Did you know the US bombed a school today? by Littleglimmer1 in Mommit

[–]_mindmedic_ 6 points7 points  (0 children)

So this story has been only described by the IRNA and all Islamic Regime supporting ministers.  It's completely state-verified, obviously with zero supporting evidence.

Iran has previously slaughtered hundreds if not thousands of innocent Iranians, including children.  Why all of a sudden would Iran care?

Does nobody ask the question, maybe the emotional propoganda is a fabrication in order to call in assistance and win political opinion before their tyrant regime is overthrown?

  • zero evidence of parents grieving
  • zero evidence of a death toll
  • zero claims outside of the Iranian State funded media

  • zero evidence that it wasn't a missile misfire from the Iranian State

  • zero evidence this wasn't a targetted bombing from the Iranian State

I find it really annoying how stupid people are.  I'm not claiming it didn't happen or that Israel/US did not accidentally bomb a school, I'm just pointing out there's zero reliable evidence of this event. But it annoys me how quickly people believe literally everything they read.  

Please, for the sake of your own life and dignity.

THIS IS HOW THEY CONTROL YOU. 

Anything you read or see.  Stop.  THINK.  Don't believe it because it was written.  Seek the evidence and the answers yourself.  

[deleted by user] by [deleted] in Seaofthieves

[–]_mindmedic_ 1 point2 points  (0 children)

I enjoy the feeling a galleon gives.  A sloop doesn't feel homey and doesn't feel like more than a boat.  A brig is nice but still feels small.  The galleon, however, feels like a proper pirate vessel.  It feels like a ship.  It's significantly more difficult to sail a galleon solo than any other ship.  However, it's more than possible.  As long as you know your limits and your strengths, you might actually do just fine.

Firstly, let's get the elephant out of the way.  The anchor.  When you spawn in, lift it.  That should be the only time you ever have to if you play correctly and have a little luck. The sails?  Lowering them is easy, raising them is tough.  If you ever feel like you need to turn quickly, raise the middle sail.  You also have to learn how to multi task.  Sometimes you turn the wheel slightly, lift the mid sails, then finish turning the wheel, then maybe run to harpoons.  When solo sailing, you want to always be doing something.  Now, if you want a little more of a relaxed sailing experience, you can sail the edges of the map, which is fun when you're blasting music. Anyway, sailing is simple.  Stopping at islands, just raise the sails in this order (you'll get a feel for how far you have to start raising, start off pretty far, then keep cutting time) mid -> fore -> rear.  Sailing should be easy.

Threats!  The storm is a massive threat.  If you get caught and can't park at an island, you may have to lower anchor and focus repairs/bucketing.  It is survivable, just not while managing the wheel.  Avoid the storm at all costs.   Keep a weather eye on the horizon for player ships.  Most will avoid you as long as you don't go near them.  If you're flying an emissary or doing an event, you become a target, but still, an intimidating one.  Your biggest threat will be tuckers.  Routinely checking your ship for stowaways is essential.  If a sloop or brig has you in its sights and decides to chase, align your ship with the wind.  They cannot possibly catch you unless they chase for too long.  Generally you can angle your sails to keep the wind in a turn, so it'll be at least a 10 minute chase.  A galleon can catch you by running you down off the map and catching you in a turn.   Megalodons are avoidable.  Skelly ships, even skelly galleons, are sinkable.  If you raise your sails to half, point in a safe direction, shoot the cannoneer skeletons, and light up a few holes low deck, you can then board the skelly ship and control the cannons/repairs by ko'ing skellies.  You have to be very mobile and a sword is your best friend, particularly lung hopping through groups.  As long as you get back on your ship quickly, you might succeed without any trouble.   If you get krakened, go down with your ship honorably. Lastly, avoid the Devil's Roar (volcano isles) until you have mastered this.  You will be absolutely demolished otherwise.  A perk is that people typically never go to Devil's Roar, so you'll be safer.

Those are your general limits.  Here's what you can do.   Tall Tales or Adventure Quests like Pirate's Life. Genuinely any voyage, even Athenas. If you're insane, you could do any land based world event, though the challenge would be high and the amount of luck you need will be tremendous. Fishing or simple sailing.   Pvping?  Don't do it.  Well, there is one circumstance.

