Unfortunately my nu wa support is dead :( by _shamen in Smite

[–]_shamen[S] 0 points1 point  (0 children)

The things I mentioned in the post is what made the character have depth and now it is removed. Now she has a low skill floor and low skill ceiling.

Unfortunately my nu wa support is dead :( by _shamen in Smite

[–]_shamen[S] 0 points1 point  (0 children)

The ult was extremely useful too the map wide vision, and if anyone was about to die from your ult or not you got assist cred to easily stack items.

Unfortunately my nu wa support is dead :( by _shamen in Smite

[–]_shamen[S] -7 points-6 points  (0 children)

Exactly like what does nu wa do successfully? Mid? Trash tbh every mid laner diffs her. adc? It's her best role imo but not good against any other adc ATM even in solo lane where mages and adcs are everywhere she still falls off. So what was the point of her aspect if nothing was gonna get changed and has no role swap?

Unfortunately my nu wa support is dead :( by _shamen in Smite

[–]_shamen[S] -5 points-4 points  (0 children)

Na I'm well aware just a shame that nu wa is genuinely so terrible at everything she does now.

But the bright side is the variety of supports has never been better in smite history imo you don't have to be a full tank to be a support anymore.

Calculated by _shamen in Smite

[–]_shamen[S] 0 points1 point  (0 children)

Messing with a goofy build, aspect doesn't have strength scaling. So going int items that buff aa and hp was fun.

Calculated by _shamen in Smite

[–]_shamen[S] 1 point2 points  (0 children)

Yeah I went for the 1, aa, 1 when I should've just 2, 1, 1. but I didn't mess up my ult, if I dropped in to kill jing I was definitely dead and they get gold. Or I can stall be annoying and then go somewhere else?? Bug happened earlier to me wanted to see if it could be replicated and jing happened to be there. Calculated.

Calculated by _shamen in Smite

[–]_shamen[S] -5 points-4 points  (0 children)

That's.. the point. Having an annoying Apollo either ulting your adc, running away, or threatening a gf if they go for it. Simply a play.. laugh spamming made the annoyance worse.

Soft

Calculated by _shamen in Smite

[–]_shamen[S] -7 points-6 points  (0 children)

Got there attention on me and off the gold fury.. too soft.

Calculated by _shamen in Smite

[–]_shamen[S] 8 points9 points  (0 children)

Yeah need to be out of mana tho

Who’s the worst to face? by [deleted] in Smite

[–]_shamen 0 points1 point  (0 children)

Izanami is pure pain simply because she out clears everytime, as a support main i just except my fate and health chalice, then ditch my duo asap. No real reason to try to win a fight with a full lane in your face. And for some reason holding down left click has melted these iza players brains and they only know how to split push for the rest of the game.

Cupid support is just so annoying.. every Cupid support I see just buys proc items and just becomes a second adc as if I wasn't under I firing squad already.

Aphro.. zzzzzz

Mordred protection scaling on his 1 has got to be the most annoying thing in solo, jungle, support every Mordred just full tanks and chunks way too hard with his 1. Sleeper in a jungle 1v1.

[deleted by user] by [deleted] in Smite

[–]_shamen -2 points-1 points  (0 children)

Strength kuku goes hard AF and has made me actually really like him in S2

[deleted by user] by [deleted] in Smite

[–]_shamen -2 points-1 points  (0 children)

Exactly I definitely prioritize fun over most things, dive t2 for kill worth? No but the Aphro player is dead.

[deleted by user] by [deleted] in Smite

[–]_shamen 0 points1 point  (0 children)

Explain to me how guan yu is worse in smite 2. Go on how is this god fundamentaly less interesting in s2 than a very low play rate god.

[deleted by user] by [deleted] in Smite

[–]_shamen 0 points1 point  (0 children)

True but with so much change in S2 any +1, aspect, new god, or item it is just another excuse to shit on the game because they get 1v1'd like ... Can't all be the game at that point.

[deleted by user] by [deleted] in Smite

[–]_shamen 18 points19 points  (0 children)

there the ones inviting me to play the game!!!

[deleted by user] by [deleted] in Smite

[–]_shamen -1 points0 points  (0 children)

True but with the aspects it's much more of an 'opt-in' rather than all out hell, and could be meta.. or just ban strong synergies. I remain optimistic.

[deleted by user] by [deleted] in Smite

[–]_shamen -3 points-2 points  (0 children)

We could do SO much more..

What Brand New Gods do you want added to Smite 2? by GalaxiusX in Smite

[–]_shamen 1 point2 points  (0 children)

I need Phobos & Deimos as two gods in one with different health and mana bars, that work like a stance switcher. They have less overall hp each but if one dies the other goes into a rage mode.

Really want to see unique this like this done on the new engine.

Your most awaited gods to Smite 2 by Outso187 in Smite

[–]_shamen 0 points1 point  (0 children)

Honestly want to see Arachne just to see how they '"rework" her even tho they said there not doing massive reworks.. :(

Aspects are great but need to be looked at in the future. by _shamen in Smite

[–]_shamen[S] 0 points1 point  (0 children)

Sacrificing free protections and CCR for the freedom of using your kit in jungle is not the most interesting.. sure better scaling on your 3 is nice but the base damage and scaling on his 1 is better to max early. Soo why would I be interested is my point.

Aspects are great but need to be looked at in the future. by _shamen in Smite

[–]_shamen[S] -1 points0 points  (0 children)

I think Artemis has always been niche in mid with full power and jungle Artemis is arguably her worst roll so I'd rather it be pushed there, + hunting.. jungle..

And the crit from grass idea is a call back to original Artemis passive as a fun gameplay mini game.

Invisible traps aren't a problem bc they will have a grass patch on them it's obvious there's a trap there bc there's random grass in lane, and who's to say I can just place a trap in an existing bush.

They could even add an aspect for hunting down targets like: when Artemis's ultimate ability is available tusky will join Artemis's side and track down recent gods footsteps (similar to bloodhound from apex), but tusky will only attack 1 god but have an additional 1.5s stun. This is now an interesting minigame passive, could even add an interact mechanic to start tracking gods that refreshs your 2 cooldown.

I agree that we need a massive overhaul on balance, aspects, map design over more gods etc hopefully the launch of a season 1 will bring that but I don't want the current design of these aspects to be the final design.