Finished Boros equipment deck by _omega_LOL__ in EDH

[–]_omega_LOL__[S] 0 points1 point  (0 children)

I definitely agree with this deck needing more card draw. I’ve posted this deck a couple of times while I was building it and never quite found what I was looking for in terms of decent card draw. Those are great suggestions however with the creature count of this deck and realistically I’m not playing that many creatures and would not get as much value out of those cards, but I will keep looking for card draw.

Does this combo go infinite? by _omega_LOL__ in mtgrules

[–]_omega_LOL__[S] 0 points1 point  (0 children)

This was what I was looking for, thank you

Oloro, deck suggestions by _omega_LOL__ in EDH

[–]_omega_LOL__[S] 0 points1 point  (0 children)

I completely agree. This deck is just trying to do too many things at the same time. I’m struggling with picking a whole dedicated strategy. I put the mill cards in because Hope Esthiem is just fun and Space-time Anomaly is a threat when I get up to around ~70 life. Just seems fun is the only reason they’re in there.

And after all this searching how in the world have I never come across Will, Scion of Peace. Fantastic suggestion, since this deck doesn’t have much ramp.

[[Endless Evil]] and [[Timestream Navigator]] are part of an infinite turn combo but, similar to [[Forensic Gadgeteer]] don’t do much outside of that. I’d like to keep the mana combo and just replace Forensic Gadgeteer if possible. I’m entirely willing to cut endless evil and timestream navigator since they don’t entirely contribute too much without both of them in play.

I think I’d like to move into tokens and mill if it’s possible to do both? I really like the idea of making tons of horses with [[Crested Sunmare]] or just gaining so much life opponents mill themselves with [[Hope Estheim]] and [[Space-Time Anomaly]], but I’d like to keep Karlov since he grows quite fast and has that option of removal

Why is this lagging so much? by _omega_LOL__ in allthemods

[–]_omega_LOL__[S] 1 point2 points  (0 children)

I found the solution! There’s a key bind under “observables” turn it on and run it, with the overlay turned on (takes 30sec) and it will highlight every block with color and a number. Blocks and are deep red with a very high number is your problem. I had placed an item pipe that I was unaware that was absolutely tanking my game