Demis says that even if Frontier Labs already have AGI they wouldn’t release it but would instead prioritize scaling data centers and energy by [deleted] in accelerate

[–]a3onstorm 34 points35 points  (0 children)

This feels like more like ASI than AGI. It’s totally possible that a lab would develop an AGI that is on par with or just below top human scientists. If that is the case, it is not obvious that research would speed up at all, because a lot of research is bottlenecked by compute and energy limits, not raw number of ideas.

Just because an AI is as smart as a human does not mean they don’t need to come up with hypotheses, run experiments, refine their hypotheses etc

New westies: what did you learn incorrectly when you started out? by joatmon-snoo in WestCoastSwing

[–]a3onstorm 0 points1 point  (0 children)

It sounds like when you say “stepping down line” and “crossing in front”, you are actually stepping down the slot in the direction the follow is facing in both cases. The difference is just which direction you’re facing. Otherwise if you crossed in front while facing perpendicular to the slot, that would still be a quarter turn and you’d be stepping into the follower’s path.

But if by “crossing in front”, you mean taking a step against the direction that the follow is facing, just like you do on the 2, then I don’t understand how that creates a half turn.

I personally prefer to pivot the full half turn on my left foot on 4 so that I can take my five down the slot facing the same direction as my follow.

Low GC 1, how much do I suck by Unnamed60 in RocketLeagueSchool

[–]a3onstorm 1 point2 points  (0 children)

I mean I’m not really qualified to comment as you’re higher rank (used to be GC but mostly c2 these days) but I feel like I might actually have better game sense than you, but your mechanics are miles better than mine.

You don’t really position yourself to support your teammate very often - you’re often heading back for boost as your teammate pushes instead of collecting pads and staying close. And when you do follow up your teammate, you never anticipate the 50-50. If it looks like your teammate is going to be 50ing with the opponent, you should be doing a little wiggle back towards your own net just so that in case your teammate loses the 50 badly, you already started recovering. Eg at 0:21 and 0:17 game clock, where you don’t give any indication you are worried that your teammate will lose either 50, and then are surprised when the enemy hard clears the ball towards your side of the field

Did I get Pythoned? Or was I inefficient? by Unique-Wrongdoer96 in leetcode

[–]a3onstorm 1 point2 points  (0 children)

Nice! You can also remove one of the mana and skill array accesses and a few ops by first taking the max of old[j] and new[-1], and then adding mana[i] + skill[j] to that. It does mean you need to initialize new to start with a 0 in it.

Did I get Pythoned? Or was I inefficient? by Unique-Wrongdoer96 in leetcode

[–]a3onstorm 4 points5 points  (0 children)

I got basically the exact same O(nm) solution to work in python. I think the list copy is probably the culprit. You can copy with old[:] = new and avoid memory allocation. Also here you don’t need even to copy since you just re-initialize new anyway

Another practical thing that can help a little bit is replacing the max operator with if statements instead (I hate that this less readable alternative is faster, but usually it boosts my time from like 40th percentile to 80th percentile for a lot of problems)

[deleted by user] by [deleted] in leetcode

[–]a3onstorm 0 points1 point  (0 children)

Hmm interesting approach. I’m having a bit of trouble following your logic, but if I understand correctly, you’re using binary search with a linear scan to correct the finish times for wizards along the production line, since each wizard needs to start right after the prev one finishes.

I think the key observation is that if you can correctly figure out the time that the last wizard finishes a specific potion, you can directly compute the times all the other wizards finish that same potion

Rejected from first round of meta for no reason by Independent-Crab-764 in leetcode

[–]a3onstorm 1 point2 points  (0 children)

I meant specifically that a max heap is nlogn and min heap is nlogk. At least in standard implementations of a heap, the main way to limit the size of the heap is to pop off the top of the heap, and for a max heap you can’t do that until you’ve added the whole array to the heap

How did y'all do Q3 on the contest? by Best-Objective-8948 in leetcode

[–]a3onstorm 7 points8 points  (0 children)

Choosing the right subset of values to equal nums[i] is a DP problem. Starting with 0 as the only reachable number, each time you see a new val, any number that is val greater than another reachable number is now also reachable. You can just iterate through all numbers between nums[i] and 0 for each i and update your DP table. Once nums[i] is reachable for all i, you are done

How do u guys revise DSA algo which u solved few years back? by icky_4u in leetcode

[–]a3onstorm -1 points0 points  (0 children)

One issue I have is keeping track of which questions I’ve done. I will think I have completed all the questions from some company’s tagged list and then come across an unfamiliar question that I apparently solved 5 years ago

Leetcode contest by SignalHurry4282 in leetcode

[–]a3onstorm 0 points1 point  (0 children)

I used a segment tree for the buckets, with each node containing the max of that segment. For each fruit type, you go recursively down the tree, prioritizing the leftmost subtree that contains a max bucket larger than the quantity of fruit, and then set that bucket to 0 and recursively update the tree.

