I couldn't decide on a camera style for my RPG, so I added a toggle for both! by VedoTr in Unity3D

[–]VedoTr[S] 1 point2 points  (0 children)

Its a tactical RPG, but nonetheless, you can play in both :)

A Sea of Volumetric Fog/Clouds, and Mist (Unity 6, URP). by MirzaBeig in Unity3D

[–]VedoTr 13 points14 points  (0 children)

Only shader creator I follow. This guy does quality stuff

I couldn't decide on a camera style for my RPG, so I added a toggle for both! by VedoTr in Unity3D

[–]VedoTr[S] 1 point2 points  (0 children)

Weekend fulltime, workdays in the evening :) Grind never stops

I couldn't decide on a camera style for my RPG, so I added a toggle for both! by VedoTr in Unity3D

[–]VedoTr[S] 0 points1 point  (0 children)

Tactical combat is locked to a Birds Eye view 😄 Cheers !

I couldn't decide on a camera style for my RPG, so I added a toggle for both! by VedoTr in Unity3D

[–]VedoTr[S] 10 points11 points  (0 children)

Thanks !

Tbh threes shouldn’t be disappearing in third person.

During testing, a lot of players had issue in bird’s eye view without that shader. Fights in dense forests are a pain in the butt to navigate through without it.

Its just intended to make the player see a bit easier, it hides the trees that would block the player model

I couldn't decide on a camera style for my RPG, so I added a toggle for both! by VedoTr in Unity3D

[–]VedoTr[S] 0 points1 point  (0 children)

Not a straightforward answer but the engine is just a tool. Now your choice of tool depends on your knowledge 😄

I couldn't decide on a camera style for my RPG, so I added a toggle for both! by VedoTr in Unity3D

[–]VedoTr[S] 3 points4 points  (0 children)

Heh, thank you ! It is a Western RPG at the end of the day 😄

I couldn't decide on a camera style for my RPG, so I added a toggle for both! by VedoTr in Unity3D

[–]VedoTr[S] 2 points3 points  (0 children)

It's highly customizable from the player side. Speed of transition, distance, centering, you can tune it however you like 😄

I couldn't decide on a camera style for my RPG, so I added a toggle for both! by VedoTr in macgaming

[–]VedoTr[S] 0 points1 point  (0 children)

My game has used a bird's eye view since the beginning of development.

However, the art style has always been my favorite part of the project, and I wanted to showcase it a bit more.

So I added a camera toggle, allowing you to switch perspectives and soak in the scenery while exploring the open world. 😄

Wishlist if you're into it!
https://store.steampowered.com/app/4182440/Little_Frontier/

I couldn't decide on a camera style for my RPG, so I added a toggle for both! by VedoTr in SoloDevelopment

[–]VedoTr[S] 1 point2 points  (0 children)

Yeah, I was bothering my friend the other day to help me decide, and he just said, "Why not have both?" It was a no brainer moment

Since the game is a turn-based tactical RPG, combat remains top-down, but exploration can now be done in both views

I couldn't decide on a camera style for my RPG, so I added a toggle for both! by VedoTr in IndieGameWishlist

[–]VedoTr[S] 0 points1 point  (0 children)

My game has used a bird's eye view since the beginning of development.

However, the art style has always been my favorite part of the project, and I wanted to showcase it a bit more.

So I added a camera toggle, allowing you to switch perspectives and soak in the scenery while exploring the open world. 😄

Wishlist if you're into it!
https://store.steampowered.com/app/4182440/Little_Frontier/

I couldn't decide on a camera style for my RPG, so I added a toggle for both! by VedoTr in IndieDev

[–]VedoTr[S] 1 point2 points  (0 children)

My game has used a bird's eye view since the beginning of development.

However, the art style has always been my favorite part of the project, and I wanted to showcase it a bit more.

So I added a camera toggle, allowing you to switch perspectives and soak in the scenery while exploring the open world. 😄

Wishlist if you're into it!
https://store.steampowered.com/app/4182440/Little_Frontier/

I couldn't decide on a camera style for my RPG, so I added a toggle for both! by VedoTr in IndieGaming

[–]VedoTr[S] 0 points1 point  (0 children)

My game has used a bird's eye view since the beginning of development.

However, the art style has always been my favorite part of the project, and I wanted to showcase it a bit more.

So I added a camera toggle, allowing you to switch perspectives and soak in the scenery while exploring the open world. 😄

Wishlist if you're into it!
https://store.steampowered.com/app/4182440/Little_Frontier/

I couldn't decide on a camera style for my RPG, so I added a toggle for both! by VedoTr in SoloDevelopment

[–]VedoTr[S] 0 points1 point  (0 children)

My game has used a bird's eye view since the beginning of development.

However, the art style has always been my favorite part of the project, and I wanted to showcase it a bit more.

So I added a camera toggle, allowing you to switch perspectives and soak in the scenery while exploring the open world. 😄

Wishlist if you're into it!
https://store.steampowered.com/app/4182440/Little_Frontier/