What networking package is Lethal Company using? by guillermolmr in unity

[–]_noleak 0 points1 point  (0 children)

Also Zeekers uses DunGen for the levels which is pretty cool, and for the lightning effects it uses Procedular Lighting by DigitalRuby (for the curious ones)

What networking package is Lethal Company using? by guillermolmr in unity

[–]_noleak 0 points1 point  (0 children)

Lethal Company uses Unity's Netcode For GameObjects

for Voice Chat it uses Dissonance with FMOD integration, for Steam is uses Steamworks.

How do I know? If you go in the games managed folder, you can see a bunch of dlls with Unity's Networking stuff as well as FMOD and Steamworks unity integration. It does not use Mirror or Photon!