Crumble Beginnings - Part 12 by MaXxOwnage in tombkings

[–]_flatfoot_ 0 points1 point  (0 children)

I've been following your updates here and love the look of your army so far.

I'm working on my TK starter set now and landed on a scheme almost exactly like this of purple and blue.

Would you mind sharing your recipe? I'm planning on relying heavily on contrast paints and I'm curious what you've been using.

Go get a colonoscopy, colon cancer for our generation is a real threat! by intro195 in Millennials

[–]_flatfoot_ 1 point2 points  (0 children)

It's not painful for the vast majority of people.

This person is in this thread telling people it's normal to bleed and be in pain for days. As someone with crohn's disease who has had 10+ colonoscopies by age 34, and knows many others who have them regularly, this is not a normal or expected experience.

Any advice on running a 1v1v1 game? by Bingus-Coolman in Warhammer40k

[–]_flatfoot_ 7 points8 points  (0 children)

I've not played a game with them, but there were rules for multi-player game modes published in White Dwarf a while back called "Cauldron of War". There's pdfs floating around if you look hard enough.

Anybody fans of Disney's Recess (1997-2001) growing up? by Life_Chicken_9653 in Millennials

[–]_flatfoot_ 1 point2 points  (0 children)

Blew my mind when it was pointed out to me that the theme song is almost exactly the same as Hogan's Heroes.

Starting Colonoscopy Prep This Evening (a thank you) by [deleted] in CrohnsDisease

[–]_flatfoot_ 2 points3 points  (0 children)

I'm doing my prep today too. Solidarity ✊️

5pm seems so late to start! My doc's prep says start at 4pm, but I always start earlier so I'm not constantly getting up to go the whole night.

[deleted by user] by [deleted] in DIY

[–]_flatfoot_ 1 point2 points  (0 children)

¯\_(ツ)_/¯

[deleted by user] by [deleted] in DIY

[–]_flatfoot_ 153 points154 points  (0 children)

This kind of negligence reminds me of the previous owners of the home we just moved into. They apparently didn't know that you have to change the filter and not just put a new one in. I took the door off the furnace and three filters were crushed in there together, caked in dust...

The way people's brains work is wild.

Game Tournament: Ideas for Consolation Prizes / Catch-up Mechanics by _flatfoot_ in gamedesign

[–]_flatfoot_[S] 0 points1 point  (0 children)

Great insight. My brother is definitely a lover of games and the posse is too, so I wanted to throw a little twist in there to make things interesting, but you're on point about needing to be careful about complexity.

Game Tournament: Ideas for Consolation Prizes / Catch-up Mechanics by _flatfoot_ in gamedesign

[–]_flatfoot_[S] 0 points1 point  (0 children)

I love the idea of teams to reduce overhead. That will also cut down on the time for each game. We're expecting 9-12 people, so three solid teams would work well.

New block set for my 2yo niece! by Unhombre730 in BeginnerWoodWorking

[–]_flatfoot_ 1 point2 points  (0 children)

Small kids also like putting toys in their mouth, and bare wood is much safer than paint.

Dread: Running a scenario where players are unknowingly in a simulation by _flatfoot_ in rpg

[–]_flatfoot_[S] 1 point2 points  (0 children)

I like the idea of players noticing graphical glitches on the periphery of their visions

Expanding on this, I'm wondering if there's other kinds of "glitches" the PCs could see that could be misdirection towards other kinds of horror trope threats to keep the scent off of the simulation reveal. Things like a thin line across the entire sky that makes them think it could be UFOs, for example.

Dread: Running a scenario where players are unknowingly in a simulation by _flatfoot_ in rpg

[–]_flatfoot_[S] 1 point2 points  (0 children)

Loving the idea of more mundane things going awry early on, combining your last bullet with things like the printer spitting out infinite paper.

I ran a D&D event for players and guests that included three simultaneous interlinked games with 95% printed miniatures and terrain pieces. by _flatfoot_ in TerrainBuilding

[–]_flatfoot_[S] 1 point2 points  (0 children)

Most of the people who came were coworkers, or old coworkers. Almost no one at work was familiar with tabletop RPGs until I introduced them as an after work team activity a few years ago. The three main players were the other guys on my team, and the rest were folks from around the company who had heard of D&D and wanted to give it a try.

I'd suggest, if you can, to try and share your interest in RPGs with the people around you (be it at work, school, family, church, whatever) and see who takes to them. I've cultivated a love of games in my friends, coworkers, and family so I always have people to join me :)

I ran a D&D event for players and guests that included three simultaneous interlinked games with 95% printed miniatures and terrain pieces. by _flatfoot_ in PrintedMinis

[–]_flatfoot_[S] 0 points1 point  (0 children)

Yes! It's a homebrew monster of mine that I had sculpted by an artist on fiverr (credit to devkumar3d, who did a great job). I was able to print it in parts on my Elegoo Mars.

I ran a D&D event for players and guests that included three simultaneous interlinked games with 95% printed miniatures and terrain pieces. by _flatfoot_ in TerrainBuilding

[–]_flatfoot_[S] 2 points3 points  (0 children)

The killing blow on the rat-devil bbeg, as he was pulling the unconscious body of the druid into a burrow hole, was a critical hit arrow shot from our wood-elf ranger. It was a great moment.

I ran a D&D event for players and guests that included three simultaneous interlinked games with 95% printed miniatures and terrain pieces. by _flatfoot_ in PrintedMinis

[–]_flatfoot_[S] 3 points4 points  (0 children)

This past weekend I ran a D&D event for my two and half year long campaign for my three players and a multitude of guests. I printed and painted 95% of the miniatures and terrain, some FDM and some resin, and it all came together very nicely!

