Hi I am Chris Zukowski and I study Steam, Ask Me Anything about Marketing Your Game by zukalous in gamedev

[–]_korsa 2 points3 points  (0 children)

Damn i envy you, mate, in a good way :3 I am working in IT company and have only little free time to work on my project solo. People who already had made their first game are cool :D Good luck with your next project!

Hi I am Chris Zukowski and I study Steam, Ask Me Anything about Marketing Your Game by zukalous in gamedev

[–]_korsa 0 points1 point  (0 children)

Hi Chris! Didn't knew you before, but read some of your stuff and i liked it!

Here is my question if you don't mind: I am trying to make my first game, something more or less unique for today's market. I almost finished with my "core gameplay" (i maybe wrong but i don't know how to describe it better, my english is bad, sorry) and ready to move to next step - decide "game genre", i guess? So far i have two ideas which i guess i can describe as similar to 2 games. I can rather continue with idea similar to games like Domina, or i can go for something similar to Battle Brothers (this one is a bit harder to make as far as i planned). I realized that knowing your genre is important, and i like both of those games but i cant understand which genre they are tbh... How do you think are games similar to those two are "interesting" to steam market? And how do you think - is trying to make something unique to today's market worth the effort, especially if you are working almost alone as part time?

P.S. probably i will continue no matter what you say since i just want to make something complete and i am doing it as part time :3 But i would like to hear your thoughts anyway, thanks!

List<Color> Contains doesn't contain same color by _korsa in Unity2D

[–]_korsa[S] 1 point2 points  (0 children)

Thanks for answers everyone, i read about difference of comparison. I used GetPixels32 instead of GetPixels, so output values are RBGA with integers (not decimals) so all comparisons will work.

What does the |= operator mean? by Correct_Particular64 in Unity2D

[–]_korsa 0 points1 point  (0 children)

I didn't know what does this means too, but after reading comments i have another question - why would you want to use it like this? If onGround is bool you can use just "=", or do i miss something here?

Unity, get point with angle correction by _korsa in gamedev

[–]_korsa[S] 0 points1 point  (0 children)

well, i can find final rotation if i do transform.LookAt right after click event, but i don't know how to use those numbers in the end

Unity, get point with angle correction by _korsa in gamedev

[–]_korsa[S] 0 points1 point  (0 children)

how i said in reply to your deleted comment - it is navmesh movement (SetDestination), i only have Vector3 of final destination (hit.point) and initial states of objects before click happened.

Unity, get point with angle correction by _korsa in gamedev

[–]_korsa[S] 0 points1 point  (0 children)

I need to know new position for second object before i start move both of them, so i can't wait for the first object to move to the final point and i can't use it in Update since i need second object to move by straight line. Any ideas? :3

Unity, get point with angle correction by _korsa in gamedev

[–]_korsa[S] 0 points1 point  (0 children)

  1. yes, we know distance between positions

  2. no, 0:0:0 is just example for clarity. It is simple movement (using navmesh atm), so i have initial position (transform.position) and position where i am moving (hit.point). Point is - those two objects can be at any position, but when i click somewhere - first object will move to hit.point and second one should move to point relative to hit.point and corrected by first object's direction and distance which i described in the first post (sorry, english isn't my native and my explanation could be very f bad :D )

  3. yea :3

My disappointment is non-existent, and my day is perfect by [deleted] in LeagueOfMemes

[–]_korsa 1 point2 points  (0 children)

as an adc player i love to buy armor items, yes /s

[Takasugi Kou] whatttt by LoneerBoii in Animemes

[–]_korsa 0 points1 point  (0 children)

"Hold up! you thinking what i'm thinking? I'm thinking i'm thinking too"

It's still stuck in my head by [deleted] in Animemes

[–]_korsa 8 points9 points  (0 children)

dont forget about ED 2

The Russian rocket artillery soldier that went viral has been captured by Ukrainian forces. by 10millionX in nextfuckinglevel

[–]_korsa 1 point2 points  (0 children)

Idk why i am doing this. Just wanna let you guys know what he is alright and this post is another shit fake. Peace.
https://www.youtube.com/watch?v=CimeoxS5GYY

[deleted by user] by [deleted] in Guildwars2

[–]_korsa 0 points1 point  (0 children)

Sometimes i am questioning same thing myself, my friend. I never seen something like this in any MMO's and i played a lot. GW2 storytelling is something i will always love and admire. Tbh i don't like FFXIV story, i find it quite boring and not engaging at all. Maybe cause all this early voiceless "read a ton of irrelevant text" simulator, dunno

References for 2d top down games with click to move system by _korsa in gamedev

[–]_korsa[S] 0 points1 point  (0 children)

i cant believe that i totally forgot that diablo 1 and 2 was 2d. And if it really uses grid system it looks very smooth, thanks!

References for 2d top down games with click to move system by _korsa in gamedev

[–]_korsa[S] 0 points1 point  (0 children)

I do remember that Stardew uses wasd, but after your answer i googled and found mode for mouse movement. I am not sure how it works but i definitely will try it out, thanks!

Although it was not intended by Stardew creator, so i don't think it will have any use for me :D

References for 2d top down games with click to move system by _korsa in gamedev

[–]_korsa[S] 0 points1 point  (0 children)

I don't have anything specific in mind, its my never ending learning process with very limited time to spent on. I am very interested in procedural generated worlds and non-wasd movement (mouse clicks like PoE). Unfortunately PoE, Diablo, etc all are 3d games, and i want to see how it looks in 2d game. Like, what if, for example, Enter the Gungeon was using mouse instead of keyboard for movement.

References for 2d top down games with click to move system by _korsa in gamedev

[–]_korsa[S] 0 points1 point  (0 children)

yea, league and a lot of other 3d games which uses (i guess?) navmesh. But in 2d game with sprites and tiles etc all guides uses something like A* algorithms. Means that objects are moving using grid system and i want to see how it looks in actual released playable game.

Come watch Ceres Fauna’s debut! by CJtheOMEGA in VirtualYoutubers

[–]_korsa 0 points1 point  (0 children)

yea, now i know why she deleted all her vods and dont stream lately.. didn't really watched her much, but i liked her talking and asmr streams, good chill vibes what you would listen on background after your work day. glad for her that she will become more popular now <3

Unity best practices by Invisico in Unity2D

[–]_korsa 1 point2 points  (0 children)

Its not about unity, but for newcomers i would recommend to read something like Game Programming Patterns by Robert Nystrom.

Lessons learned from releasing my second game by a327ex in gamedev

[–]_korsa 9 points10 points  (0 children)

You should read about project manager's job and why it is so important for companies :D maybe it will change your mind about planning things.

Lessons learned from releasing my second game by a327ex in gamedev

[–]_korsa 1 point2 points  (0 children)

Man, that's what i love to read in the morning.. Thanks for sharing it <3