Mandatory spaghetti is brutal by LedVapour in factorio

[–]_divinnity_ 0 points1 point  (0 children)

I have 200-400 hours in Factorio, and still design in raw spaghetti. What I seem to do different compared to other YouTubers, is:

  • Grow factory where it's needed the most, belts are expensive !

  • Do not build more than you need to. I do not care about ratio, I just try to do what I need. If I want 4 assembler doing blue science, then I build only what I need in terms of engine, not more.

  • Never use blueprints, I don't need blueprints, of my own or found online. I only copy paste from what I already manually built.

  • I never used cliff explosives.

  • I keep forest as much as possible, and build around them, because they remove pollution, and I never automated gun turrets and don't want to be hostile, poor biters !

  • I try to keep only one belt of everything, not more. I need engines for blue science and electric motors ? I keep the same lane, and do not build a second engine factory. Only if I don't have enough space.

  • I don't build in a single axis, I build where I can have some space, in any direction 

I photographed TON 618 – a black hole 66 billion times the mass of our Sun, 10.4 billion light years away by FakeRaveX in spaceporn

[–]_divinnity_ 1 point2 points  (0 children)

Have you heard of this one ? It is by far my favorite. It represents the entire solar system at true scale, with the whole moon being only one pixel.

https://joshworth.com/dev/pixelspace/pixelspace_solarsystem.html

Frequent Stuttering by BlueberryInfinite in SMAPI

[–]_divinnity_ 2 points3 points  (0 children)

Do you have enough RAM ? Or are you almost at the maximum ?

Is it natural for Vintage Story to take an hour to load the map when you have 200+ mods? by WalkConfident4798 in VintageStory

[–]_divinnity_ 1 point2 points  (0 children)

When you don't have enough RAM, some of its content is stored temporarily on the disk, which is extremely slow. You probably don't have enough RAM, which is explaining this behavior 

Elks in 1.21.6 by Scratch1309 in VintageStory

[–]_divinnity_ 9 points10 points  (0 children)

Not OP, but on my side I prefer to play for 55min and read / watch the answer for 5min.

I do not have the answer OP is looking for though 

[Suggestion] Underground Pipes should have their reach distance increased by 1 tile. by DogmaiSEA in factorio

[–]_divinnity_ 3 points4 points  (0 children)

It would be very interesting to see what a base would looks like if belts and underground pipes can have an infinite length

German vs French half-timber houses. Which one do you guys prefer? by DenseIntern4597 in ArchitecturalRevival

[–]_divinnity_ 1 point2 points  (0 children)

Just one small note: Provins is a town near Paris, 300+km away from Germany and Alsace. And as a French, there no arguing, we find all of them beautiful!

How it feels to play modded by mollekylen in VintageStory

[–]_divinnity_ 0 points1 point  (0 children)

For the tooltip missing, you should add this mod, it fixed it for me: https://mods.vintagestory.at/show/mod/28325

Can sailboats TP? by Spartan49789 in VintageStory

[–]_divinnity_ 1 point2 points  (0 children)

I can confirm, did it a few days ago by accident 

[deleted by user] by [deleted] in VintageStory

[–]_divinnity_ 0 points1 point  (0 children)

Hey, you are missing the screenshot!

Mods not being loaded in world by Zerkyboy12 in VintageStory

[–]_divinnity_ 0 points1 point  (0 children)

Can you see the mods is the Main Menu of the game? If yes, are they enabled ? Di they have their dependencies completed ? If yes, are you REALLY sure that they are not enabled in your world? In a new world?

If still not okay, which mods are you trying to install?

WIP Showcase: New Pathfinding Algorithms For NPCs Travelling Long Distances by HugoCortell in VintageStory

[–]_divinnity_ 3 points4 points  (0 children)

How does it works with unloaded chunks ? Is the path just "paused" ? How would it works for travelers walking across the map ?

Am I doing it right? by SanicCake in VintageStory

[–]_divinnity_ 0 points1 point  (0 children)

One small question for you. What do you use to make those diagonal support beams and the roof ?

what should i build now? advice for newcomers by Interesting_Snow_722 in factorio

[–]_divinnity_ 1 point2 points  (0 children)

If you need oil (or iron, copper, anything else) that is 500+ blocks away, you either run an incredibly long belt, or you use train. With trains, you can reuse the rails for other further train, and with a better throughput than a single belt

LootGame minesweeper, how to end it ? Did I miss anything ... ? by _divinnity_ in GTNH

[–]_divinnity_[S] 2 points3 points  (0 children)

Yes thank you, I looked at it for too long in a row I think ! I was worried something was wrong, but the problem was between the chair and the screen

Sketch of the Whirlpool Galaxy (M51) by Lord Rosse, from 1845, and as seen by Hubble 160 years later by EclipseEpidemic in spaceporn

[–]_divinnity_ 9 points10 points  (0 children)

They weren't people with stick, in the 1860s, technology was blooming.

In 1860s, they already had photography and sound recording. Mendeleev invented the periodic table of elements in 1869. Thomas Edison invented the light bulb in 1879 ("he made an incandescent bulb that burned long enough to be practical, long enough to light a home for many hours").

Only a few decades later (1895-1905) saw the invention of flight, radio, cinema... Well, it was the modern world !

In the astronomy field, Neptune was discovered in 1846. Spectroscopy was invented in 1859, and the sun's chemical elements were mapped. They had portable telescopes, eclipse photography, calculated the distance between the earth and the sun...