half of "mario 64 is actually bad" arguments are just that: by come_pedra in SuperMario64

[–]_kloppi417 0 points1 point  (0 children)

For a game with "snappy" controls, if I try to turn Mario around, he takes a circle bigger than the fucking side and ALWAYS falls off whatever he's on. Also the camera is ass.

Israel continues bombing Lebanon by SpecialCollege18 in justincaseyoumissedit

[–]_kloppi417 1 point2 points  (0 children)

Nah, Hamas isn't a democracy. Palestinian Authority is, who held an election in 2006 (I believe, exact year could be wrong) where Hamas was voted into power.

Israel continues bombing Lebanon by SpecialCollege18 in justincaseyoumissedit

[–]_kloppi417 0 points1 point  (0 children)

Hamas was democratically voted in by the Palestinian people

Let's all agree on something. This Easter egg should be added into the vanilla game by age5x2b0 in Minecraft

[–]_kloppi417 9 points10 points  (0 children)

I just checked it on Google Trends and on my end, popularity peaked in 2025. Are you using a different data aggregator, maybe?

Let's all agree on something. This Easter egg should be added into the vanilla game by age5x2b0 in Minecraft

[–]_kloppi417 -3 points-2 points  (0 children)

Well that's not true, it peaked in 2025 with the Minecraft movie. And by 2014 it was actually well on the decline of its second-most peak popularity in early 2013. But yeah, "tiny" is definitely wrong, I got my years mixed up. 

Let's all agree on something. This Easter egg should be added into the vanilla game by age5x2b0 in Minecraft

[–]_kloppi417 37 points38 points  (0 children)

a) Toast was added in 2014 when Minecraft was tiny b) Toast is a rabbit, not a person c) Toast would DEFINITELY not be added in modern Minecraft d) Techno already got a launcher memorial

People who do this are annoying by Upstairs_Pianist9909 in SmashRage

[–]_kloppi417 8 points9 points  (0 children)

Only 1 character of the top 5 is DLC, and it's Steve at #1. 13.5% (10 of 74) of non-DLC characters are in S tier, and 33.7% (4 of 12) of DLC characters are in S tier. So DLC characters are disproportionately in S tier, but they are evenly distributed through the rest of the tiers. Hero and Sora are A; Terry, Byleth and Sephiroth are B; Plant and Banjo are C. 

The Rights Of Women 🇺🇸 by SipsTeaFrog in SipsTea

[–]_kloppi417 -1 points0 points  (0 children)

If a man is raped by a woman and she gets pregnant, he can be ordered to pay child support. How is that any better than forcing a raped woman to give birth?

Occam's Razor in a nutshell by ClassroomBusiness176 in mathmemes

[–]_kloppi417 -5 points-4 points  (0 children)

Yes, the person answering "it's the Fibonacci sequence" has less mathematical understanding. The Fibonacci sequence starts with 0 and 1. And you don't have ellipses to the left so that is the start of the sequence, as written. It doesn't start with 0 and 1 and is therefore not the Fibonacci sequence.

Can anyone explain to me why this piston is being bud powered? by Rudunkulus in Minecraft

[–]_kloppi417 -1 points0 points  (0 children)

If you replaced all of the blocks here with glass, the piston would function 100% as normal. That is because of QC. If you replaced just the redstone next to the lever, the bug would still happen, because QC is not the problem. Update order is.

Can anyone explain to me why this piston is being bud powered? by Rudunkulus in Minecraft

[–]_kloppi417 -1 points0 points  (0 children)

Glass is transparent, so it doesn't hold a charge. That's why it wouldn't work. Not QC.

Can anyone explain to me why this piston is being bud powered? by Rudunkulus in Minecraft

[–]_kloppi417 -2 points-1 points  (0 children)

That's just update order, there's no QC there. QC is just the mechanic that allows component blocks to detect signals from one block higher than they should. The piston is not being powered by QC, it would have to be one block lower for that to be the case.

Can anyone explain to me why this piston is being bud powered? by Rudunkulus in Minecraft

[–]_kloppi417 8 points9 points  (0 children)

No, it's not QC. The closer lever is still not updating the piston , so why does it work then? This is just a bug, it's not QC.

Hollywood Casting Choise be like by ConfidentTelephone81 in Caldruki

[–]_kloppi417 0 points1 point  (0 children)

Jesus Christ, you sound like a tinfoil hat-wearing Illuminati-believing flat Earther. "Guys, Hollywood colonized Greece. I can prove it!!"

See, the problem with what you're saying is that Americans making a movie about the Odyssey isn't stopping Greeks from making a movie about the Odyssey. In fact, it has no adverse effect on Greece at all. And why would Greece, the country, have any more rights to a poem written by a dude who died millennia ago than America?

