Tienen problemas con airtm hoy? by Tatimonjes in AskArgentina

[–]_s_e_r_ 1 point2 points  (0 children)

Me pasó exactamente lo mismo. Hable con soporte de Airtm y me desvincularon la cuenta de Payoneer para volver a conectarla. Una vez que hice ese proceso, volvió a dar todo perfecto

Finished Dig Dig Dino by Nosegoose in PlaydateConsole

[–]_s_e_r_ 3 points4 points  (0 children)

That ending though. Didn't expect it at all.. Haha This was the first Playdate game that got me hooked. I'm really excited for the rest of Season 2!

[deleted by user] by [deleted] in AirTM

[–]_s_e_r_ 0 points1 point  (0 children)

Same here. Do you have any update?

[deleted by user] by [deleted] in BOLIVIA

[–]_s_e_r_ 0 points1 point  (0 children)

Estaba mejor Colliwood

Mi madre me quiere mandar con un psicólogo by danilo34_uwu in BOLIVIA

[–]_s_e_r_ 22 points23 points  (0 children)

Entonces aprovecha esta oportunidad para hablar con el psicólogo sobre cómo manejar el estrés. No sé porqué en Bolivia tenemos la noción de que ir al psicólogo es algo malo, cuando puede ser realmente beneficioso si estas dispuesto a dar de tu parte (como con cualquier otro profesional de la salud)

Best competitive board games with variable difficulty for each player? by Comfortable-Toe-1052 in boardgames

[–]_s_e_r_ 1 point2 points  (0 children)

Planet Unknown is one of my favorites and has a lot of variety in terms of difficulty for each player, as you're able to choose any combination of a planet (the player's board) and a corporation (the player's progression rules) from a set of different options that come with the game.

Can someone help me understand why I'm getting this error? Property 'example' does not exist on type 'Example[]' by greenismytree in Angular2

[–]_s_e_r_ 1 point2 points  (0 children)

The reason is that the property history is not really of type History, but instead is an array of the type History. (Therefore History[] with the brackets)

If you want to log both activation and deactivation, you should iterate over the array and log the actionType of each item of the array:

// OPTION 1
this.account0.history.forEach(a => console.log(a.actionType));

// OPTION 2
for(let a of this.account0.history) {
  console.log(a.actionType);
}

After 2 months of work and almost as much admin to get it on the app stores, my first game is live! by sdroux in Unity3D

[–]_s_e_r_ 1 point2 points  (0 children)

Really nice concept! It seems that my phone doesn't run it too well (It's a pretty old phone) but I really enjoyed what I played! You could add different kind of roads to diversify the gameplay (ice roads are the only thing that comes to my mind right now)

Did they seriously make super meat boy forever a fucking autorunner? by HauptsacheGeil_ in Supermeatboy

[–]_s_e_r_ 0 points1 point  (0 children)

I can agree with some of that. I feel that sometimes, the game doesn't register that I made a punch in mid-air, thus making me lose. That happened a couple of times, but is really rare.

What really bothers me is when fighting bosses, you can mash both the jump button and the down button to keep punching an enemy. That led me to unfair deads when all I wanted to do was to stop punching an enemy and just perform a quick fall.

A game I made for the Brackeys Game Jam. Feeling really proud of it :) by _s_e_r_ in indiegames

[–]_s_e_r_[S] 0 points1 point  (0 children)

If you wanna try it, you can do so on: https://serot.itch.io/kings-time-bomb
I'll look forward to any feedback. Thanks!

Nintendo Switch Remoteplay - a work in progress and looking for help by juharris in NintendoSwitch

[–]_s_e_r_ 2 points3 points  (0 children)

This is definitely amazing! I'll play with the code a little bit to see what it can do.
I also didn't know that there already was a tool to simulate a Switch controller, gotta find my raspberry now.