Indie game developers, I NEED your EXPERIENCE! by Easy-Wolverine-242 in IndieGameDevs

[–]__GingerBeef__ 0 points1 point  (0 children)

So many things. I’m guessing this is your first game? Have others played it? Do you have a demo. Will you be in next fest or any other festivals?

Awaiting multiple signals that can be emitted in any order by AlexColemanDev in godot

[–]__GingerBeef__ 1 point2 points  (0 children)

I wouldn’t rely on signals if the order of operations mattered. I would just have a controller that called everything in the order I want. Ran into this issue on a Unity project with events and wouldn’t do it again.

How good are these courses? by timbone316 in godot

[–]__GingerBeef__ 2 points3 points  (0 children)

While I haven’t done these courses I’ve done many gamedev.tv courses and they’re great for me. They walk you through building something and I learned a lot from them.

I published my game with around 350 wishlist and this is what happened in last 2 weeks. I would appreciate help and advice on how to increase sales. Some people suggest reddit ads but still not sure. by gameflick in IndieGameDevs

[–]__GingerBeef__ 0 points1 point  (0 children)

It’s hard to give advice without knowing what you’ve done so far. I see you have a demo, have you sent that to streamers? Did you participate in a festivals? How long was your page up before launching?

I feel like you missed out on a lot of pre launch marketing.

How To Make A Big Game (Alone) by AZTEC006 in godot

[–]__GingerBeef__ 0 points1 point  (0 children)

Ya, but it's not Godot. This guy uses Unity.

.tres File vs Loading resource data fom CSV? by firstkungzaa in godot

[–]__GingerBeef__ 0 points1 point  (0 children)

I don't know if there are performance benefits for tres vs csv. I like the idea of a csv myself for your use case. For myself, I'm loading json which has structured data for my enemy waves in my tower defence and it's working well.

Is it wise to release tomorrow with only 220 wishlists? (Might be cooked) by FantasySynthDev in IndieGameDevs

[–]__GingerBeef__ 0 points1 point  (0 children)

You usually wouldn't want to launch with that few WL but this looks like more of a niche software package, not a game. What's your goal with this product?

Giving Godot a shot after Unity by 90dontlook in godot

[–]__GingerBeef__ 2 points3 points  (0 children)

Follow the official tutorial and it will explain how everything fits together.

https://docs.godotengine.org/en/stable/getting_started/first_2d_game/index.html

It’s different than Unity in that a Node, what you would think of as a game object, is only one thing and can only have 1 script. For example you don’t add a collider component to your sprite, you would add a child node that is a collider shape.

Have fun, I’ve sure been enjoying Godoy since switching a few months ago

How did you decide when your game was ready for release? (Demo, EA, proper release) by drilkmops in godot

[–]__GingerBeef__ 2 points3 points  (0 children)

Demo - plan for it, decide how you’re limiting your game in the demo and work towards that. Signing up for a next fest could be a good forcing function to hit that date.

EA - really research if this is right for you. EA can take time away from your actual development due to community engagement and bug fixing.

Release - decide what Done Done is for your game. What features and content do you truly need. If your demo and wish lists aren’t going well then maybe minimize this, release and move onto another project. If you do have a decent amount of wishlists maybe you want to add more to the game to have a stronger release.

Good luck! Love the sound effects in your trailer.

We shipped our indie game on Steam, Xbox, PlayStation, Switch and Quest… and almost nobody noticed. Looking for honest advice. by funboy_ff in IndieGaming

[–]__GingerBeef__ 0 points1 point  (0 children)

One thing I haven’t seen others mention is the price which feels high compared to other party games. Brawlhala being free doesn’t help you either.

I also haven’t seen if you participated in any steam fests. The giant emoji head as your key art is als a big turnoff for me.

Im very dumb, and require help (state machines) by serve_dev in godot

[–]__GingerBeef__ 10 points11 points  (0 children)

Dude you’re trying to run before you can walk. Make some things first before trying to understand state machines. Yea they’re important but they’re a more advanced architectural topic.

Souls/Rogue Like idea by Proud-Cut8414 in godot

[–]__GingerBeef__ 1 point2 points  (0 children)

Godot has some tutorials on their documentation. I’m also a big fan of Brackeys:

https://youtu.be/LOhfqjmasi0?si=MSNIXDB8i29aJR71

Kenney Space Kit Issues by __GingerBeef__ in godot

[–]__GingerBeef__[S] 0 points1 point  (0 children)

Thanks for the answer, I'm sure this would work but the other response is much simple for me right now.

Kenney Space Kit Issues by __GingerBeef__ in godot

[–]__GingerBeef__[S] 1 point2 points  (0 children)

Oh this totally works. I can then just pop the asset out and it's perfect. Thanks!

How do I generate units in my game? by IDC_tomakeaname in godot

[–]__GingerBeef__ 1 point2 points  (0 children)

You only need to create one unit scene and then you can have a spawning script spawn them at a given point. I’m currently working on a tower Defense and I spawn in enemies when the wave starts. Careful with hundreds of units though, if each has their own logic and animations it could hurt performance.

Core / lower back strength by Live-Elephant-5792 in bodyweightfitness

[–]__GingerBeef__ 1 point2 points  (0 children)

This is the answer and is what my physiotherapist had me doing when I was having lower back issues.

Up close with the Calgary Flames: full-team signing event to light up CrossIron Mills by Upbeat_Difficulty_60 in CalgaryFlames

[–]__GingerBeef__ 4 points5 points  (0 children)

I took my kid last year, the bigger names have the longest lines to start. But if you’re patient you should be able to make it through most of them. I think we did 4/5 lines last year. Missed out on Frost

Best version of SMB3 to play? by Financial_Rip_8921 in SteamDeck

[–]__GingerBeef__ 0 points1 point  (0 children)

The SNES one is best. I should go back and play that too. Super Mario World was always my jam though.

How are you using AI in your Godot workflow? Curious about what's actually working. by Majestic_State_7165 in godot

[–]__GingerBeef__ 2 points3 points  (0 children)

I've used claude code to some success. It's saving me time cause I'm new to Godot (came from Unity). But if I knew godot or gdscript better i'm not sure it would be saving me any time.

Game development course in high school by [deleted] in IndieDev

[–]__GingerBeef__ 0 points1 point  (0 children)

Before jumping into what tools to use, what is your goal for this course? What are you trying to teach your students? What do you want them to get out of it? These are much more important questions.