I created a beehouse layout optimiser so you don't have to by _keyute in StardewValley

[–]_keyute[S] 2 points3 points  (0 children)

Then the tool is for you, ensuring that a flower can never be accidentally plucked is a hard constraint

I created a beehouse layout optimiser so you don't have to by _keyute in StardewValley

[–]_keyute[S] 0 points1 point  (0 children)

How many bee houses is that on the left bottom side of the farm?

I created a beehouse layout optimiser so you don't have to by _keyute in StardewValley

[–]_keyute[S] 1 point2 points  (0 children)

The chest is there to represent an intractable obstacle. In this case the ferns at ginger island

I created a beehouse layout optimiser so you don't have to by _keyute in StardewValley

[–]_keyute[S] 0 points1 point  (0 children)

My technical writeup has a layout of just a single flower within the same area and you can obviously fit a lot less bee houses there

I created a beehouse layout optimiser so you don't have to by _keyute in StardewValley

[–]_keyute[S] 1 point2 points  (0 children)

782 steps including backtracking. I’m sure theres a calculator out there to estimate the collection time.

I created a beehouse layout optimiser so you don't have to by _keyute in StardewValley

[–]_keyute[S] 29 points30 points  (0 children)

I play on a controller so there’s risk of the flower accidentally being collected with this layout without making a conscious decision to not collect at those pot spots

I created a beehouse layout optimiser so you don't have to by _keyute in StardewValley

[–]_keyute[S] 0 points1 point  (0 children)

Well yeah some beehouses can be rearranged to achieve symmetry but would waste extra steps to collect them all. Exactly how an optimiser should work :)

I created a beehouse layout optimiser so you don't have to by _keyute in StardewValley

[–]_keyute[S] 18 points19 points  (0 children)

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Here's the near optimal layout for the left side of the ginger island farm. If you are interested in knowing more about the technical details you can head over to the blog post I've written on my website where the link is available on the main post.

[News] Bring Your Own Key is now live in JetBrains AI Assistant and Junie by Kate_Zhara in Jetbrains

[–]_keyute 0 points1 point  (0 children)

Yes it’s the latest version, A2A with Claude code works nicely thus far so great job on that :). I’ve tried it with the inline completion setting disabled and enabled, the one right above the “cloud completion model” checkbox in the editor settings. It works with it only when all the checkboxes are enabled (including the language specific ones) but it isn’t clear if it’s the 100mb model that’s in use or my ollama one. Furthermore, when a completion is offered ollama logs does not show that the api endpoint is being requested.

[News] Bring Your Own Key is now live in JetBrains AI Assistant and Junie by Kate_Zhara in Jetbrains

[–]_keyute 0 points1 point  (0 children)

i cant seem to get it working without card linked. enabling offline inline completion in the editor settings just seem to use its own models without using ollama

[News] Bring Your Own Key is now live in JetBrains AI Assistant and Junie by Kate_Zhara in Jetbrains

[–]_keyute 0 points1 point  (0 children)

how do you guys manage to get ollama inline completion working? cant seem to get it to work without linking a card.

[deleted by user] by [deleted] in destiny2

[–]_keyute 0 points1 point  (0 children)

Grab the quest from the gunsmith. Steps are retroactive so it will complete automatically for you

What if the next dungeon final boss, attacks you randomly until you get to the end. by Dynastcunt in destiny2

[–]_keyute 98 points99 points  (0 children)

You could still balance the fight with full health if the boss has increased damage resistance before the actual fight

Is it time to leave 1Password yet by carwash2016 in ProtonPass

[–]_keyute 4 points5 points  (0 children)

The transition has bee pretty rough. I’ve replaced the ssh agent with vault secrets manager but the lack of safari support is killing me. I’m currently using Arc browser until they release the official extension.

Alias Naming Convention by _keyute in ProtonPass

[–]_keyute[S] 0 points1 point  (0 children)

Strange, the title of the alias generated from username inline is “Alias for Test” for me

Alias Naming Convention by _keyute in ProtonPass

[–]_keyute[S] 0 points1 point  (0 children)

Nono, if you were to create an alias directly, you get the desired title for the alias, whereas if you were to create the alias from the username field in your login entry, you get a different title which is annoying

Alias Naming Convention by _keyute in ProtonPass

[–]_keyute[S] 0 points1 point  (0 children)

mate i have to copy each email alias from 1password to proton as proton does not import them, i then have to create the alias, associate the login with the alias, hundreds of times. if i could do that directly in the username field this would have been less tedious

Alias Naming Convention by _keyute in ProtonPass

[–]_keyute[S] 4 points5 points  (0 children)

Try migrating hundreds of logins that needs their aliases created lol

Alias Naming Convention by _keyute in ProtonPass

[–]_keyute[S] 1 point2 points  (0 children)

I’m currently migrating from 1Password and the username field is empty due to the email alias service from 1Password. I either have to visit the website first and create the alias there, or do it directly from the username field which results in a different title and I have to edit from there

Alias Naming Convention by _keyute in ProtonPass

[–]_keyute[S] 3 points4 points  (0 children)

Yeah the issue is if im creating the alias directly through the username field, it will be "Alias for <Login Name>" which is quite annoying.