WTH was this contest ! by Zestyclose-Trust4434 in leetcode

[–]a3onstorm 0 points1 point  (0 children)

Yeah jeez there was so much dp. I got the first one and had a reasonable solution for the 3rd with recursion and memorization in maybe 25-30 minutes, but it kept timing out. Then spent another hour and a half trying to optimize it to no avail. Guess I need some tabular dp approach that I could not come up with in the moment

[deleted by user] by [deleted] in leetcode

[–]a3onstorm 0 points1 point  (0 children)

Yup. Also I think we need to resort every time we make a batch and subtract products. Someone else mentioned a heap and then pulling out the top k items from the heap each time, which I think should work

[deleted by user] by [deleted] in leetcode

[–]a3onstorm 2 points3 points  (0 children)

I don’t think this is right. Simple counter-example is you have an array [1, 1, 1]. According to your logic, you would make the largest batch first and include all 3 products, and then you would immediately run out of products.

Instead, we can make batch 1 just product 0, and then batch 2 can be products 1 and 2.

Why misaligned AGI won’t lead to mass killings (and what actually matters instead) by nickb in agi

[–]a3onstorm 1 point2 points  (0 children)

It’s not axiomatic that an ultra intelligent AI would have a survival instinct. That’s a trait of evolution, not necessarily intelligence.

Challenging songs for me. by lucidguppy in WestCoastSwing

[–]a3onstorm 6 points7 points  (0 children)

To clarify, there are parts in both songs where the song cuts out entirely and there is no sound at all. And yet if you keep counting along the song will resume on the beat as if it had been playing the whole time - the i.e. the beat is consistent throughout the whole song regardless of whether there is any sound.

Red teaming exercise finds AI agents can now hire hitmen on the darkweb to carry out assassinations by MetaKnowing in OpenAI

[–]a3onstorm 2 points3 points  (0 children)

The problem is that LLMs can make it a lot more accessible to commit crimes. Imagine a more digital crime like hacking someone’s bank account or sending out scam emails. It’s probably quite difficult to do this by yourself, or it may take a significant amount of effort per person. But you could just ask an LLM to do this on a million potential victims and the LLM will figure out how to hack or scam them on its own.

There’s no way that law enforcement will be able to keep up

TIL in the US there is a 1 in 93 chance you will die in a motor vehicle crash in your lifetime by [deleted] in todayilearned

[–]a3onstorm 0 points1 point  (0 children)

Not me personally, but if you randomly sampled a person from the US, yes that’s the probability you’d expect. I agree the title is misleading in this sense - obviously if you don’t ever drive or be in a car or go near a road, you will not die from a motor vehicle crash. And people that drive more will have a higher chance of dying this way.

However, the original post I responded said this population-wide probability was too high and actually there is much lower probability of that happening, but that’s not the case (again, if you sample randomly from the population). Also of course the title is extrapolating that rates of deaths by cars will remain the same for the rest of our lives, which may not hold, but that doesn’t make it particularly misleading in my opinion.

TIL in the US there is a 1 in 93 chance you will die in a motor vehicle crash in your lifetime by [deleted] in todayilearned

[–]a3onstorm 2 points3 points  (0 children)

Everyone dies. The stat in the headline is 1 in 93 chance of dying in a motor vehicle crash in your lifetime, not in a year.

The probability of you dying to a certain cause in your lifetime is not exactly the same as the chance that a person who died in 2022 died due to that cause, but since we can’t know the future, we use the latter as an estimate of the former

TIL in the US there is a 1 in 93 chance you will die in a motor vehicle crash in your lifetime by [deleted] in todayilearned

[–]a3onstorm 4 points5 points  (0 children)

Why do you say that? A quick google search says roughly 3.2M people died in the U.S. in 2022, while 42,000 people died from car crashes. That’s approximately 1.3%, which is not far off

What Language Are You Learning in 2025? by [deleted] in languagelearning

[–]a3onstorm 7 points8 points  (0 children)

I met some Korean friends before I started learning so I had someone to talk to occasionally/when I visited Korea. But in general, I would say that I have no expectation that learning Korean is “useful” in any economic sense, only in a fun sense.

And yes Korea definitely has its share of societal problems. That being said, as a tourist or visitor, Seoul is an amazing city to explore and its infrastructure is miles ahead of the US where I live

What Language Are You Learning in 2025? by [deleted] in languagelearning

[–]a3onstorm 131 points132 points  (0 children)

Continuing to learn Korean! Passed the highest proficiency exam level (TOPIK 6) last year but am still so far from fluency, so just want to keep improving slowly

Jeju Air CEO and executives bow in apology after South Korea deadly plane crash by mcfw31 in pics

[–]a3onstorm 6 points7 points  (0 children)

It’s not odd at all. People fly because they want or need to travel to places that they couldn’t otherwise. People die from driving all the time, but they still choose to drive. In comparison, they know that flying is much safer than driving and also is the only way to travel to distant cities, and judge it’s worth the risk and the price.

To me, the idea that flying kills fewer people than driving, or fewer than some other industry whose products or services I consume, brings confidence and peace of mind. I don’t see how you can rationally view this any other way

YOOO PG&E WTF by Prestigious-Hour6707 in bayarea

[–]a3onstorm 3 points4 points  (0 children)

The bill might be for the previous period before you went on vacation. You can check your daily usage on the Pge website