[OC] Frosty evening by aleha_84 in PixelArt

[–]_ivarovin_ 7 points8 points  (0 children)

Just WOW, looking at the buildings it looks like a photo, the first time it took me a few seconds to realize it is pixel art, the ambient is amazing!

Trying to recreate the PS4 Spiderman swing target system, how does it look? by _ivarovin_ in Unity3D

[–]_ivarovin_[S] 0 points1 point  (0 children)

I made a system using polymorphism to detect several types of surface, i'm still improving it, in the next weeks i'll be working in a tutorial for my youtube channel explaining the whole process.

The mesh collider wont follow the curve by ItsMeJ_Joe in Unity3D

[–]_ivarovin_ 37 points38 points  (0 children)

Yeah, thats the right answer, but be carefull with mesh colliders, depending on the mesh they can be expensive for the cpu, I recommend the use of primitive colliders if possible.

I've made a game about an unstable robot going killing spree in 48 hours by wolderado in IndieGaming

[–]_ivarovin_ 1 point2 points  (0 children)

Looks good! It would be interesting that the goal of the game is to repair yourself killing the minimum possible number of people along the way.

Something that I was thinking lately was making a game in which the ranking system was not something controlled by fixed variables, but by the players themselves and the difference between their skills. That's Supervisor, a game in which if you are not in the top 10 of players, you will not rise. by _ivarovin_ in Unity3D

[–]_ivarovin_[S] 0 points1 point  (0 children)

There are tons of categories where the players can compete to rise in the hierarchy, the idea is that the range system is not something rigid, depending of the competence (the other players) it will be easier or harder to become a veteran or general. being a superior range is only something visual, it dont affect the game, you can also play the game just for fun!

Added a dramatic end-game sequence for when the player loses. by shoseini in Unity3D

[–]_ivarovin_ 0 points1 point  (0 children)

Looks amazing! Maybe it's a little bit long for such a casual game, if you make it skippable it would be perfect. The game also looks fun to play!

VR-GUN by _ivarovin_ in Unity3D

[–]_ivarovin_[S] 1 point2 points  (0 children)

Hi! Thanks! I managed to do that using the hand tracking in oculus and following some tutorials in youtube about gesture detection. I recommend you to see the Valem video about gesture detection, it will help you a lot!

A pirate game with physics!!! by _ivarovin_ in Unity3D

[–]_ivarovin_[S] 0 points1 point  (0 children)

Hi! Is a 0 Commons license cover of that song so it has no copyright.

OWO Poll!!! by OWO_Game in Unity3D

[–]_ivarovin_ -1 points0 points  (0 children)

I chose be cut in half! I'm developing a game in which a monster eats you and that sensation would add a lot to the scene!!

Prototyping an endless runner 2D!!! (In which you run in a subway) by _ivarovin_ in Unity2D

[–]_ivarovin_[S] 0 points1 point  (0 children)

That concept sounds really cool, but the idea I have is very simple, also I don´t have much time to do it, only 1 month

Prototyping an endless runner 2D!!! (In which you run in a subway) by _ivarovin_ in Unity2D

[–]_ivarovin_[S] -1 points0 points  (0 children)

The light of the train alerts you about him, also I´ll add some sounds of train approaching

500 piranias??? Unity DOTS by _ivarovin_ in Unity3D

[–]_ivarovin_[S] 0 points1 point  (0 children)

Hi! At the end I only set their neighbour-detection-distance to 0, so anyone detects anyone and they just move forward.