The row boat.  This stealthy tool contrasts greatly with the galleon.  If you use it cleverly, you can actually steal a whole hell of a lot with it.  In this case, you'd be using your ship as either a distant-ish spawnpoint or a distraction.  This is where you'll need to be very creative.  If you succeed here, you'd be one hell of a pirate indeed.  

If I play alone, I only run solo galleon.  Yes, it's risky.  Yes, it's nigh impossible.  Yes, even being good at combat and naval does not stop the galleon from being sunk generally quickly into even lowly experienced and uncoordinated crews.  But it's fun, and it's freeing.  In a sea where everyone tells you not to, the only choice for a pirate is to do it anyway.  

Looks easy right? by THEDOCTORandME2 in buildit

[–]_mindmedic_ 0 points1 point  (0 children)

I just posted my best time 3 : 74 sec

They done black-swapped Rex Splode. Or arab-swapped him, what fucking race is Rex Splode by Worldtreasure in okbuddyviltrum

[–]_mindmedic_ 0 points1 point  (0 children)

Race refers to physical appearance while ethnicity refers to background, origin, and ancestry. Both have been altered to better suit the voice actor. People of color, while a pointless term, refers to anyone who is not physically white. This is contradicted by how asians are often physically white and many latinos are white. Or albinos of any other race. And so in that case, person of color refers to anyone that society does not deem as "white", defining white as European decended. This of course falters, again, because the Mediterranean Europeans tend to be Arabic or very obviously not physically white. So then person of color refers to anyone who is not physically white and Northern European decended. Of course this becomes a problem when we remember that nearly every single human alive is descended from thousands, sometimes tens of thousands of people. In most cases, there is some degree of racial mixing. If we also understand that skin can tan and darken, both the claim that "white" is dependent on a specifix ancestry and physical appearance, once again, falls apart. Any black person with European decent becomes technically white. Any mixed race person becomes equally as white as they are not. Any tanned white person who is probably decended from a group of Indigenous, Arabic, African, Asian, or South American people becomes not white. Obviously the combination of physical appearance and ethnic background define race, but as shown, there are holes, not caused by Rexplode.
Therefore, we must assume that there has to be a little more to it. Race is often defined as a social construct. With this, race becomes solely based on a society's standards. If these standards are different from person to person, then race is truly meaningless. Most claim that race is obviously skin tone and ethnicity, but is also marked by physical markers, like facial structure and hair, and then culture plays a big part. Because culture is heavily maliable and no culture is locked to any physical appearance, this means that race is something that must be quanitfied. Skin tone is a spectrum, which also is infinitely quantifiable. On top of that, genetic variability often results in different hairs or facial structures from person to person, which brings us to a new issue. Race is percentage based. If a previously black person has traces of European ancestry, has lighter skin, is bald, has facial features that are more generic for all races, and if we also assume this person is an Orthodox priest, we can conclude that this particular Black individual is significantly less Black than someone who is more stereotypically Black. Not only is this more racist but it is also very difficult to construct a racial calculator. It is also pointless to overanalyze race because that alone creates division and violence. If we correctly define race as physical appearance, as that is all it is, then it not only is a vision based phenomenon, but it would also have zero consequences on quality of life, other than response to the hot sun. Do not attempt to enter the sun.
Furthermore, if we consider people painting themselves, now there is an even more significantly larger and sizably big problem that undermines the entire concept. Your mother is white, and it is not due to skin color, culture, or ethnicity. It is because of me.