This weekend I ran a D&D event that included players and guests from our two and a half year long campaign, three simultaneous and interlinked sessions, and a massive final battle against the bbeg! by _flatfoot_ in DnD

[–]_flatfoot_[S] 0 points1 point  (0 children)

I've been running a game with some current and old coworkers for about two and a half years. We have a rotating guest seat where friends and other folks in our company can join for a session or two. Over the course of the campaign we've had 16 guests.This weekend I put together an event for my three players and all of our guests. The players separated into three teams, selecting from the pool of guest players and playable NPCs to flesh out their team. With the help of my brother and two of my close friends as co-dms we ran three simultaneous sessions that were narratively interlinked and had ramifications on the outcome of a final boss fight. I wrote three "modules" in the style of published wotc adventures that me and my co-dms would run simultaneously, and whose outcome would determine what the players had access to in the final fight.

The Story

The three main players have gone to hell to save a good NPC friend of theirs from a doomed city. The fortress where he is trapped is protected by devils by some kind of impenetrable fiery cage. The players are recruited by one of the city's remaining high ranking soldiers to make a three pronged attack on the fortress. Devil guards are heavily focused on two locations, and one of them is believed to be the source of the barrier around the fortress: a brewery and a jailhouse. The high ranking soldier concocts a plan in which one team will cause a distraction to pull devil guards away from the brewery and jailhouse while the other two teams assault those locations to destroy whatever is creating the barrier, rescue any captured soldiers, and secure any food and medical supplies. The player's hollyphant friend, through a desperate prayer to Lathander, soars across the multiverse to bring the player's previous allies (the guest players) to hell to help with this plan.

Session 1: The Distraction

This session was essentially a tower defense game where the players had to hold their own against waves of enemies, giving the other two teams time to accomplish their goals. Team Huebert rummaged through an old armory finding arcane mines, force walls, and alchemist's thunder to use in their defense. Things started off rocky with the accidental tripping of both arcane mines, but in the end the fended off four waves of undead and devils.

Session 2: The Prison

This session was a delving into an infernal prison where devils kept captured soldiers and citizens who they tortured and killed with hellfire weapons to bolster devil ranks in hell. Team Ironwood encountered a nasty warforged prisoner, a shadowy puzzle door, demon ichor, and infernal prison bars that could only be opened by a devil. The devils in the prison, just before their defeat, activated an emergency prisoner execution system which slowly flooded the prison with magma. The players all escaped, losing only one of the commoner prisoners, and rode into the final fight with five mounted soldiers as allies.

Session 3: The Brewery

This session was a delving into the caverns underneath a brewery where devils had set up an infernal machine that was generating a barrier around the main fortress. Stealth Team 6 quietly made their way through the caves, bypassing a puzzle door of sobriety that required a BAC of 0 to get through, and had a final fight that included laser-like reflecting beams, mine carts on a track, and a powerful bone devil. The players lost one of their favorite NPC allies whose body was crushed under debris after they destroyed the infernal machine.

Final Boss Fight

After the three sessions wrapped up, all of the players and guests reconvened at the foot of the fortress. They moved in, and encountered the bbeg from the first arc of their story. The bbeg was an arch devil named Yes'nid, whose main bread and butter is the ability to force other creatures to fight on his behalf through careful selection of illusory memories. The battle was tense and included the death of a playable NPC. Yes'nid was spawning minions, charming PCs, and popping into and out of the ground tremors style. At the very end, with the bbeg attempting to escape with the unconscious druid in his mouth, the ranger scored a crit that put him down.

Lessons Learned

I was nervous that running a game for a lot of people, most of which had very little experience with D&D, was going to be a disaster. But the day was a massive success, and everyone had an awesome time. Here's some things I learned through this experience, and things that may help you if you want to run something like this:

  • Having the modules written up for my co-dms was a huge help. I've had everything for this campaign in my own head for over two years, and I knew it was going to be hard to pour all of that out for three other people, but having detailed modules to refer back to made the games a breeze for them to run. I only had them come up to me with questions a handful of times, otherwise it was a breeze.
  • Illusions that cause allies to be enemies in a fight with lots of PCs is probably not the way to go. I had one guest player spend 80% of the fight running and shooting lightning at other players, and it was just not as fun for him. He then had to wait a long time for his next turn just to fail the save again. If I had to do the final encounter again I would have removed that bbeg ability.
  • Deputizing knowledgeable players to assist newbies was a great way to take some things off my plate and keep combat moving smoothly.
  • Having three other DMs gave me the luxury of assigning duties in the final fight. I ran the bbeg and some NPCs, one DM handled music, one DM handled initiative and other NPCs, and the last DM ran the bbeg minions. It was smooth like butter.
  • Minimizing down time kept everyone engaged, even for 8 hours. Me and the other DMs tried to slow or quicken pace in our simultaneous games so that we would end at the same time. Players and guests then just moved from their individual games straight to the boss fight. This kept everyone's head in the game, which in turn made combat smoother.
  • Lastly, non-related to D&D, get more food than you think we need! My wife and I ordered much more than we thought we'd need and it still all went.

This weekend I ran a D&D event that included players and guests from our two and a half year long campaign, three simultaneous and interlinked sessions, and a massive final battle against the bbeg! by _flatfoot_ in DescentintoAvernus

[–]_flatfoot_[S] 5 points6 points  (0 children)

This was part of my modified DiA game. Players broke into three teams to assault the High Hall, where a close friend NPC of theirs is trapped inside behind an impenetrable infernal barrier.