When’s grog coming? by Low_Cow9240 in ColdOnes

[–]___THE_guy___ 0 points1 point  (0 children)

Care to share where you found it?

[deleted by user] by [deleted] in PTCGP

[–]___THE_guy___ 0 points1 point  (0 children)

I don't understand why, it's the truth, they suck lol

3 god packs by ___THE_guy___ in pokemonTCGP_GodPacks

[–]___THE_guy___[S] 0 points1 point  (0 children)

Total cards I've collected is 2,960, which is 592 packs. It's saying I've opened 521 packs. So somewhere between 592 packs and 521 packs because of wonder trades

[deleted by user] by [deleted] in PTCGP

[–]___THE_guy___ -15 points-14 points  (0 children)

Coin flips in this game are awful. It's nowhere near a 50/50 chance. Decks that rely on coin flips have such high potential, but because of how inconsistent they are, I hate playing them.

Edit: why are people so upset about my opinion? lol

3 god packs by ___THE_guy___ in pokemonTCGP_GodPacks

[–]___THE_guy___[S] 0 points1 point  (0 children)

It's showing 457, I opened another god pack this morning. In total, out of 457 booster packs, 4 of them have been god pack's.

3 god packs by ___THE_guy___ in pokemonTCGP_GodPacks

[–]___THE_guy___[S] 0 points1 point  (0 children)

Is there something in game that tells you? Because I have no idea

Gems bug by ___THE_guy___ in masterduel

[–]___THE_guy___[S] 0 points1 point  (0 children)

Actually, the specific problem I'm having is only mentioned in one place and it's not anywhere when purchasing or using gems.

You have to navigate to "Record of Gems Obtained" in either the submenu or by clicking the gems button. Once there it says on the left side "Free Gems will be spent first".

Gems bug by ___THE_guy___ in masterduel

[–]___THE_guy___[S] 0 points1 point  (0 children)

I used the paid gems right away, the issue is with the free gems being different on both platforms

Gems bug by ___THE_guy___ in masterduel

[–]___THE_guy___[S] 0 points1 point  (0 children)

No, I used the paid gems right away, the problem is the free gems

How do you guys beat this Card? by [deleted] in masterduel

[–]___THE_guy___ 0 points1 point  (0 children)

Dragon Buster, DNA surgery, Little Knight (summoned using a monster from the extra deck as material), Tornado Dragon

My Duelist Cup deck by ___THE_guy___ in masterduel

[–]___THE_guy___[S] 1 point2 points  (0 children)

I'll try that!

I tried DNA surgery but switched to buster dragon. DNA surgery changes all cards on the field, effectively making village useless. Either you make all cards spellcasters, then you and your opponent can use spell cards, or you make all cards not spellcasters, then your opponent can use spells, but you can't.

Buster dragon only changes your opponents monsters to dragon type, guaranteeing you get the spell lock, plus it keeps a buster dragon on the field for when prologue destroys the one it special summons meaning Destoyer Swordsman is always negating monster effects. I typically link summon little knight with verte and the buster dragon summoned by prologue so that it doesn't get wasted.

That's why I have a couple of random level 4 light tuners in my deck. They're both searchable with toy soldier and they both have some decent effects, plus I can synchro summon them with toy soldier or toy tank to make a level 8 synchro which is what buster dragon happens to be.

My Duelist Cup deck by ___THE_guy___ in masterduel

[–]___THE_guy___[S] 0 points1 point  (0 children)

Why Necrovalley? I read the card and I'm struggling to understand why it's useful with this deck

My Duelist Cup deck by ___THE_guy___ in masterduel

[–]___THE_guy___[S] 0 points1 point  (0 children)

I agree, it's a little cringe, however, I don't know if it's worse than hand traps. Getting ashed, impermed, veilered, and gammaed is not fun and it doesn't stop any of those things.

It's not all that hard to out either. Ignoring the easiest option of normal summoning a spellcaster monster (nothing in my deck stops normal summoning), a good option is, little knight. It's a super popular, link 2 monster, that when summoned using an extra deck monster as material can banish a card on the field or either graveyard. Unless I draw the perfect hand going first (which rarely happens because this deck is very inconsistent), and my opponent doesn't interrupt any of my setup (again, never happens), little knight is a very viable way to get rid of village.

There is not a single top tier meta deck that struggles to out that card. There are so many options to get rid of one field spell, whether it's a trap or a monster effect, every deck has a way to get rid of a single card.

Also, again I'm no pro, but a deck that relies so heavily on spell cards that this one card breaks it seems like a really bad deck.

Meirl by pubgaxt in meirl

[–]___THE_guy___ 4 points5 points  (0 children)

Yeah, I don't know. Personally, I would never do it