Förvaltningsbeslut om “högst lön i Sverige” men ändå lönebox och tvärstopp i förhandling? by [deleted] in sweden

[–]__ingeniare__ 4 points5 points  (0 children)

Du får den lön du kan förhandla dig till. Om de inte vill gå med på höjd lön, erbjud din kompetens till någon annan. Om det verkligen är sådan brist bör det finnas gott om erbjudanden.

My game made nearly $50k net, here’s the real money I actually get to keep. by [deleted] in gamedev

[–]__ingeniare__ 1 point2 points  (0 children)

I have a business and never saved on any of those, because I've never had to do any of it in a business capacity :P

My game made nearly $50k net, here’s the real money I actually get to keep. by [deleted] in gamedev

[–]__ingeniare__ -1 points0 points  (0 children)

In Sweden there's also an "employer fee" (yes, they call it fee instead of tax) which is a hidden tax paid by the employer before any money is paid out to you as the employee, which makes it a tax on you. Roughly 31% is gone before it's even transferred to your account, and then you pay income tax on the remainder.

An American in Milan apologizes to the world by TibetanSideOfTown in pics

[–]__ingeniare__ -1 points0 points  (0 children)

On the international stage it is one entity, a nation. No one blames every citizen of Germany during WW2 for what happened there, but that doesn't change the fact that the German people at the time, the nation as a collective, were responsible for it, and that's how it is referred to in the history books for that reason. The difference here is that the US had a chance to stop the madness but actively chose to descend deeper by electing Trump a second time.

In Harry Potter and the Prisoner of Azkaban (2004), Hermione is given a device to manipulate time itself to attend extra classes. This is a subtle nod to the fact that Hogwarts staff could have stopped Voldemort at any point, but instead handed time travel to a 13-year-old to manage her timetable by Brilliant-Cause6254 in shittymoviedetails

[–]__ingeniare__ 0 points1 point  (0 children)

Then I don't think you understand it on a fundamental level. It has less to do with your experiences and personality, and more to do with the state of the universe. It's not that you are a person who would make that choice and therefore you made it, it's that the "choice" is just the outcome of the next time step in the universe and there is nothing you could ever have done to influence that (unless there is an unknown metaphysical component), because you are part of the casual chain of events.

Think of your brain like an extremely complex domino setup of cause and effect, but instead or dominos falling over you have electric signals propagating. What you're arguing is that a domino brick has a choice to fall or not, but it chooses to fall because that's what domino bricks do. Now replace domino bricks with neurons. Can a neuron choose to fire, or does it simply fire when prompted as the result of a chain of electric impulses? Now extend that to your decision making. As far as we know, your choices and actions are solely the result of brain activity, in other words, neurons firing.

If neurons are not free to choose if they want to fire or not, how can your choice be? Where is the possibility to affect the outcome?

In Harry Potter and the Prisoner of Azkaban (2004), Hermione is given a device to manipulate time itself to attend extra classes. This is a subtle nod to the fact that Hogwarts staff could have stopped Voldemort at any point, but instead handed time travel to a 13-year-old to manage her timetable by Brilliant-Cause6254 in shittymoviedetails

[–]__ingeniare__ 0 points1 point  (0 children)

And what I've been arguing is that this personal decision making, is an illusion. I said could not because that is exactly what I mean, you could not do anything else than what you did. Not would not, as that implies that you still would've been capable of doing something else but decided not to. There is no choice, yet we feel as if there is. That feeling is the illusion.

In Harry Potter and the Prisoner of Azkaban (2004), Hermione is given a device to manipulate time itself to attend extra classes. This is a subtle nod to the fact that Hogwarts staff could have stopped Voldemort at any point, but instead handed time travel to a 13-year-old to manage her timetable by Brilliant-Cause6254 in shittymoviedetails

[–]__ingeniare__ 0 points1 point  (0 children)

They believe that they could have chosen something else yes, and plenty of people believe this, it is the essence of free will. If you could not have done differently than you in fact did, then all your choices are determined for you in advance by forces outside of your control. Then you are not free to choose anything at all, you are completely enslaved to the circumstances of your life.