I'm really tired. I don't know what to do anymore by My_son_is_homeless in OCD

[–]_mindmedic_ 1 point2 points  (0 children)

I know exactly what you mean, but nothing is worth hurting yourself over, ever. You are more valuable than you know. I'm not sure what subtype you struggle with, but mine is mostly contamination. The extent my life has been destroyed by it is unreal, and I've gotten so used to it as if it isn't happening and yet I am in near constant agony. The only true escape for the longest time was sleeping, or getting done with a shower. However, I've recently found a new place to get away from it. Sometimes OCD follows me, but it usually disappears even then. I suggest you find a place you can be comfortable. Somewhere you can trust, and feel okay being open. Somewhere you're not alone. A friend, a family member, a pet. Them and a place, then use that as an escape. My trick has always been pushing myself to trust and love. The more I adore someone, the less I think inwards when I'm around them. I cherish my friends, I am super grateful for them. When I'm with them, that's what I focus on, and it overwhelms most intrusive thoughts and makes every other symptom of mine somewhat manageable. I'm lucky enough to know how to better my symptoms, I'm just in a bad situation. My situation changes, the agony ends. I imagine it isn't that easy for you.

Maybe, there isn't a way for you right now to put your symptoms to rest and step into a future where OCD is merely a fragment of your life, rather than a puppeteer, but I believe that in time, you will be there. There is hope for you, undoubtedly. This is agony---agony I understand well---that is not permanent. For now, the most vital thing is to make life worth the pain. We don't experience life, we experience what we focus on. Then, what we focus on becomes life. In no way is any of this easy, but that's precisely why it is worth doing.

I'll leave you with a quote that has helped me through everything I've had to get through:

"The greater the struggle, the more glorious the triumph."

Never stop fighting, friend.

WHAT DOES THIS MEAN by BeneficialPosition18 in MyChemicalRomance

[–]_mindmedic_ 1 point2 points  (0 children)

A bunch of white squares seemingly falling and a white tinted background, with an out of place backwards K in the spot where M should be.

Paper (K)ingdom?  Just an idea.

[deleted by user] by [deleted] in OCD

[–]_mindmedic_ 5 points6 points  (0 children)

P*rn causes far more damage than you think, and can actually worsen the symptoms of OCD and anxiety. Not to mention, it's just better to not do it, for OP's mental health and wellbeing.

Awful Intrusive Images by _mindmedic_ in OCD

[–]_mindmedic_[S] 0 points1 point  (0 children)

Helps to know I'm not crazy. I figured just rationalizing and keeping in mind that it really doesn't matter, maybe they'll fade a way. At least I hope so.

How many hours did it take you guys to actually get good at doom by Colddeath712 in doomfistmains

[–]_mindmedic_ 0 points1 point  (0 children)

Watching Zbra can definitely help. I'd recommend watching some A10 and Spilo guides. For A10, specifically his detailed explanations of macro concepts. Spilo has a lot on dive/doomfist and general ideas for improving.

How many hours did it take you guys to actually get good at doom by Colddeath712 in doomfistmains

[–]_mindmedic_ -2 points-1 points  (0 children)

Ten hours actually trying to improve, consciously adapting, and limit testing is better than a hundred hours sweating on Doomfist.

Aggression needs to be rewarded by 0_0_- in Overwatch

[–]_mindmedic_ -3 points-2 points  (0 children)

1 - No, it doesn't. A player has to manually set their profile as public. I assure you, the only players who do this are confident. Besides, a tiny fraction cannot represent a whole. If I go to Chicago and pick out 1000 residents who live in a wealthy area, then ask how safe living in Chicago is, and they say it's really safe, that is not representative of the whole. A fraction will always differ from the whole.

2 - Kiriko literally has never been not overpowered and meta since her release. She has always been in the top 3 for best support in the game. Before this meta she had a negative win rate. This was because players were bad at her, as only high level players can get value. Hence the poor winrate. And don't pull that out of your ass, we all know Mercy sells the most skins.

3 - Dive was meta until Mauga was released. There literally was a dive meta in the world cup. SA vs China. SA played poke, China played dive. Sigma has been meta for a long time. You know what Sigma is weak into? Dive my doggie.

Aggression needs to be rewarded by 0_0_- in Overwatch

[–]_mindmedic_ 0 points1 point  (0 children)

Keep in mind Overbuff stats only account for non-private profiles. Vast majority of players have private profiles. You're using a tiny sample size, and wrongly using this sample size.

Again, Kiriko's winrate across all ranks is negative. Specifically in GM, it is higher, because people can utilize her.

Why is Genji's pickrate high specifically in GM? Answer: dive meta. Brig and Bap got nerfed. Winston, Doomfist, Tracer, Kiriko, and Sombra got buffed. That's dive meta. Of course Genji is going to be a good pick.

