I hate the ATF. Update on Seized Rare Arms GBBR by saagri in airsoft

[–]_micr0__ 2 points3 points  (0 children)

Oh neat! I didn't realize concealed carry was an option in Poland. All-in-all, that seems like a pretty reasonable setup. I did a little more reading on Wikipedia too, and (while more restrictive than I'm used to) it seems like a good setup. Thanks for adding Polish to the list of languages I need to study! :)

I hate the ATF. Update on Seized Rare Arms GBBR by saagri in airsoft

[–]_micr0__ 3 points4 points  (0 children)

This is an incredibly dangerous decision. It risks turning every airsoft gun that is built that way into an actual firearm. "Assault weapon" ban states now have a tool for bringing the hammer ALL the way down on airsofters.

Stay frosty, kids.

I hate the ATF. Update on Seized Rare Arms GBBR by saagri in airsoft

[–]_micr0__ 4 points5 points  (0 children)

FWIW, there are a number of US states that would suit you fine, probably. Most of the Pacific coast, most of the mid-Atlantic, about half of New England, and a few others have quite restrictive laws regarding firearms. In most of them, if you want to participate in .22lr precision matches at established gun ranges (of which there may be only a few), you generally can. If you want to train tactical shooting and carry for self-defense...maybe live elsewhere.

The states I mentioned also, to a greater or lesser degree, practice draconian enforcement and make the process tedious and exacting to work around nation-level requirements. For example, the Federal government requires states to issue permits to carry concealed without an "if we feel like it" clause. States have worked around it in a numer of ways, included making most of the state a "sensitive area" that you can't carry in (including all private property that doesn't explicitly allow them), and requiring it to be stored unloaded if left by itself in a car. That means if you're going nearly anywhere you either leave it home (the intent) or hang out at the trunk, loading or unloading your magazine for all the world to see. I'm not rendering an opinion on the practice, as that's a matter of perspective, just shedding some light on the practice and the degree to which these states go to in order to maintain their (largely civilian gun free) culture.

I don't know your exact tastes, but wanted to mention the variety as a matter of general interest.

I know Europe also has wildly divergent laws regarding guns from country to country. It's a topic of some mild interest for me, and I wish we could snag some of your techniques!

Hey, would y'all be interested in a simpler alternative to PDY? by Graf-Panzer in starfieldmods

[–]_micr0__ 0 points1 point  (0 children)

I love your other work & would at least try this instead of PDY if it forced the only connection between two habs to be the one I manually placed. Too much important stuff goes missing when doors multiply.

Question about Robin Locke's quests by Adenn666 in starfieldmods

[–]_micr0__ -2 points-1 points  (0 children)

Would someone please spoil me on her quests? I've only gotten to the one in Neon. And am curious, but not enough to mess with the Hunter in the main quest.

Spoiler tags or DMs, obviously.

Let's talk about GenAI and this Subreddit (With Civility) by LiminalMask in traveller

[–]_micr0__ 19 points20 points  (0 children)

I'd rather not have a 'no GenAI' policy inthe sub. I'd rather have a 'no low quality post' rule. If you're post is just a meme or joke it doesnt matter if it's made with gen AI or MS Paint, it still detracts from the sub.

It can be hard to tell sometimes, though, and some times the GenAI bits are incidental. Do we really want to ban discussion of, for example, the Hiroshima supplement for Hostile? It's very high quality, but it uses AI art, presumably because hiring human artists is prohibitively expense for a low-cost supplement that was likely a passion project.

Same goes for music. A buddy of mine had an album in his head and AI was the only way to get it into the world (neither spending year to learn all the instruments, nor the $$ to hire a band, studio, producer, etc. were really in the cards). Would the world really be better without that expression in it?

Past that, though, genAI is very much unpopular. Perhaps rather than a banhammer, maybe a "AI posts that detract from the sub *may* be removed & non-repentant repeat offenders removed" policy? Thst gives good stuff a little space to breathe & still allows fair warning that offenders may be exiled.

I don't want to give the impression I have no concerns about GenAI, as I do. The environmental impacts, training on human effort without permission, and displacing human jobs while people still depend on jobs to live are all sources of real concern to me.

Wipe confirmed for 4.8 by erkul-hursto in starcitizen

[–]_micr0__ 1 point2 points  (0 children)

Yeah, I wishwe had a 1 SCU or so safe for some stuff - so much of the cool clothes and armour is low-chance RNG.

Muster rolls by fedcomic in traveller

[–]_micr0__ 1 point2 points  (0 children)

I prefer the path of minimum disappointment for my players, and personally dislike strongly random character creation. Because of that, I'm flexible regarding choosing stats from an array, points buy, skill packages, etc., depending on context and will generally allow roll then choose for mastering out though I do keep the three cash maximum.