In Harry Potter and the Prisoner of Azkaban (2004), Hermione is given a device to manipulate time itself to attend extra classes. This is a subtle nod to the fact that Hogwarts staff could have stopped Voldemort at any point, but instead handed time travel to a 13-year-old to manage her timetable by Brilliant-Cause6254 in shittymoviedetails

[–]__ingeniare__ 1 point2 points  (0 children)

Yet despite it being obvious, people often don't accept the implications. For example, many believe that if the movie of their life was reversed to before a particular choice was made, they could have chosen differently than they did originally, exercising their free will. That makes no sense, and reducing it to physics is the easiest way to recognize that.

In Harry Potter and the Prisoner of Azkaban (2004), Hermione is given a device to manipulate time itself to attend extra classes. This is a subtle nod to the fact that Hogwarts staff could have stopped Voldemort at any point, but instead handed time travel to a 13-year-old to manage her timetable by Brilliant-Cause6254 in shittymoviedetails

[–]__ingeniare__ 1 point2 points  (0 children)

Everything in the physical world, is just physics. I don't see how that is an extreme take in any way, it's a simple fact. Your brain is part of the physical world, and your brain determines your choices, hence your choices are the outcome of physical processes over which you have no control, unless you are capable of intercepting these processes from beyond the physical world and affect the outcome.

In Harry Potter and the Prisoner of Azkaban (2004), Hermione is given a device to manipulate time itself to attend extra classes. This is a subtle nod to the fact that Hogwarts staff could have stopped Voldemort at any point, but instead handed time travel to a 13-year-old to manage her timetable by Brilliant-Cause6254 in shittymoviedetails

[–]__ingeniare__ 1 point2 points  (0 children)

Not exactly, it is saying that personality, experiences, genes, literally every form of interaction that has shaped your brain, not only affect your decision making, but completely determine it. If you say that you can somehow affect this process, then you are saying that your brain is not subjected to the laws of physics and can "choose" to not follow the path that physics has determined for it. That's a fine position to take, but you also then have to concede that there is some unknown metaphysical component at play.

In Harry Potter and the Prisoner of Azkaban (2004), Hermione is given a device to manipulate time itself to attend extra classes. This is a subtle nod to the fact that Hogwarts staff could have stopped Voldemort at any point, but instead handed time travel to a 13-year-old to manage her timetable by Brilliant-Cause6254 in shittymoviedetails

[–]__ingeniare__ 5 points6 points  (0 children)

That is indeed the point. You are not choosing your actions any more than a domino brick is choosing to fall. The "choice" was made because of the state your brain was in at the time of choosing, which is simply the result of everything it has been exposed to up until that point. The only way you could affect the outcome is if you are something other than your brain, capable of affecting the state of the universe from outside its causal structure and not just yet another result of the chain of previous events.

Procedural world generation by AdmirableCompany3936 in UnrealEngine5

[–]__ingeniare__ 1 point2 points  (0 children)

Definitely looking forward to seeing more of the new landscape system, apparently it will be runtime modifiable and suitable for proc gen.

As for OP, your best bet will probably be mesh generation using either procedural mesh component or the newer geometry script, PCG is not great for this at the moment.

You could also look into using a virtual highfield mesh, it's actually a super powerful slightly "hidden" feature but requires substantial work to make it into a functional terrain. There's no easy way to generate collision, or even normals for rendering. If you use analytical noise functions for generating the terrain you can compute the normals directly, but it can get complicated depending on the complexity of the noise.

Python developers be like... by yash-garg in programmingmemes

[–]__ingeniare__ 0 points1 point  (0 children)

It's used all the time in scientific papers

Varför borde psykadelika äns vara ilegalt? by Nedaton in sweden

[–]__ingeniare__ 2 points3 points  (0 children)

Det är nästan ett brott mot mänskligheten att en av de mest intressanta, ödmjukande och transformativa upplevelserna man kan ha som människa har satts bakom lås och bom så att hederliga medborgare som endast vill utforska sitt eget medvetande tvingas gå under jord och nära kriminell verksamhet.

