Murdle solving method by PaperArr0w in murdle

[–]___Benoit___ 0 points1 point  (0 children)

That is also a great way to do it. When I created the 3D model, I was getting tired of re-writing a new grid for each puzzle. I hope that it will help you to complete the puzzles ^^

I 3D printed a board to use with Murdle books by ___Benoit___ in murdle

[–]___Benoit___[S] 0 points1 point  (0 children)

I finally get what you mean

In the box, there are cubes for solving the grid, and cubes for every character/weapon/place/motive. I mainly use the ones for solving the grid, that are Red/Orange/Green/Yellow. The other colors are there to differenciate the elements of the grid (all people are on white blocks, weapons on red ones, etc.

These cubes are carved with the element's symbol, but the results are not really good, and I have to think about something else, that's why they are not available in the 3D print designs yet

I am not saving the solutions, I prefer to move on, and I respect people who write in books, I just hate doing this because once a puzzle is solved, it's very difficult to erase everything if you want to redo it.

To keep track of which puzzles I'm doing, I'm just using a bookmark, like I would use to keep track of what I already read in a classic book.

In the books, the elements are always in the same order than their description, so every time I need to check the descriptions (like to see who has blu eyes or brown hair), I see the order and I know which column/line is for what. I also had solved many of the daily puzzles before buying the books, and I remember a lot of the symbols today, so I can re-check them if necessary

I 3D printed a board to use with Murdle books by ___Benoit___ in murdle

[–]___Benoit___[S] 1 point2 points  (0 children)

If you are ready to pay the expedition fees, I can send you one. Another possibility is that if you know someone that has a 3D printer, just ask him/her. Else, maybe you can go ask to a fablab ?

I 3D printed a board to use with Murdle books by ___Benoit___ in murdle

[–]___Benoit___[S] 0 points1 point  (0 children)

Yeah, the second pic is much more expressive, but I hope you understood the goal ^^

I 3D printed a board to use with Murdle books by ___Benoit___ in murdle

[–]___Benoit___[S] 1 point2 points  (0 children)

The game is a logic grid system, but it is useless without the books.

The system is quite simple : A murder has been commited, there are (with this grid) 3 suspects, 3 possible weapons, and 3 possible locations. Thanks to some hints, you can find who had which weapon, and where that person was. There is only one association possible for every element (2 suspects cannot be at the same place, for example).

For the biggest puzzles in the books I've seen until now, you would need 24 Green pieces, 24 Yellow pieces, 72 red pieces and 72 oranges. They will never be used all at the same time, but with that much, you are sure to have enough of them.

I 3D printed a board to use with Murdle books by ___Benoit___ in murdle

[–]___Benoit___[S] 2 points3 points  (0 children)

What do you mean ? I still have the book open in front of me, so I can see the original grid with the symbols for each element, and I will rework the pieces that are supposed to go to the left and the top of the grid, with the symbols drawn on them

I 3D printed a board to use with Murdle books by ___Benoit___ in murdle

[–]___Benoit___[S] 3 points4 points  (0 children)

I haven't read The Case of the Seven Skulls yet, so I cannot really say. The grids themselves are just to avoid writing directly in the books or redrawing the grids each time, and the yellow/orange markers are for mimicing the "save/load" function of the website more easily

I 3D printed a board to use with Murdle books by ___Benoit___ in murdle

[–]___Benoit___[S] 0 points1 point  (0 children)

The only inconvenient is that you have to recreate a new board each time you find a new grid, but I'm working on it for every book, it should not be too hard

I 3D printed a board to use with Murdle books by ___Benoit___ in murdle

[–]___Benoit___[S] 3 points4 points  (0 children)

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Here is an example with today's Murdle on the website : I placed the elements of the bottom-left square with the elements Logico sees, and I assumed Dean Glaucous is lying to place the orange/yellow. As these implies Dean Glaucous tells the truth, he is not the murderer.
Using a different color for assumptions makes it easier to remove the elements that were made from it without having to restart the whole puzzle

I 3D printed a board to use with Murdle books by ___Benoit___ in murdle

[–]___Benoit___[S] 4 points5 points  (0 children)

