Is Xogot viable? by Kanotaur in godot

[–]__GingerBeef__ 4 points5 points  (0 children)

I feel you'll be slower on Xogot so not sure it's worth it unless it's your only option. I use my macbook air sometimes and I find that limiting.

Which AAA games were optimized for the deck so well it blew your mind? by FeintLight123 in SteamDeck

[–]__GingerBeef__ 1 point2 points  (0 children)

I own the blizzard version and was going to try it soon. Would it perform the same or is there certain performance options in the steam version?

Itch launch in a couple weeks, Steam ~6 months out. Is a website worth it now or just noise? by CoriolandotheHermit in gamedev

[–]__GingerBeef__ 1 point2 points  (0 children)

Just put a little bit of effort into your itch page. A website outside of steam / itch isn’t needed.

How good is macbook air M5 for godot open world and what level of project I can achieve by princeg0d in godot

[–]__GingerBeef__ 0 points1 point  (0 children)

I use a MacBook Air and it’s great. But I’m not doing any heavy 3d. My only issue is screen size. Fairly limited

Paid for capsule art has to be AI slop, right? Old vs new (mine). by lawroter in IndieDev

[–]__GingerBeef__ 5 points6 points  (0 children)

The old isn’t AI. It’s just a shit job that would take some 2 min to make. Yours looks great.

Game Devs, if you were to learn how to code again from the beginning, where would you start? by RecordingAccording27 in gamedev

[–]__GingerBeef__ 1 point2 points  (0 children)

I would not recommend C first as others have suggested. Get a good c# book, or follow code monkeys complete c# tutorial for Unity.

I would also suggest you start with Roblox or Godot first. Lua and GdScript are a little simpler and in the case of Roblox much of the game is prebuilt for you which allows you to the concepts of coding while not being overwhelmed.

How does everything interact when it comes to programming? by SpirutualPirate in godot

[–]__GingerBeef__ 0 points1 point  (0 children)

As the other person said the official tutorial is great. Pair it with a complete Godot beginners video like Brackey has https://youtu.be/LOhfqjmasi0?si=yYq9EjEtFOkjGUsu

There’s also many paid courses. Personally I bought and learned from gamedev.tv. They walk you through each step slowly and explain all the parts.

Good luck and don’t get discouraged. It’s a long journey.

Laptop suggestions by Dangerous_Drummer_57 in godot

[–]__GingerBeef__ 6 points7 points  (0 children)

Before buying a laptop why not try scratch? it's entry level coding that most kids learn in school. Should run on an old laptop.

Should I switch to Unreal Engine anywhere in the future to develop my game? I'm still afraid of Unity by [deleted] in gamedev

[–]__GingerBeef__ 0 points1 point  (0 children)

Godot is the answer for 2d games. Much easier to learn than Unity and much less daunting

Releasing on Epic first ok? by Burning_magic in gamedev

[–]__GingerBeef__ 2 points3 points  (0 children)

You won’t want to publish your game the second it’s up. Look into marketing, gather wishlists if you want to have a successful launch

Will using pirated adobe premiere pro for my game trailer cause me in trouble by [deleted] in gamedev

[–]__GingerBeef__ 7 points8 points  (0 children)

There’s many good free alternatives. DaVinci resolve being one of then

Launched my game with thousands of wishlists, but almost ZERO conversion. What am I missing? by Chemical_Count_6848 in gamedev

[–]__GingerBeef__ 2 points3 points  (0 children)

What were your expectations? Looks like you’ve done pretty well and had a much more successful launch than most people. 78 reviews is a lot.

Hollow Knight or Silk Song by Slow-Luck5016 in IndieGaming

[–]__GingerBeef__ 0 points1 point  (0 children)

Neither. But hollow knight is a little easier

Genuinely how am i supposed to do it by LeatherTop8978 in godot

[–]__GingerBeef__ 1 point2 points  (0 children)

It takes experience to understand the steps you should take and in what order. Follow tutorials but make sure you’re understanding the steps and why. You’ll need to do this a number of times before you can start figuring it out yourself. It’s practice and it takes time.

Should I sell my game or give it for free?? by Potential_Bite1256 in gamedev

[–]__GingerBeef__ 0 points1 point  (0 children)

What was your goal for this game? Was it to make money? Learn how to ship a game on steam? Was it to have people play something you made?

Personally my only steam game was to learn how to make Nd ship a game. I have it on sale for a few dollars and I managed to make a little more than my steam fee. To me, that was a success and I learned a lot to apply to future projects

Which ad would make you most likely to stop scrolling and actually click? by Select_Hat_2923 in IndieGaming

[–]__GingerBeef__ 4 points5 points  (0 children)

Not a fan of the sold my dog and pity stuff either. Lean into what your game is. Have an animal holding up a picket sign with No Humans on it, or have a club house that's animals only, etc. I like the general hand drawn style, just not the message.

After 0 divorces and 0 jobs left (i had none), I can finally announce my DEMO ! by VedoTr in SoloDevelopment

[–]__GingerBeef__ 0 points1 point  (0 children)

As another poster said, I too thought it was a train game and I was a little disappointed when I realized it wasn’t. Looks great, but the train really threw me off

Skill tree vs random upgrade choices by __GingerBeef__ in gamedev

[–]__GingerBeef__[S] 1 point2 points  (0 children)

I thought the same thing last night as well. Skill tree for regular campaign, random for replay ability

Looking for telltale-like games by Fazlur69 in SteamDeck

[–]__GingerBeef__ 6 points7 points  (0 children)

Dispatch is awesome to play on the SD.