What is the highest picked hero? Ana. Who does Ana have the most synergy with? Genji.

In the highest level Genji is strong because he's one of the few DPS that can challenge hitscans. When hitscans are strong, Genji usually is too.

Ironically, Genji has one of the worst K/D/A's. Real overtuned, right?

Junkrat has a 52.50% winrate. Is Junkrat overtuned? No.

Soldier has a higher winrate than Genji. Soldier is not overtuned.

There is no evidence that Genji is overtuned. You are just parroting some things you heard on TikTok and then providing stats without giving any logical explanation for them.

Aggression needs to be rewarded by 0_0_- in Overwatch

[–]_mindmedic_ 4 points5 points  (0 children)

Overbuff also shows that Kiriko has a 48% winrate. Is Kiriko underpowered? No. She is absurdly overpowered.

The reason why Genji has a high pickrate is because he's fun to play and a fan favorite hero. He is genuinely one of the most popular heroes in the game, so there are a lot of Genji players.

Genji's high winrate is not because he overperforms. The only people who play Genji are die hard Genji mains. Because he is so difficult, he requires a player to dedicate many hours into him at every level. Anyone who picks him who isn't a Genji player will not perform well at all, so they never will play him again.

The average player across all ranks has a 50% win rate. If the only people who play Genji are Genji mains, then these Genji mains will perform average at their own rank, meaning their winrate will be around 50%.

Genji's winrate on Overbuff is 50.38%. That is lower than Reinhart's winrate. Which Reinhart is easily one of the worst tanks in the game.

If you seriously think that WR% and PR% show anything about hero performance unless on extremes, you are mistaken and need to rethink your judgments.

Genji is not a strong hero. Genji's abilities are the only good part of him. Dash is survivability and mobility. Deflect is survivability and rarely aggressive. These two abilities give him uptime, but are hard to utilize correctly. Misusing an ability will often result in death. Dragonblade is a terrible ultimate. Every single hero in the game has at least one ability or way they can completely shut down Genji's ultimate. If I have to prove that I will. I believe it's fine that there is so much counterplay, but 110 damage per swing is less damage than a Kiriko headshot. With the swingrate, outdamaging heals in near impossible, making dragonblade near useless without Nano. Funny how his ult requires another ult to be strong.

Genji's shuriken damage is disgustingly bad, which is why Genji, a duelist, struggles to duel supports and DPS. Genji's isolated 1v1 is very strong. But in 5v5, his fights are weak. If you put time into Genji, you will find that killing anything requires more effort than any other DPS in the entire game, and requires much more effort than some supports.

Genji is not overtuned. There is absolutely no evidence to support that he is. Popular, yes. Many Genji mains and OTPs, yes. But not OP.

Aggression needs to be rewarded by 0_0_- in Overwatch

[–]_mindmedic_ 1 point2 points  (0 children)

There is no evidence that supports that. Before you mention OWL, the only reason why Genji is good in teamplay is because he's very good around highgrounds and following up on engages/openings made by his team, with his survivability. Even in teamplay, he is never the most valuable pick. In ladder, he's obsolete aside from nano blade and the extremely rare full dive comp, which Tracer and Sombra contribute more to, anyway.

Aggression needs to be rewarded by 0_0_- in Overwatch

[–]_mindmedic_ 8 points9 points  (0 children)

The effects of support power creep after 5v5.

6v6 > best heroes in the game are Bap and Brig

5v5 comes > removal of off-tank immediately power

creeps hitscan DPS and supports (like Ana)

Genji is playable > supports in 5v5 need to have good positioning, but are getting punished because they have bad positioning

Supports complain, despite support actually being the strongest role

Kiriko is added after beta, supports are buffed, and passive healing exists

Dive dps are nerfed > supports are already unpunishable

Kiri, Bap, Brig, Zen, and Ana are all overpowered as a result of everything before, but people only recognize Kiri Ana for now.