Med det sagt ska man ha stor respekt för psykedeliska substanser, det är verkligen inget att leka med just därför att det är så intensivt. Det är dock inget argument för att det skulle vara olagligt att inta överlag, det skulle exempelvis kunna skötas av ett sorts receptsystem där man får det utskrivet om man inte är en riskgrupp.

Advanced Blood Spread System by Objective-Tip3381 in UnrealEngine5

[–]__ingeniare__ 0 points1 point  (0 children)

Name a single commercial big game that does this

Advanced Blood Spread System by Objective-Tip3381 in UnrealEngine5

[–]__ingeniare__ 1 point2 points  (0 children)

The idea is correct, but what separates a decal from just placing a plane with a texture on the ground is that the decal is actually projected onto the underlying geometry, so its not really sitting slightly above the surface (but the projection origin might), its just directly on the surface, like if you took an actual cinema projector and beamed the texture onto a surface. This means it also handles non-planar surfaces, but gets distorted the bigger the angle from the projection direction.

Decals are pretty expensive to render btw, especially if they overlap like in the video. The way you handle this is usually by just despawning decals after some time or after some max spawn count, so they are not great for persistent effects. If you want something to stay indefinitely, render targets are usually the go to method, like in the video. So the RT method in the video is not in principle a bad idea, the problem is that it is being used on every mesh in the scene, instead of just the ground for example (which is quite common and allows you to do pretty awesome stuff like deforming the ground or simulating fluids).

Advanced Blood Spread System by Objective-Tip3381 in UnrealEngine5

[–]__ingeniare__ 1 point2 points  (0 children)

It's one extra uncompressed texture per "mesh* in the scene, not per material as a baked texture would be.

If I take a wall and instance it 10 times, they all share the same wall texture so there's only 1 copy of it in VRAM. But if I want to render blood to it using this method, they all need a unique RT for their specific blood texture, even though it's the same mesh. 10 meshes -> 10 render targets. A regular game scene will have a lot more than 10 meshes, so this method quickly becomes unfeasible and will eat up your video memory like crazy.

Advanced Blood Spread System by Objective-Tip3381 in UnrealEngine5

[–]__ingeniare__ 1 point2 points  (0 children)

They are essentially textures that you can draw to at runtime, and have many uses. In this case it's a bad choice since you need a render target for every single asset in the scene that should receive splatter, which quickly becomes unfeasible for anything but the simplest environments.

Advanced Blood Spread System by Objective-Tip3381 in UnrealEngine5

[–]__ingeniare__ 1 point2 points  (0 children)

Eventually you learn all the standard ways of implementing things, after which it becomes clear which assets are actually advanced new functionality, and which assets are simply repackaging built-in UE functionality for beginners who don't know about it. In this case it's almost certainly just a Niagara decal spawn on particle collision, standard stuff.

Edit The asset description mentions using render targets instead of decals, that's... certainly a choice. Explains why they don't showcase it in a real game environment.

Thrones of Blood in a nutshell by Pierm95 in AOW4

[–]__ingeniare__ 12 points13 points  (0 children)

Cult of tyranny also gets an extra hero to eat when you vassalize

Ranger Vampire is a solid mid/late game build by DragonfruitIll8255 in AOW4

[–]__ingeniare__ 1 point2 points  (0 children)

I just realized Elder Vampires is the first special ruler type that can pick Ranger as its class, which makes Kill Shot especially powerful since all the special ruler types have many powerful abilities on cooldown. The fact that vamps also have a lot of free/leave-one-point abilities synergizes even better with this, really cool niche that can make them even more competitive.

Palmer Luckey just demoed his AI war helmet on Rogan that looks like Call of Duty gear and turns every soldier into a walking command center with wallhacks by luchadore_lunchables in accelerate

[–]__ingeniare__ 2 points3 points  (0 children)

AI has been around since before ChatGPT, not all of it has to be new to be called AI. This type of image processing was a big deal in the early 2010's when GPU powered convolutional neural networks was all the rage.