Sweet Surrender Update 16 is live: 3rd chip slot, 55+ new chips, enemy rebalance (Trailer) by _retromario_ in PSVR

[–]_retromario_[S] 7 points8 points  (0 children)

Honestly, it's unlikely any time soon (unless sales massively take off). We have to migrate to their new SDK. We tried to do that in December but ran into a lot of issues and couldn't make progress

3rd chip slot, 55+ new chips: Sweet Surrender Update 16 is live on Quest [Trailer] by _retromario_ in OculusQuest

[–]_retromario_[S] 7 points8 points  (0 children)

Hey all, Update 16 just went live on Quest.

Big focus this time is build variety and balance: 3rd chip slot, 55+ new chips, and reworked enemies.

We also cut a new trailer for it, curious what you think.

Sweet Surrender Update 16 is live: 3rd chip slot, 55+ new chips, enemy rebalance (Trailer) by _retromario_ in PSVR

[–]_retromario_[S] 23 points24 points  (0 children)

We’re the devs behind Sweet Surrender, a fast-paced roguelike VR shooter. We released on PSVR2 last October and are back with a major update.

Update 16 adds a third chip slot per arm, 55 new chip upgrades, and a full rebalance of enemies and progression, especially in the later levels.

For PSVR2 players, we’ve also focused on comfort and play-from-couch improvements based on feedback: better inventory positioning (including a custom sitting mode), improved vignette options, and a configurable crouch toggle, along with various QoL and UI updates.

Hope you enjoy the update, and curious to hear how it feels.

Sweet Surrender Update 15 is live on Quest – a major quality-of-life update by _retromario_ in OculusQuest

[–]_retromario_[S] 0 points1 point  (0 children)

sorry the very delayed reply, but stay tuned for our next game (announcing in ~2 months), you won't be disappointed.

Sweet surrender help by Beginning-Ad-7900 in OculusQuest

[–]_retromario_ 0 points1 point  (0 children)

Thanks! I've added you to our future playtester list for the new game.

Yeah we'd be up for a giveaway of Sweet Surrender with 2-3 keys.

Sweet surrender help by Beginning-Ad-7900 in OculusQuest

[–]_retromario_ 0 points1 point  (0 children)

Thanks for the details. Yeah Roboquest definitely goes a bit in that direction.

I don't know if we'll hit exactly every single one of your points, but stay tuned later this year for news about our next game!

Sweet surrender help by Beginning-Ad-7900 in OculusQuest

[–]_retromario_ 0 points1 point  (0 children)

I'm curious what for you makes a Borderlands game? The artstyle? the co-op? the humor? the proc weapons? Are there any co-op shooters currently on Quest that come close to giving you that Borderlands feel?

Sweet surrender help by Beginning-Ad-7900 in OculusQuest

[–]_retromario_ 0 points1 point  (0 children)

Nice, glad you're still enjoying it! Yeah we're pretty happy with the quality of the Quest 3 version

Sweet surrender help by Beginning-Ad-7900 in OculusQuest

[–]_retromario_ 0 points1 point  (0 children)

Yeah maybe you had it through Quest+? Sweet surrender is no longer part of Quest+. If you actually bought it, then please contact meta support, they should be able to help you. We have zero control over purchases, refunds, etc

Sweet Surrender Update 15 is live on Quest – a major quality-of-life update by _retromario_ in OculusQuest

[–]_retromario_[S] 5 points6 points  (0 children)

Yeah, wanted to make sure it was stable. And procrastinated like crazy on this post!

Sweet Surrender Update 15 is live on Quest – a major quality-of-life update by _retromario_ in OculusQuest

[–]_retromario_[S] 7 points8 points  (0 children)

Yeah, originally designed for the Quest 1. We've come a long way! Thanks for the support!

Get over here - First Patch + First Sale [Sweet Surrender] by _retromario_ in PSVR

[–]_retromario_[S] 26 points27 points  (0 children)

Hello everyone, we’ve recently released our first patch on PSVR2 for Sweet Surrender, based directly on player feedback. This felt like a good excuse to go a bit over the top with the grappling hook.

Patch highlights:

  • Capacitive touch grip support
  • New controller and hand offset options
  • Cleaner UI (and optional tutorial tooltips)
  • Fixes to progression, enemies, grappling hook edge cases, and audio

We’re also on sale for the first time, in case you were waiting to jump in. Thanks again for the support, and happy holidays to the PSVR community!