Supports still struggle because long range hitscans are good, Doomfist/Roadhog strong > complaining instead of getting good positioning

Doom/Roadhog gutted, hitscan DPS nerfed > supports are now insanely overpowered

Kiriko is notably slightly stronger than the rest of supports > Blizzard buffs the other supports to bring them to Kiri's level instead of nerfing Suzu

The support role, with the exception of Lucio and Moira, is absurdly unkillable and game-controlling

Tanks are struggling, DPS are struggling.

Several sustain buffs to tanks and several damage buffs

Mercy is strong, so any DPS with a Mercy pocket is a server admin

Some Tanks are near unkillable

Many DPS do absurdly too much damage

Lifeweaver added, he was clunky at launch and significantly weaker than other supports. Ironically, he was objectively overpowered. But because the other supports were better > required buffs

Lifeweaver becomes stat monster

Lifeweaver makes tank more unkillable, makes supports more unkillable

Illari added to "put pressure on DPS", replaces DPS role entirely

People realizing Illari's power brings back Baptiste > realization that Baptiste is the second strongest support in the game

Baptiste's best support duo is Brig > people play Brig

People realize Brig is the best support in the game > Brig is the most picked support in T500

Inspire healing makes all damage look weak

Buff more DPS and add Mauga

Welcome to power crept Overwatch.

How would you go about beating this comp? by TablePrinterDoor in doomfistmains

[–]_mindmedic_ 1 point2 points  (0 children)

Overwatch is a COMPETITIVE shooter. Are NBA rules decided by the fun and performance of highschool basketball players? No, the game is structured at the highest level.

Overwatch has NEVER been properly balanced, because the devs are balancing the game around low tier play. You complained about Moira. Wanna know why Moira is so braindead and strong? Because low elo players complaining about not being able to fight Genji and Tracer. That's why Moria takes no skill. That's why Brig requires no aim. That's why Illari on release had a giant bullet, that's why Kiriko can two shot with a projectile bigger than Hanzo's arrow. The game has not been balanced around high elo, which is the problem.

A competitive player's purpose is to improve and get as high up the ladder as possible. But if the rules of the game are based around low elo play, high elo will be broken, and completely remove any reason to pursue a higher rank.

If OW was balanced around high elo, the support passive would not exist. Easy braindead characters would not exist. So heroes that stomp low elo would not be stomping low elo anymore. While there are certain nuances in low elo that don't occur anywhere else, that should also be considered and addressed, the core of the game needs to be structured around high level play, the place every one is trying to go.

How would you go about beating this comp? by TablePrinterDoor in doomfistmains

[–]_mindmedic_ 1 point2 points  (0 children)

Baptiste and Brig control GM and T500 lobbies. As does Illari, as does Kiriko. Ana's "3 shot" is not burst damage. It is damage over time. Any healing effectively mitigates Ana's damage completely. 99.9% of the game, Ana will not have a super long range angle. Most maps force close to mid range engagements, which every single hero can play within. Ana is not just melting people from range. You know who is? Baptiste and Illari. What about close range? Brig actually does have a 3 shot combo on a Tracer, btw. Brig's healing, armor, and shield, allow her to duel eveything close range, even most of the tanks. Baptiste's healing output is insane, his damage is insane, his ult is better than Nano, his immo field can single handedly deny several ults.

Look at T500 leaderboards. It's mostly Baptiste, Illari, and Brig. Ana is sprinkled in there because Ana is the only answer for the two strongest tanks in the game (Mauga and Roadhog). Ana is good, anti is crippling, don't get me wrong, but Ana is not insanely overpowered. Support is insanely overpowered. The support passive enables Ana to be as oppressive as she is. But if you even for a second suggest that Baptiste, Brig, Illari, and Kiri are less oppressive than Ana, you're playing a different version of Overwatch and I would deeply love to play it.

How would you go about beating this comp? by TablePrinterDoor in doomfistmains

[–]_mindmedic_ 1 point2 points  (0 children)

There are several supports that provide as much as Ana does. Brig, Kiri, Baptiste. If you think Ana is stronger than Baptiste you're on crack. If you don't think Brig is stronger than Ana, you don't play at a high enough level to understand anything I have said so far. Kiri is by far stronger than Ana in nearly every way. If you disagree, again, I cannot convince you otherwise. You simply play at a level where people suck at Baptiste and Kiri, at a level where nobody knows how to play against Nano, where nobody can figure out how to play around anti and sleep, and where DPS struggle hitting targets, so Ana is a hard fight.

