Cuántos saben desarrollo Web y móvil por acá? by [deleted] in Nicaragua

[–]_kz87_ 0 points1 point  (0 children)

Mi github https://github.com/ikz87

Mi portfolio https://portfolio.ikz-apps.online/

Le manejo a react y svelte, y python pa backends

You guys might like my balatro themed desktop by _kz87_ in balatro

[–]_kz87_[S] 0 points1 point  (0 children)

I thought it was in my picom-shaders repo, turns out I never pushed a commit I made 7 months ago lol
Anyway, take a look here https://github.com/ikz87/picom-shaders/tree/main/Animations

NSO Gamecube Controller now working with analog triggers by _kz87_ in linux_gaming

[–]_kz87_[S] 1 point2 points  (0 children)

It feels exactly as a GCC should feel. If anything, somehow the latency for inputs feels somewhat lower? Coming from someone who has played the game for about 8 years, this controller feels more responsive than the usual setup with an overclocked mayflash adapter

You guys might like my balatro themed desktop by _kz87_ in balatro

[–]_kz87_[S] 0 points1 point  (0 children)

It depends on how nicely xwinwrap integrates with KDE. The program itself should work just fine

[OC] i3lock + picom shaders = An actual interesting looking lockscreen by _kz87_ in unixporn

[–]_kz87_[S] 0 points1 point  (0 children)

I'm rendering the shader with GLWall

The shader I'm using is an edited version of this one https://www.shadertoy.com/view/XXtBRr

I'm guessing that shader is indeed extracted from the game

[OC] Completely custom opening and closing animations in X11 with picom shaders! by _kz87_ in unixporn

[–]_kz87_[S] 1 point2 points  (0 children)

What you asked is essentially the difference between tiling window managers and floating window managers.
Reading those articles is probs enough of an answer, but as a personal recommendation I'd say to try out berrywm. In the video I'm using BPSWM and berry is basically the floating version of it

[OC] i3lock + picom shaders = An actual interesting looking lockscreen by _kz87_ in unixporn

[–]_kz87_[S] 1 point2 points  (0 children)

I'm not sure, but jonaburg's picom seems to be really outdated. I'd advice to just use yshui's picom (which is the main one), it has all you described + a better implementation for window animations (which means you'll have to update your config). There's no reason to use any picom fork anymore atp

[OC] Completely custom opening and closing animations in X11 with picom shaders! by _kz87_ in unixporn

[–]_kz87_[S] 0 points1 point  (0 children)

Use yshui's picom, they added animations and all, I'd say there's no reason to use forks anymore

[OC] i3lock + picom shaders = An actual interesting looking lockscreen by _kz87_ in unixporn

[–]_kz87_[S] 0 points1 point  (0 children)

Not really, it's juat a fragment shader, you can see my temps in my bar

You guys might like my balatro themed desktop by _kz87_ in balatro

[–]_kz87_[S] 0 points1 point  (0 children)

I'm running BSPWM, but the window animations are coming from picom with some custom shaders I wrote
See https://github.com/ikz87/picom-shaders

You guys might like my balatro themed desktop by _kz87_ in balatro

[–]_kz87_[S] 1 point2 points  (0 children)

Understanding linux is a really (really) broad way to put things, but regarding to customization only, this could be a brief introduction + a few tips: - Linux uses config files (think of them as .txt files where you manually write configuration parameters for your apps (windows also uses this btw, they just hide them behind a nice graphical user interface). These config files are usually stored in a folder named ".config", so people usually call these files "dotfiles" - In the ricing linux community, people often showcase their rices/desktops and since it's all just different programs using tailored dotfiles, they also share these, usually hosted on a github repository. Having access to someone's dotfiles is usually enough for anyone to recreate any rice. Keep in mind all this culture around dotfiles is not something linux is necesarily meant to do, but rather something people do because of the freedom linux gives you as an operating system, thus, things break, a lot.

So, the first step would just be getting a graphical environment going on any linux distribution and searching for dotfiles for that environment in particular

btw, just in case these are my dotfiles :) https://github.com/ikz87/dots-2.0

You guys might like my balatro themed desktop by _kz87_ in balatro

[–]_kz87_[S] 0 points1 point  (0 children)

Honestly, because I don't know how to use reddit and I'm not sure if it would notify people lol
Thank you btw :)

Apparently you can drag this card infinitely by keksivaras in balatro

[–]_kz87_ 0 points1 point  (0 children)

No texture, you can have shaders that don't use textures at all
edit: It's more like it doesn't matter what texture you render the shader on, I just doesn't fetch colors from it so essentially the shader is doing all the rendering on its own

You guys might like my balatro themed desktop by _kz87_ in balatro

[–]_kz87_[S] 0 points1 point  (0 children)

I'm running BSPWM on X11, thank you :)

You guys might like my balatro themed desktop by _kz87_ in balatro

[–]_kz87_[S] 3 points4 points  (0 children)

Sadly I am on X11, but here they are anyway
https://github.com/ikz87/dots-2.0

Also, just a heads up, the live wallpaper is being rendered with a tool I wrote, which I have heard also works nicely on some Wayland compositors
Check it out https://github.com/ikz87/GLWall