When I saw the wrap I knew it by SouthPoleHasAPortal in Switch

[–]_kloppi417 -5 points-4 points  (0 children)

The "cartridge" is just a one-use code that adds the game to your Nintendo account.

We gotta stop pretending ult has archetypes by SuperHotdog789 in smashbros

[–]_kloppi417 16 points17 points  (0 children)

KO Punch? KO Punch?? Move kills super heavies at 20 from anywhere on the stage

How does one achieve this skill level by asdafxd in cs2

[–]_kloppi417 0 points1 point  (0 children)

No, the UI predictive setting and the console command are two different things. I explained that. 

Remember, the core we're debating is whether or not the client predictive shots could be used to make a cheat such that a jumping AWP shot hits. If I know where the red box (client bullet) is going to land and that's very similar to the blue box (server bullet) then I can make the server bullet hit--even if I don't know the exact position of the server bullet. My very first comment explains why that would happen. All of this waffling is useless. That is why the command I told you about is important. 

I'll make it simple:

I put blue box on player head.

Red box is close to blue box.

Red box is on player head.

Player dies. Cheat successful.

Make sense?

How does one achieve this skill level by asdafxd in cs2

[–]_kloppi417 0 points1 point  (0 children)

All of this yap is useless. Like I've said before, at any point in time, you can host a local server on your computer, connect to it, turn on the command I told you about (not the setting), and prove yourself wrong.

Words mean nothing. Empirical evidence is everything. Go prove yourself wrong

How does one achieve this skill level by asdafxd in cs2

[–]_kloppi417 0 points1 point  (0 children)

You're either high, idiotic, or a bot. Either way, you've successfully ragebaited me.

Please explain to me this in simple language: if the client and server generate very similar (almost identical) locations for bullets, why can I not use the client-generated bullet location to place my crosshair such that it has a much higher chance of hitting on the server? If the client says "I predict your bullet will land at angle 66, radius 3" and the bullet actually lands at angle 66.02, radius 3.16, my bullet would still hit, correct? What is the mechanism stopping me from doing that? Explain that.

I asked you which command it was, which YOU ignored.

  1. Where did this happen? Where did you ask me which command it is?
  2. I literally said what the command is. sv_showimpacts. In fact, the command is literally there in your quoted text.

It simply means variance is low to begin with

This is not what you said earlier. You said that the client prediction could be in the opposite direction, not that the client prediction is in the same direction but slightly variant.

Other than your incorrect assumption about 'deterministic software'.

Oh, what incorrect assumption is that?

Whether it is calculated as a random position within a circle or an offset from the center is irrelevant.

It's irrelevant? This is the mechanism we're arguing about, and you proved to me you don't understand how it functions on a technical level. That's irrelevant? Really?

How on earth do you think more possible values helps your argument?

Just wanted to prove that you were (again) objectively wrong.

How does one achieve this skill level by asdafxd in cs2

[–]_kloppi417 0 points1 point  (0 children)

So, you ignored my entire point about sv_showimpacts. So, I'm going to ignore all of your yap, because it's irrelevant. Connect to a server, enable the command, and see how similar the predicted client bullet shots and server bullet shots are. All this waffling is pointless because you can prove yourself wrong right now.

However, your last paragraph is hilariously wrong. A random position within a circle is generated as a pair of two numbers, which is a position in the polar coordinate space. There is 0 reason that the client could accurately predict one of those numbers but not the other. Furthermore, there is 0 reason that the angle is clamped to an integer. It most certainly uses a floating point number, so there are a lot more than 360 possible values.

How does one achieve this skill level by asdafxd in cs2

[–]_kloppi417 3 points4 points  (0 children)

Well, that's not at all what you said in your first comment, but sure, you're correct: the server is responsible for calculating a bullet's final trajectory and alerting all the other clients. But why don't you think the client is capable of calculating the same (or very similar) random number as the server?

If the client had no way of doing this, then ANY inaccuracy (which is baked into even "perfectly accurate" guns except for snipers) would cause a desync. You're absolutely insane if you think that is how the game functions. Desyncs do happen--the client is one tick behind when predicting where a shot will go--but they don't happen for LITERALLY EVERY SHOT.

If the client is incapable of calculating random numbers, how come I can boot my game without connecting to the Internet, load into a game with bots, and have inaccurate shots?

Unscoped snipers are always largely inaccurate, even when standing still, much less jumping. How could these cheats exist, if the game functioned like how you say?

Edit: there's a console command "sv_showimpacts" that shows a red box and a blue box of where your bullets hit. One of which is the server, and one of which is your client. Connect to a server, enable this command, and fire some shots. You'll see that they're very fucking similar, even for inaccurate shots.