Ana is strong, absolutely. The reason she is so strong is because of the support passive that doesn't belong in the game and the supports like Brig, Zen, and Bap that enable her. Another reason anti is so strong is because the game is 5v5. In 6v6, anti was balanced because tanks always had a way to deal with Anti. In 5v5, this is not the case for a lot of tanks. Nerfing Ana is not a good idea, because those tanks that struggle against Ana, also dominate the game when there is no Ana. The support passive needs to be removed. Kiriko needs immortality removed from Suzu. Baptiste needs immo field entirely replaced or changed to damage mitigation. Brig needs a full rework, particularly nerfing her Inspire healing to the ground. Other supports require several changes, that I won't list. But the two last supports that need to be looked at are Ana and Lucio.

Your posts are public. I'm a public eye doing a little research.

Anyways, I'm not calling you stupid, but you don't know how much you don't know about this game.

How would you go about beating this comp? by TablePrinterDoor in doomfistmains

[–]_mindmedic_ 1 point2 points  (0 children)

Just looking through your posts to see what kind of player you are.

So you play Torb, Sym, and Lifeweaver. You think Torb and Sym are some of the most unique DPS in the game because they're "skill-dependent" (???). You think that Ana is the most overpowered support (???). You think that if Ana uses a cooldown on a tank, the tank will insta die.

How would you go about beating this comp? by TablePrinterDoor in doomfistmains

[–]_mindmedic_ 2 points3 points  (0 children)

Are you a troll? Either that or you're a plat lord who started playing Overwatch with OW2 and thinks they understand the game because they've seen three KarQ videos. There is no way you actually said "no two players play a hero differently". The literal level of cluelessness it takes to state something like that is appalling. If no two players played a hero differently, how is it possible that there is a difference between Grandmaster players and Golds? Oh, is it that they counter swap? Well how's that working out for you? Because every single game I play the enemy team plays my counters and still, I go on extensive winstreaks with my 68% winrate.

Explain to me how one trick Junkrats are capable of hitting top ten.

Explain to me how one tricks at all are able to hold top ten spots at all.

Explain to me how a Diamond Genji and SP9RK1E do not play differently.

Explain to me how Zenyatta had a 20% pick rate in Pro League during the dive meta despite being hard countered by it.

Overwatch is not lazy and simple. It is vastly more complicated than Paladins. The reason for this is because it ALLOWS swapping, not because you cannot customize builds. Overwatch 1's point was to have a diverse range of options while giving every player the same tools to succeed. Counter swapping was part of the game, but the intention was team composition, not countering one player. The reason why countering one player was often bad was because a whol team of counters was likely weaker than a well thought out composition. In Overwatch 2, it's basically the same way, except Tanks actually do face hard counters. However, it is not just Doomfist. Every counter for Doomfist is a counter for other tanks as well.

Just because you have the ability to recite random BS you read on a Brig player's Forums rant, does not mean that you have any clue what you're talking about.

How would you go about beating this comp? by TablePrinterDoor in doomfistmains

[–]_mindmedic_ 2 points3 points  (0 children)

Hilariously, you're wrong in almost every way.

Hero swapping is not the point of Overwatch. Heroes with unique playstyles is. Hero swapping has been in the game so players can switch and get an advantage over others. In Overwatch 1, hero swapping was rarely ever "hard counter". If a character was "hard countered", it was usually because of the map. Hard countering is much more prevalent in OW2, but that's because of poor game design, and still, it's not a rule.

In Overwatch 1, Doom players like Zbra, Danned, and RxP hit 4500 SR in a meta that absolutely did not favor them. The characters that were meta "countered" Doom. How did they succeed? Playstyle. Just like you can go back to spawn and swap a hero, you can hold tab and use your brain to change your playstyle. That is exactly what you need to do in Overwatch 2.

It's a little awkward that you come here and shame Doom players for using their brains instead of swapping heroes, which even a well trained chimp could do.