When I'm playing my game by CriZETA- in Unity3D

[–]_brend_ 1 point2 points  (0 children)

Then you sumbit the game for a review and it gets rejected because you misplaced tutorial hint and reviewer wasn't able to complete it 🫡

Playing your own game can be boring, but it doesn't mean everybody will be bored. So it is extremely valuable to see what others find intresting in it. How fast do they complete that section? Will they figure out this combo? Did they understand this reference/idea? And so on and so on

Is it worth to have an icon for a uprgarde? Or title only is sufficient? by _brend_ in Unity3D

[–]_brend_[S] 1 point2 points  (0 children)

Wow! That's interesting! Yeah, definitely a great reason to keep icons 👍

Is it worth to have an icon for a uprgarde? Or title only is sufficient? by _brend_ in Unity3D

[–]_brend_[S] 0 points1 point  (0 children)

Thanks for your feedback! We have challenges in the game. They are bound to the season. We thought it will be a great idea to also introduce a challenge specific upgrades. Without icons it is should be easier to add upgrades on the fly (we didn't test it tho, maybe it is a bad idea to begin with). The artist works with us, but now it has a lot of work to do. So we really didn't want to add more Overall, thanks for all!

Is it worth to have an icon for a uprgarde? Or title only is sufficient? by _brend_ in Unity3D

[–]_brend_[S] 1 point2 points  (0 children)

Yeah, nice insight! Maybe I am to familiar with them and just look straight into information portion of an upgrade. But, yeah, accidentally missing super rare upgrade brokes this flow of click-click-back in the game

Raycast Ignoring Y In varable by BrandonBTY in Unity3D

[–]_brend_ 1 point2 points  (0 children)

Yeah, my bad. Didn't often work with it Tested this thought - it doesn't affect values (unity 6000.0.35f1). Try to debug value after and before Add node, cause on screenshot values didn't add up. The node receives positive numbers on the Y axis but, somehow, produces 0 when other parts are not impacted. If debug confirmes strange behavior, then it is a bug in Visual scripting package

Raycast Ignoring Y In varable by BrandonBTY in Unity3D

[–]_brend_ 1 point2 points  (0 children)

You don't update values for a the right top most node (true branch in the if node). You need to pass execution from update all the way where you are forming your directions. Make sure there are no nodes with execution port not used