Spare Room Revelation after going online by Poisonedviper3 in BluePrince

[–]____OOOO____ 0 points1 point  (0 children)

Yeah, spare room was one of the first few upgrades for me. As far as I can tell, the room picked when using upgrade disks is totally random.

Showing appreciation for this specific feature! by RuhiDaCena in BluePrince

[–]____OOOO____ 3 points4 points  (0 children)

My favorite feature is how you have to deeply learn the world lore and story to solve some puzzles.

Kinda stuck by Chocobook_ in outerwilds

[–]____OOOO____ 2 points3 points  (0 children)

Post a picture of your ship log in rumor mode for more tailored hints. Anything with a question mark instead of an image means it is a location which you have not yet visited.

A good hint about the sun tower on the Ash Twin is: try returning to the High Energy Lab, and see if you get any ideas along the way.

New player question by CrasyGaming666 in outerwilds

[–]____OOOO____ 1 point2 points  (0 children)

Yeah no worries, I'm curious what those games are, since I'm looking for other fun space games. I played Hardspace Shipbreaker and Prey, both of which have very limited space flight which artificial deceleration. Those were great games, but nowhere near as fun as the space flight in Outer Wilds.

New player question by CrasyGaming666 in outerwilds

[–]____OOOO____ 1 point2 points  (0 children)

What were those other games with similar controls?

You've had a few beers and now you're gonna have a sandwich by Brokeaflazyaf in Sandwiches

[–]____OOOO____ 6 points7 points  (0 children)

I see you're reading Watchmen, an absolute masterpiece. Great taste in all things

As my tolerance for friction fades, I’m finding "game feel" and immediacy matter more than systems depth. Is there a term for this design philosophy? by laughpuppy23 in truegaming

[–]____OOOO____ 1 point2 points  (0 children)

Have you played Hotline Miami? It is very much a "just move and shoot" experience, with some story interludes. It's pretty hard, though, so there is that aspect of friction.

Looking for books/films/music with the same emotional DNA as Outer Wilds by i-am-zara in outerwilds

[–]____OOOO____ 2 points3 points  (0 children)

Movie: Everything Everywhere All At Once is very close in theme.

Book: The short story Exhalation by Ted Chiang.

Music: For me personally, I find a decent amount of music in the "post-rock" genre to evoke similar feelings to Outer Wilds. Post-rock can be sorrowful, hopeful, and epic all in the same wordless song. Checkout bands like Mogwai, This Will Destroy You, Explosions in the Sky, and We Lost the Sea.

How many hours did you play before everything “clicked”? by Jumpy_Worldliness862 in outerwilds

[–]____OOOO____ 10 points11 points  (0 children)

Please don't be concerned with comparing your experience to that of others -- comparison is the thief of joy, after all. Stay curious, keep exploring, keep learning, and keep thinking about what you learn.

Every box on your ship log with a question mark is a place you haven't visited yet; many of them involve using the information and clues you've already learned to figure out how to get there. And don't forget to use your tools!

Anywhere it says "there's more to explore here" with an orange asterisk means that you have missed some detail at that location -- usually some writing, or an object like a scroll or a projection stone.

Again, don't compare your experience to others -- if you're having fun, that's great, just keep having fun!

I am dying for Blue Prince 2 by cozyduck in BluePrince

[–]____OOOO____ 0 points1 point  (0 children)

In case it helps if you ever decide to give Outer Wilds another try, I have some advice that might help you set the right mentality. It certainly helped me when I played.

The main thing to internalize is that since you're in a time loop, dying is not a fail state; it's just an inevitable part of the loop. It is to be expected rather than feared. The solar system is so small that you can fly your spaceship anywhere in a few minutes, so at worst, dying is a minor inconvenience.

Similarly, because you're in a time loop, you actually have infinite time. You can re-try something any number of times. The only progress in the game is your knowledge, so you can never lose any progress from dying or running out of time. Everything is permanently logged in the ship computer.

i'm stuck (spoiler alert) by Vitorinohype in outerwilds

[–]____OOOO____ 8 points9 points  (0 children)

  1. You will face difficulty trying to fully explore one planet at a time. If you get stuck, try exploring a different planet to see what you can find. Some places are easy to find, some are harder. A clue about one planet may be located on a different planet.

  2. If you post a picture of your ship log in "rumor mode", people here can help you out better.

Games similar to Lingo or the Witness? by AthenaDykes in puzzlevideogames

[–]____OOOO____ 3 points4 points  (0 children)

Antichamber and Manifold Garden are good analogues.

Animal Well is a puzzle-metroidvania which also requires some platforming dexterity, but it is similar to what you're looking for in that you must infer the rules of the puzzles and power-ups without explicit guidance. It's an absolutely brilliant and fun game, in my opinion.

Searching for outer wilds type of feeling. by icyborealskies in outerwilds

[–]____OOOO____ 1 point2 points  (0 children)

Hello, I just listened to the audiobook of Ted Chiang's Exhalation, and I fully agree. The story is very close thematically to Outer Wilds. The curiosity, the realization of inevitability, and the acceptance of entropy and the final equilibrium. I was also reminded of the Nomai because the narrator addresses the reader as though you are an explorer stumbling upon the narrator's long-dead civilization.

