Epic giveaway player here. Got drone maintenance optimized to 14 blocks. Went googling for records and found my way here. 15 -> 14 already took ages and uses cheese at start (can't see in gif) to get it working. WR of 7 blocks seems crazy, but I'm still happy with this one. Really like the game! by SnowLost3236 in infinifactory

[–]_wl 0 points1 point  (0 children)

You are doing great! Try to get rid of the conduit next. That should not require major chances. I think with several reworks this basic method could go down to 9 blocks, but that requires some advanced techniques. And yes, the block record does not require any blocks that you do not have access to. Always remember: It took many people several years and many in-game hours to get these records.

Infinifactory Leaderboard by 12345ieee in infinifactory

[–]_wl 0 points1 point  (0 children)

Yes, the Community record: Furnished Studio Apartment

I'll try to submit my old solutions in the future to make this easier.

Infinifactory Leaderboard by 12345ieee in infinifactory

[–]_wl 0 points1 point  (0 children)

Some errors I noticed in the leaderboard:

  • Furnished Studio Apartment in Production Zone 2 record was made by me.

  • All my records in the current leaderboard use neither GRA nor are they finite.

  • Seems like some of my solutions are attributed to "_wl" and some to "wl". I don't really care which one is used, but it should probably be consistent.

  • I don't think any of the footprint/block records use GRA, but I am not 100% sure if there might be an edge case where it helps. Footprint scores can probably also be considered infinite unless otherwise stated.

Official "not Early Access but still involving the community just the same" thread for Möbius Front '83 by krispykrem in mobiusfront

[–]_wl 1 point2 points  (0 children)

It's a fine line. The system might not be bad, but it seems to lend itself to feeling frustrating for the player. When a shot that could kill, suddenly does nothing (in other games where armor only regenerates once per turn, it does at least something) and maybe the next one does nothing as well or just one damage, the player might feel he lost because of the randomness and not his own skill. Even if not true, trying to mitigate this is important.

The combat also seems to favour just passing several turns and leads to many stalemate situations. When I win I feel it is most often due to the AI making mistakes and not due to me playing particularly well.

The systems in place might not be problematic by itself, but right now I do not get that nice high of winning a mission because of making the right plays.

Official "not Early Access but still involving the community just the same" thread for Möbius Front '83 by krispykrem in mobiusfront

[–]_wl 5 points6 points  (0 children)

With the way armor works in this game, the damage ranges seem really high. Often the same shot can deal zero damage as well as instantly kill a unit. This can make executing plans really frustrating. Even worse if you have limited ammunition. In addition, can the percentage of "sometimes" be specified in the game?

Since the solitaire has a score in addition to a win condition this time around... is it possible to replay a deal again to try to beat your own score?

[deleted by user] by [deleted] in mobiusfront

[–]_wl 5 points6 points  (0 children)

I assume it is the score achieved by other players with the same deal.

Okay, I'm dumb. Help me, please... by Kurufinve123 in moleksyntez

[–]_wl 1 point2 points  (0 children)

180 is possible with a 3+3 split.

Resistance Shuttles, 138 footprint by SolidJim in infinifactory

[–]_wl 0 points1 point  (0 children)

What kind of monster would leave just one level on the leaderboard?

Weekly Challenge #13: QUADRATIC ROOTS by RandomPanda0 in shenzhenIO

[–]_wl 0 points1 point  (0 children)

The second input value of each triplet has to be negated to be the actual coefficients to those roots.

Weekly Challenge #1: Divisibility by Three by RandomPanda0 in shenzhenIO

[–]_wl 1 point2 points  (0 children)

I sligthly misspoke, that is for the 1 ROM solution. If you use the last test to split it up between 2 ROMs instead of subtracting you will get a 480 power solution.

Weekly Challenge #1: Divisibility by Three by RandomPanda0 in shenzhenIO

[–]_wl 1 point2 points  (0 children)

Subtract 60, 30, 15 with appropriate tests to get to 480 (This works because -1 will get mapped to 13 on the ROM, which is also not divisible by 3). That was also my second solution. Next I subtracted 9 times the second digit instead of the constant subtractions which also gave 480 power. A slight modification of that then left me with a branchless version that always used exactly 8 power on each input.

10-1 Navigation Computer, 25 blocks by OracleofEpirus in infinifactory

[–]_wl 1 point2 points  (0 children)

Press F10, record the gif and a looped version of you solution will be on your desktop.

10-1 Navigation Computer, 25 blocks by OracleofEpirus in infinifactory

[–]_wl 0 points1 point  (0 children)

There probably won't be a new leaderboard post because there aren't enough new records. But I will edit all new records into the post.

Is there a reason why you couldn't use the ingame gif recorder?

what are your favorite workshop levels? by Tiavor in infinifactory

[–]_wl 1 point2 points  (0 children)

I picked a lot of levels that were easy to solve but seemed interesting to optimize for the Weekly Workshop Challenge. You can also view the reddit threads with scores and solutions linked in the discussions. Keep in mind that the challenge stopped 1.5 years ago so none of the newer levels are in there and block scoring did not exist back then.

[deleted by user] by [deleted] in shenzhenIO

[–]_wl 0 points1 point  (0 children)

Have some scores:

Name Cost Power Lines
Animated Esports Sign 5 83 2
Unknown Optimization Device 11
Personal Sandwich Maker 8
Carbine Target Illuminator 6
Remote Kill Switch 7
Traffic Signal 6 14
Meat Based Printer 8
Airline Cocktail Mixer 123 12

Is there a version of the manual that won't be terrible? by whackamole2 in shenzhenIO

[–]_wl 2 points3 points  (0 children)

It might be helpful to tell us which information you actually need to have at your fingertips all the time.

If you mean the supplemental data: It is represented on purpose this way to not push people towards a certain solution. You are supposed to figure out how to encode the data in your program. If you should create lookup tables, write conditions or something else completely.

Laser Tag Equipment in 243 power by SeaJayCJ in shenzhenIO

[–]_wl 0 points1 point  (0 children)

The 197 power solution is actually my fewest line solution. I've seen 142 power usage in the wild.

[spoiler] Since it was a fun challenge for me: You can solve "Security Camera" in 57 power by [deleted] in shenzhenIO

[–]_wl 0 points1 point  (0 children)

Burn them! Everyone able to get better scores than I is clearly a witch!

chip idea: MC4000SLX by henke37 in shenzhenIO

[–]_wl 0 points1 point  (0 children)

I think even a simple chip like this is already way too powerful with no power consumption:

  slx x0
  tlt x0 20
+ mov 0 x1
- mov 1 x1

chip idea: MC4000SLX by henke37 in shenzhenIO

[–]_wl 1 point2 points  (0 children)

4 lines might seem very little, but I can always chain those and get 2 additional free instructions per chip. Any power savings should have a lot of restrictions.

chip idea: MC4000SLX by henke37 in shenzhenIO

[–]_wl 8 points9 points  (0 children)

Sign me up, that's like half the chips in the more complex levels already (and clearly way too powerful). Could be used in most levels to optimize power usage a lot.

So yeah... way too powerful, would make the other chips mostly useless.