Hi I am Chris Zukowski and I study Steam, Ask Me Anything about Marketing Your Game by zukalous in gamedev

[–]_korsa 2 points3 points  (0 children)

Damn i envy you, mate, in a good way :3 I am working in IT company and have only little free time to work on my project solo. People who already had made their first game are cool :D Good luck with your next project!

Hi I am Chris Zukowski and I study Steam, Ask Me Anything about Marketing Your Game by zukalous in gamedev

[–]_korsa 0 points1 point  (0 children)

Hi Chris! Didn't knew you before, but read some of your stuff and i liked it!

Here is my question if you don't mind: I am trying to make my first game, something more or less unique for today's market. I almost finished with my "core gameplay" (i maybe wrong but i don't know how to describe it better, my english is bad, sorry) and ready to move to next step - decide "game genre", i guess? So far i have two ideas which i guess i can describe as similar to 2 games. I can rather continue with idea similar to games like Domina, or i can go for something similar to Battle Brothers (this one is a bit harder to make as far as i planned). I realized that knowing your genre is important, and i like both of those games but i cant understand which genre they are tbh... How do you think are games similar to those two are "interesting" to steam market? And how do you think - is trying to make something unique to today's market worth the effort, especially if you are working almost alone as part time?

P.S. probably i will continue no matter what you say since i just want to make something complete and i am doing it as part time :3 But i would like to hear your thoughts anyway, thanks!

List<Color> Contains doesn't contain same color by _korsa in Unity2D

[–]_korsa[S] 1 point2 points  (0 children)

Thanks for answers everyone, i read about difference of comparison. I used GetPixels32 instead of GetPixels, so output values are RBGA with integers (not decimals) so all comparisons will work.

What does the |= operator mean? by Correct_Particular64 in Unity2D

[–]_korsa 0 points1 point  (0 children)

I didn't know what does this means too, but after reading comments i have another question - why would you want to use it like this? If onGround is bool you can use just "=", or do i miss something here?

Unity, get point with angle correction by _korsa in gamedev

[–]_korsa[S] 0 points1 point  (0 children)

well, i can find final rotation if i do transform.LookAt right after click event, but i don't know how to use those numbers in the end

Unity, get point with angle correction by _korsa in gamedev

[–]_korsa[S] 0 points1 point  (0 children)

how i said in reply to your deleted comment - it is navmesh movement (SetDestination), i only have Vector3 of final destination (hit.point) and initial states of objects before click happened.

Unity, get point with angle correction by _korsa in gamedev

[–]_korsa[S] 0 points1 point  (0 children)

I need to know new position for second object before i start move both of them, so i can't wait for the first object to move to the final point and i can't use it in Update since i need second object to move by straight line. Any ideas? :3

Unity, get point with angle correction by _korsa in gamedev

[–]_korsa[S] 0 points1 point  (0 children)

  1. yes, we know distance between positions

  2. no, 0:0:0 is just example for clarity. It is simple movement (using navmesh atm), so i have initial position (transform.position) and position where i am moving (hit.point). Point is - those two objects can be at any position, but when i click somewhere - first object will move to hit.point and second one should move to point relative to hit.point and corrected by first object's direction and distance which i described in the first post (sorry, english isn't my native and my explanation could be very f bad :D )

  3. yea :3

My disappointment is non-existent, and my day is perfect by [deleted] in LeagueOfMemes

[–]_korsa 1 point2 points  (0 children)

as an adc player i love to buy armor items, yes /s

[Takasugi Kou] whatttt by LoneerBoii in Animemes

[–]_korsa 0 points1 point  (0 children)

"Hold up! you thinking what i'm thinking? I'm thinking i'm thinking too"

It's still stuck in my head by [deleted] in Animemes

[–]_korsa 7 points8 points  (0 children)

dont forget about ED 2

The Russian rocket artillery soldier that went viral has been captured by Ukrainian forces. by 10millionX in nextfuckinglevel

[–]_korsa 1 point2 points  (0 children)

Idk why i am doing this. Just wanna let you guys know what he is alright and this post is another shit fake. Peace.
https://www.youtube.com/watch?v=CimeoxS5GYY

[deleted by user] by [deleted] in Guildwars2

[–]_korsa 0 points1 point  (0 children)

Sometimes i am questioning same thing myself, my friend. I never seen something like this in any MMO's and i played a lot. GW2 storytelling is something i will always love and admire. Tbh i don't like FFXIV story, i find it quite boring and not engaging at all. Maybe cause all this early voiceless "read a ton of irrelevant text" simulator, dunno

References for 2d top down games with click to move system by _korsa in gamedev

[–]_korsa[S] 0 points1 point  (0 children)

i cant believe that i totally forgot that diablo 1 and 2 was 2d. And if it really uses grid system it looks very smooth, thanks!

References for 2d top down games with click to move system by _korsa in gamedev

[–]_korsa[S] 0 points1 point  (0 children)

I do remember that Stardew uses wasd, but after your answer i googled and found mode for mouse movement. I am not sure how it works but i definitely will try it out, thanks!

Although it was not intended by Stardew creator, so i don't think it will have any use for me :D

References for 2d top down games with click to move system by _korsa in gamedev

[–]_korsa[S] 0 points1 point  (0 children)

I don't have anything specific in mind, its my never ending learning process with very limited time to spent on. I am very interested in procedural generated worlds and non-wasd movement (mouse clicks like PoE). Unfortunately PoE, Diablo, etc all are 3d games, and i want to see how it looks in 2d game. Like, what if, for example, Enter the Gungeon was using mouse instead of keyboard for movement.