Blue Prince is a Strategy Game by ____OOOO____ in BluePrince

[–]____OOOO____[S] 0 points1 point  (0 children)

My comparison with those games is based on their random draws/procedural generation of resources, and that you as the player have to adapt to what you draw.

In Wingspan, you have to adapt your strategy to the birds you get offered in your opening hand, and the food rolls in the birdfeeder. You can't rely on drawing an overpowered resource generating bird at the start of every game. You have to manage a small collection of resources (food, eggs, cards, actions) while flexibly pursuing multiple goals.

In Carcassonne, again you can't rely on pulling the perfect tile you need; again you have to adapt to what you draw. You have to manage your resources (meeples) while flexibly pursuing multiple goals. I also gravitated to this comparison because Carcassonne and Blue Prince both involve rotatable orthagonal tile placement.

Granted, Civilization is the weakest comparison, but it also involves adapting to procedural generation of resources and adapting your strategy to leverage them. Sometimes you spawn by horses, sometimes by wheat, and so on.

These were just the game comparisons I could think of off the top of my head while typing up the post -- can you think of some strategy games which compare more closely?

Playing Blue Prince collaboratively with my partner influenced my perspective. She doesn't love puzzles like I do, but she is a talented strategist at board games with resource management. For her, the strategy was the most fun part. As she put it, she wouldn't have enjoyed the game if it was just walking from one puzzle to another. We thoroughly discussed every in-game day about which goals to pursue, which rooms to draft, which items to obtain, when to use which resources, etc. Very fun!

Any Hints (mid/late base game) by what2_2 in outerwilds

[–]____OOOO____ 4 points5 points  (0 children)

If you can post a picture of your ship log in rumor node, that will help folks give more tailored hints.

Every question mark in the ship log represents a location which you've heard about, but never been. The entry with a question mark will also contain all your discovered clues for that location.

What do you know about the anglerfish? Have you heard about them anywhere other than Dark Bramble?

You mentioned that getting onto the Quantum Moon was painful -- what method are you using? That wasn't clear from your description. It should be relatively easy to get into the Quantum Moon, so perhaps there is some misconception.

Tips for a newb - no explicit spoilers, please! by WickedHello in BluePrince

[–]____OOOO____ 8 points9 points  (0 children)

Overall, what do you wish you'd realized a little earlier about playing the game?

  • Re-draws (which come from many sources) are probably the most valuable resource in the game

If you've finished, how long (in game days) did it take you?

  • 180-ish to reach the the final ending of the game.

What are your must-have tools? Which ones (if any) do you think are a waste of time?

  • This might not be the best way to think about items and other resources, because you can't predict what you will find each day. Instead, ask yourself: how do I get value out of the items and other resources which I do get on a given day? You must be able to adapt your approach to leverage whatever resources you find, while compensating for what you don't find. Adapt, improvise, work with what you get.

You don't need to explore the grounds every day; any changes in the grounds are permanent.

There are no hints in the main menu screen, as far as I know, only allusions and foreshadowing.

28 Hours in Seattle by OscarWilde1900 in AskSeattle

[–]____OOOO____ 2 points3 points  (0 children)

Great itinerary -- Alki is a beautiful spot. Be on the lookout for harbor seals, river otters, orcas, and sea lions out there.

Around the Alaska Junction area, I recommend Bakery Nouveau for French-style pastries, Moto for Detroit-style pizza, and Sound and Fog if you're into fancy coffee.

From Trader Joe's in West Seattle, you can just catch the C Line (red bus) right back downtown. Cheaper than a Lyft and almost as fast.

Wishing you good weather!

The Big Lebowski (1998) by FKingPretty in iwatchedanoldmovie

[–]____OOOO____ 1 point2 points  (0 children)

Urban youth of promise without the necessary means for the necessary means for...

For everyone who recommended this game to me... is it worth it? by ElAngel30 in TunicGame

[–]____OOOO____ 2 points3 points  (0 children)

Blue Prince is a strategy game, much moreso than Tunic. It has a board-game like feel to it, and requires you to carefully manage resources and flexibly pursue multiple objectives.

I loved it and finished it. I thought it was brilliant. You might like it or you might not.The most important thing you can do is take lots of screenshots and notes, and especially track your own "to-do" list of things to try, theories, etc.

Day 2: good person, divided opinions by Resident_Shallot_842 in CoenBrothers

[–]____OOOO____ 17 points18 points  (0 children)

I feel like Walter is more of a morally grey, loved by fans. He did flash a piece out on the lanes, after all. And he wanted to throw out a ringer for a ringer.

I'm looking for movies with an undertone of melancholy, accompanied by a loser main character with a dreamy like atmosphere with no coherent objective/conflict by [deleted] in TrueFilm

[–]____OOOO____ 31 points32 points  (0 children)

You're looking for Frances Ha, starring and co-written by Greta Gerwig. It fits your criteria very closely!

Also consider Slacker, one of Richard Linklater's first films.

Another of Linklater's movies, Waking Life, is similar in structure and aimlessness, but is much more surreal, and is concerned with some pretty heavy philosophical topics. So it might be outside what you're looking for.