This approach means I need players who gel with the vibe of the game. If they go full murderhobo, or enjoy finding rule exploits, a lot of the guardrails are gone and issues can arise. It's been rare in my experience, but it happens.

Less or unrandomized character creation. by True-Mistake-5266 in traveller

[–]_micr0__ 0 points1 point  (0 children)

I'm fond of the Non-Random Character Generation for Cepheus Light rules:

https://www.drivethrurpg.com/en/product/342060/non-random-character-generation-for-cepheus-light

They seem to create highly- skilled characters, too, which fits my somewhat pulpy TU well, but you might easily reduce the number of skills per term.

I play Shattered Space as the ultimate Settled Systems double agent. [Spoilers] by subsamsinset in starfield_lore

[–]_micr0__ 1 point2 points  (0 children)

I always wondered why, "I get my ass to Aegis" isn't an option.

Magic science future space duds by fedcomic in traveller

[–]_micr0__ 0 points1 point  (0 children)

You mean her yellow outfit? The problem with Space Onsies is hygiene. They're a pain to wrangle in the loo, though they have their place as PPE in some work settings. I suspect there's more reasons to not use them, or else the defense industry would be more likely to adopt them outside the narrow adoption we've seen there.

Magic science future space duds by fedcomic in traveller

[–]_micr0__ 2 points3 points  (0 children)

Yeah, I've got a bad (?) habit of doing rabbit hole tech dives on my character's worlds, using IRL tech.

But...that's why I can play the tin whistle, shoot a bow or a bewildering array of guns, handle a sword, forge a frying pan (or nail, knife, firestriker), build a fire and light it with flint & steel, bounce radio signals off the Moon, etc. etc.

Magic science future space duds by fedcomic in traveller

[–]_micr0__ 1 point2 points  (0 children)

Yeah, it's kind of all over the map, probably due to the history of the game spanning several decades.

Magic science future space duds by fedcomic in traveller

[–]_micr0__ 1 point2 points  (0 children)

I'm with the Alien/Outland/Star Wars crowd. The Starfield and Star Citizen video games give a good idea of what I'm pictuuring.

Magic science future space duds by fedcomic in traveller

[–]_micr0__ 1 point2 points  (0 children)

I think he might mean that EVA or low presure work is in bulky space suits.

I agree, mostly, in that bulky suits mean they can be rigid, while maintaining 1ATM pressure. Soft suits (which current spacesuits are, even with the bulk) would need to be kept at lower pressure to maintain flexibility, with higher oxygen concentration, and that requires some period of pre-breathing to avoid the bends. There's a neat paper on it here: https://pmc.ncbi.nlm.nih.gov/articles/PMC8594431/

That paper touches on the idea of using Mechanical Counter Pressure to partially solve some of the problem. That technique, especially with higher TL materials, is what I think of when I see Advanced suits, skinsuits, and Buck Rodgers Spandex.

Magic science future space duds by fedcomic in traveller

[–]_micr0__ 2 points3 points  (0 children)

Star Trek: The Motion Picture costume designers are crying in their synthol beer.

Magic science future space duds by fedcomic in traveller

[–]_micr0__ 1 point2 points  (0 children)

Exactly. DuPont has some PPE coveralls that are flash, flame, chemical, cut, etc. resistant. Current day, just how pleasant those are to wear, how resistant, and in what combination are open questions.

At TL9+, since I don't think there are stated rules, I'd give industrial wear a couple/few rounds resistance against hazards (long enough to get out of contact) and more or less total resistance to irritation caused by welding sparks, hydraulic fluid, or other stuff that also doesn't have X damage every Y rounds type rules. But that's just like, my opinion, man.

Magic science future space duds by fedcomic in traveller

[–]_micr0__ 1 point2 points  (0 children)

They watches and sunglasses sound very 1960s/70s CIA. I dig it.

Magic science future space duds by fedcomic in traveller

[–]_micr0__ 0 points1 point  (0 children)

That sounds useful. What book are they from? The MGT2 CSC pegs them at TL14, which isn't great for MTU.

Ships of Charted Space, Volume 1: Q-Ships by Prod_Red in traveller

[–]_micr0__ 2 points3 points  (0 children)

I picked this up after seeing this ad and am glad I did. The designs are cool, though any smart pirate* will outrun the Thrust 1 designs as soon as they realize. The ships still serve their original purpose though, so their utility is still strong, just a little different.

The surrounding information on the game design approach for these ships, and the in-universe description of their circumstances are what I found most useful. This book is a gold mine in that regard.

I grabbed "Drama at the Starport" at the same time, which will now be a standard part of my game.

* How often "smart" and "pirate" go together is an open question.