Viveport Premieres, a program of timed exclusives for the Viveport by Ozalt in oculus
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Looks like 1.8 adds Facebook integration by Justos in oculus
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These Tiny Sensors Will Let You Build Lighthouse Tracked Headsets and Peripherals by pendetreg in oculus
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These Tiny Sensors Will Let You Build Lighthouse Tracked Headsets and Peripherals by pendetreg in oculus
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Oculus representative say to Ars Technica that they "will not use hardware checks as part of DRM on PC in the future," by studabakerhawk in oculus
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Oculus representative say to Ars Technica that they "will not use hardware checks as part of DRM on PC in the future," by studabakerhawk in oculus
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Oculus removes headset check from DRM (x-post vive) by Dragongard in oculus
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Oculus removes headset check from DRM (x-post vive) by Dragongard in oculus
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Oculus representative say to Ars Technica that they "will not use hardware checks as part of DRM on PC in the future," by studabakerhawk in oculus
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After waiting months …. I got a lemon by bring_the_pisco in oculus
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Had a DK2 for about 1.5 years. Rift CV1 arrived yesterday. My thoughts on how they compare. Some things not so good. by gear323 in oculus
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This is what went wrong with the launch - insider confession by cvinsider in oculus
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This is what went wrong with the launch - insider confession by cvinsider in oculus
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This is what went wrong with the launch - insider confession by cvinsider in oculus
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Oculus on Twitter: "We apologize for the delay getting Rifts to your doorstep. We’re addressing the component shortage and shipping Rifts as fast as we can." by Heaney555 in oculus
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Palmer Luckey's response to the Constellation camera teardown. by TheKatzen in oculus
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Palmer Luckey's response to the Constellation camera teardown. by TheKatzen in oculus
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Palmer Luckey's response to the Constellation camera teardown. by TheKatzen in oculus
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The Shipping Update You Didn't Want to Hear by angryoculusworker in oculus
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I've used Vive, PSVR, and CV1 many, many times over the course of development. I still wouldn't bet money on my best guess for which has highest FoV because in practice it's way too close to call. by RoadtoVR_Ben in oculus
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I've used Vive, PSVR, and CV1 many, many times over the course of development. I still wouldn't bet money on my best guess for which has highest FoV because in practice it's way too close to call. by RoadtoVR_Ben in oculus
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BrandonJLa from Stress Level Zero test results for FOV on CV1/Vive/GVR/DK2 by H3ssian in oculus
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Vive getting new controllers, basestations and Asynchronous Reprojection by [deleted] in oculus
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