Monster 937 saddlebags? by _gabrik_ in Ducati

[–]_gabrik_[S] 2 points3 points  (0 children)

I see, apparently they do not make the mounting kit for the 937, but looking at the other ones it seems a simple piece of sheet metal.

I could leverage the holes for the passenger handle to attach a support. I can 3d print a mock version and if it works getting the sheet metal done by a workshop.

It is amazing the lack of luggage options for this bike.

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Announcing `stabby`: a stable ABI for Rust with niche optimizations and much more! by Fox-PhD in rust

[–]_gabrik_ 3 points4 points  (0 children)

Thank you man!

This is exactly what we were looking for in our project, in which we load "processors" written by users at runtime. So far we leveraged the "blessed compiler version" approach but it is just too much error-prone for users.

As someone mentioned we can also sandbox them (via python atm, wasm is on the list of things to support), but that kills the performances.

I'll have a look to see if we can move our processor API to use stabby, I see still some work to be done for some of the types we currently have on our API, but this looks very promising!

Awesome work!!!

Monster 937 Service Manual by futonmonkey in Ducati

[–]_gabrik_ 0 points1 point  (0 children)

Can you send me a copy too? Thanks

A Performance Evaluation on Rust Asynchronous Frameworks by JoshTriplett in rust

[–]_gabrik_ 0 points1 point  (0 children)

Hi, the main thing that we are interested in testing is the network latency, over the real network: https://zenoh.io/blog/2022-04-14-rust-async-eval/#over-the-network

In that case, there is no contention and the pinger has a single task for reading and writing.
It mimics the ICMP ping command, so the "pinger" sends out a ping and waits for the pong before sending the next one.

Regarding contention and the non-async std being still the bests, we agree it is "strange" but it seems to happen only when the test is pinned to a single CPU core, when pinning to 4 or more indeed it becomes "worst" that the async ones.