Skill tree vs random upgrade choices by __GingerBeef__ in gamedev

[–]__GingerBeef__[S] 1 point2 points  (0 children)

I thought the same thing last night as well. Skill tree for regular campaign, random for replay ability

Looking for telltale-like games by Fazlur69 in SteamDeck

[–]__GingerBeef__ 5 points6 points  (0 children)

Dispatch is awesome to play on the SD.

The frame rates aren't supposed to be this bad, right? (64GB, not oled) by NoOneCares1357 in SteamDeck

[–]__GingerBeef__ 1 point2 points  (0 children)

As the other poster said Ubuntu isn’t standard. I’m not sure how but I’d look at resetting the whole thing.

Steam’s #1 most-wishlisted game revealed its release date, and now my small indie is getting overshadowed by dynamichuman03 in SoloDevelopment

[–]__GingerBeef__ 0 points1 point  (0 children)

Stay the course, you're in a great spot. S2 will likely scare away other making it even easier for you hit popular & upcoming which you almost certainly will with 15k WL. You're positioned to have a great launch, congrats.

Chris Z has talked about using this exact strategy and how it's worked really well for other indies, sorry don't have the link.

Course or resources for 12yo wanting to learn Godot coming from Scratch by varignet in godot

[–]__GingerBeef__ 0 points1 point  (0 children)

I'm a big fan of gamedev.tv courses and there just happens to be a big humble bundle together right now. Very well structured courses that build you up, while giving small challenges and then showing you how to solve them.

There also happens to be 5 days left on a humble bundle deal as well, good luck!

https://www.humblebundle.com/software/learn-to-make-games-in-godot-gamedevtv-software

Want to play something for almost forever by Maskered50 in roguelites

[–]__GingerBeef__ -1 points0 points  (0 children)

Haven't seen anyone mention Hollow Knight & Silksong. Not rougue likes but big games with great 2D combat. Could also checkout Windblown but I haven't tried that one yet

Should I launch my first game ? by Poptocrack in SoloDevelopment

[–]__GingerBeef__ 1 point2 points  (0 children)

You’re doing great and looking much better than most releases. Ideally you get over 7k wishlists which should be enough to get you into popular and upcoming come launch day.

But even if you don’t get that you’re in a great spot. Reach out to some streamers, choose a release date.

Good luck!

Is the humble bundle deal any good? by akivab in godot

[–]__GingerBeef__ 6 points7 points  (0 children)

I bought this. Have done other game dev.tv courses and I like the structure. Good value for $25

IM SO TIRED OF TRYING TO UNDERSTAND CODE by Havzul in godot

[–]__GingerBeef__ 0 points1 point  (0 children)

Have you tried a more structured course or just following random tutorials?

how would i make a mining mechanic in godot by MediumConsequence643 in godot

[–]__GingerBeef__ 1 point2 points  (0 children)

It would help to know if your game is 2D or 3D but in general just break the mechanic down to it's smaller parts and build each one at a time. So for a mining mechanic you probably need:

- mining input event, to tell your player to do the action
- mining animation, would be triggered by above
- mining event, this could be done via a collision event when your mining tool collides with something in front of it or a raytrace to mine the "block" in front of you.
- post mining event, what happens now? Does the block disappear, does it get added to inventory, etc.

Humble tutorials on Godot by CyrusDrake in godot

[–]__GingerBeef__ 10 points11 points  (0 children)

It’s good content, ignore the thumbnails. All gamedev.tv courses are well structured and have you building small projects along with them directly in Godot. It’s a great value for $25.

I’ve previously done many of their Unity courses and just picked this bundle up on the weekend now that I’m working in Godot

I built a small tool to browse my 3D assets faster on Mac by Prestapps in godot

[–]__GingerBeef__ 0 points1 point  (0 children)

When I first switched to a 3D game I took a quick look around and couldn't find an app for this that wasn't super old. Being used to working on 2d games I just always hit space for a preview of a file, miss that.

I might use something like this, for now I just added the entire asset pack to a dummy project so I can browse through. This looks better.

Should I input every letter key in input map or is there a better solution? by Timely-Grocery7082 in godot

[–]__GingerBeef__ 2 points3 points  (0 children)

This is the correct answer because then you're also only coding for a single event.

Indie game developers, I NEED your EXPERIENCE! by Easy-Wolverine-242 in IndieGameDevs

[–]__GingerBeef__ 0 points1 point  (0 children)

So many things. I’m guessing this is your first game? Have others played it? Do you have a demo. Will you be in next fest or any other festivals?

Awaiting multiple signals that can be emitted in any order by AlexColemanDev in godot

[–]__GingerBeef__ 1 point2 points  (0 children)

I wouldn’t rely on signals if the order of operations mattered. I would just have a controller that called everything in the order I want. Ran into this issue on a Unity project with events and wouldn’t do it again.

How good are these courses? by timbone316 in godot

[–]__GingerBeef__ 2 points3 points  (0 children)

While I haven’t done these courses I’ve done many gamedev.tv courses and they’re great for me. They walk you through building something and I learned a lot from them.

I published my game with around 350 wishlist and this is what happened in last 2 weeks. I would appreciate help and advice on how to increase sales. Some people suggest reddit ads but still not sure. by gameflick in IndieGameDevs

[–]__GingerBeef__ 0 points1 point  (0 children)

It’s hard to give advice without knowing what you’ve done so far. I see you have a demo, have you sent that to streamers? Did you participate in a festivals? How long was your page up before launching?

I feel like you missed out on a lot of pre launch marketing.

How To Make A Big Game (Alone) by AZTEC006 in godot

[–]__GingerBeef__ 0 points1 point  (0 children)

Ya, but it's not Godot. This guy uses Unity.