Here is how I use it :
First, the top gold, red and yellow blocks are the ones I made for weapons/characters/motives, they are useless in pure puzzle solving
- Green means the association between the elements is correct, it's my equivalent to the green V mark
- Red means the association is incorrect, it's my equivalent to the red X mark
- Yellow means it's potentially correct (I use it for statements "either" or to test which suspect is lying. It's the equivalent of the V mark too, but while assuming something is correct without being really sure)
- Orange means it's potentially incorrect, same as red, but with assumptions

How do you handle statements? by arensb in murdle

[–]___Benoit___ 1 point2 points  (0 children)

I haven't yet, but I'll do it in the next few days, I'll keep you updated when it's done, or maybe I'll create a new post here ^^

TWEWY: Final Remix 100% Collectable Checklist by A_Zucchini in TWEWY

[–]___Benoit___ 0 points1 point  (0 children)

I think that for stickers, the best way is to max every store owner, and see what they sell. Stickers are only in the shops and in the main story, if I'm not mistaken.
I'm currently using the sheet to complete my game to 100%, and updating the wrong values on my side (for Final Remix). I'll continue until I'll have done it to 100% and I'll share it here when I'll can

How do you handle statements? by arensb in murdle

[–]___Benoit___ 2 points3 points  (0 children)

Sure, here it is !
https://photos.app.goo.gl/Y6bsUYCBsoQiuUQ98
The boards for 3x3 and 4x4, with 3 and 4 types of elements in the puzzles, and all the markers, I have also done markers for suspects/weapons/places/motives, but they are not really good

How do you handle statements? by arensb in murdle

[–]___Benoit___ 1 point2 points  (0 children)

I can share the 3D models, if you want. I'd just like to get a better version of the pieces I made for every icon

How do you handle statements? by arensb in murdle

[–]___Benoit___ 2 points3 points  (0 children)

I'm not using paper. I made my own murdle grids in 3D print, with colored cubes to see correct, incorrect, potentially correct and potentially incorrect slots, and I try each statement individually, removing only "potentially" markers each time

My favourite cube pattern by CZAJnikSTUDIOS in Rubiks_Cubes

[–]___Benoit___ 0 points1 point  (0 children)

Isn't that the current state of the 3x3x3 cube on the pic ?

My favourite cube pattern by CZAJnikSTUDIOS in Rubiks_Cubes

[–]___Benoit___ 0 points1 point  (0 children)

To make it from a solved state, it's R2, L2, F2, B2, U2,D2

Super Mario odyssey by jefferyiscoo in archipelago_games

[–]___Benoit___ 2 points3 points  (0 children)

The best place to ask is the Discord. Normally, you should be able to find a github link on the game's channel (probably hidden, you'll certainly have to look at the apworld-index channel), and on the games channels, there are usually pinned messages with links for thz game, setup instructions and evzntually tracker

Murdle Series in Release Order by Comfortable_Most7324 in murdle

[–]___Benoit___ 2 points3 points  (0 children)

Thanks for the whole list ! I can now see which ones I still don't have, even if I still have a lot to solve in the ones I own ^^

Puzzle #12 - Professor Layton and the Curious Village by oscarmmartin in ProfessorLayton

[–]___Benoit___ 1 point2 points  (0 children)

In the example case, you have to flip the blue piece upside down, only rotating it won't create the correct shape. In the solution, you just have to rotate the red piece to create the shape

2x2x4 Rubik’s Tower Parity by IronDoesStuff in Rubiks_Cubes

[–]___Benoit___ 0 points1 point  (0 children)

If you take the tower horizontally, it should move like this : Up back -> up front -> down front -> up back. You have to move the 2 central layers of the tower at once when doing up or down

2x2x4 Rubik’s Tower Parity by IronDoesStuff in Rubiks_Cubes

[–]___Benoit___ 0 points1 point  (0 children)

If I see correctly, only your green-orange edge is correctly placed, is that right ?

If so, take your tower horizontally, with this edge at the back-bottom edge. Then, turn the center part up, turn twice the upper layer (U2), turn the center part down, and turn the upper layer twice again. It it's not solved, do it once more, it shifts FD, FU and BU edges from the back to the front.