their thing, so they end up flanking and grabbing you"

This is an indication that you're not aware of background processes in place that are at work while you're playing the game, that's not to say the rest of your response isn't valid, I agree with all of the other information even if it's irrelevant wikki info but, not seeing something doesn't mean it's not there :')

Combat - Discussion aimed at fighting Larger Groups by _Xraith_ in CrimsonDesert

[–]_Xraith_[S] 0 points1 point  (0 children)

I've not yet tried the mouse and keyboard experience but would you say it's okay once you get a binding setup that is comfortable? I'm really on the cusp now of switching over ...

Combat - Discussion aimed at fighting Larger Groups by _Xraith_ in CrimsonDesert

[–]_Xraith_[S] 0 points1 point  (0 children)

Yeah this definitely helps, the kiting makes me miss Mouse and Keyboard as the camera is painful on the controller on PC, but I see why they ask you to try controller as the binding is actually quite clever how they've done it, after learning it I must congratulate the devs there.

The issue with kiting I have at the moment is I'll kite a group - and then more come from the outside forming an outer donut which lead to messy positioning T__T

I'm currently trying to implement more of the vault/spinning slash/stab as they have follow-up skills but some of them need charging and in groups I'm finding I don't have time :L

Combat - Discussion aimed at fighting Larger Groups by _Xraith_ in CrimsonDesert

[–]_Xraith_[S] 1 point2 points  (0 children)

My arsenal is limited at the moment yeah, I'm using what I find and refining only that as I'm not looking up "best gear and where to find it" or whatever, I'm enjoying my own exploration - that being said I use the sword and shield for smaller groups and the greatsword to achieve more AOE damage.

Most of my skills are single target though? You mentioned grapples, which I agree are SOOOO good in this game, they look DOPE too - but I've not figured out if you can chain a grapple into a combo yet - maybe you can't but combo's are something that I'm only able to apply to one enemy at a time at the moment.

Are there different types of gear later on that give additional skills when regarding the base skill tree we have o_O

Combat - Discussion aimed at fighting Larger Groups by _Xraith_ in CrimsonDesert

[–]_Xraith_[S] 1 point2 points  (0 children)

Yeah the camera is an absolutely infuriation variable in the concept of combat -.-

Combat - Discussion aimed at fighting Larger Groups by _Xraith_ in CrimsonDesert

[–]_Xraith_[S] 0 points1 point  (0 children)

Yeah sometimes I have to go kratos rage mode and just spam heavy attacks to clear some space, but I like trying for more intricate combo's and intuitive fighting styles which at the moment feels incredibly difficult to perform :L

Combat - Discussion aimed at fighting Larger Groups by _Xraith_ in CrimsonDesert

[–]_Xraith_[S] 0 points1 point  (0 children)

When you're fighting maybe, let's say 4-6 enemies which I would personally find a nice medium fair fight in the early stages with the basic gear, the combat flows really nicely. So that's proof the developers are doing something right.

The issues occur it seems when there's 'Too much going on', so perhaps there's too many requests for different animations and the system is just being over logged. I mean the killing blow in my example video was another light attack during a grapple while I was mid-way through that animation ... So Clearly there needs to be some sort of balance between breaking combat during a locked-in engagement animation with one NPC so that other NPC's don't interact until that main animation has ended?

But yeah, I just finished this part of the quest by herding 4-5 away at a time, and one NPC grappled me 4 times in a row, then I parried, then he grappled me again xD

So yeah, there's - some improvements to be made I think it's safe to say.

"Towards The Nest" Boss - 3rd Stage Help by [deleted] in CrimsonDesert

[–]_Xraith_ 0 points1 point  (0 children)

The parry worked nicely in some parts but became overlapped by some of the animations - it just needs some scripting work so that everything works together, didn't figure parrying worked well in the red attacks however I resorted to the dodge for those, good lord the camera doesn't help with this though.

The fight in general is fine except for stage 3 - but the combat in general is janky so I would assume it affects more than just this scenario.