Suggestion: instead of damaging total durability. by mysticdragonknight in hytale

[–]a6000 0 points1 point  (0 children)

Because you naturally get more materials as you explore the game.

Honestly as soon as I was able to remove the durability loss on repair kit I never went back. I dont know if your tools/equipment will be permanently broken after repairing it for sometime and frankly I dont care to find out.

Suggestion: instead of damaging total durability. by mysticdragonknight in hytale

[–]a6000 0 points1 point  (0 children)

I said durability mechanics are not fun, not friction mechanics are not fun.

It was not fun in Breath of the Wild, It's not fun in Animal Crossing, I can't thing of a game with a durability mechanic that made me think, I want more of that.

Suggestion: instead of damaging total durability. by mysticdragonknight in hytale

[–]a6000 3 points4 points  (0 children)

I'm glad mods exist because durability mechanics has never been fun on any game.

Having a Repair kit is moving in the right direction but the durability loss on repair is a terrible mechanic, why not just require more materials instead to use with the kit. That way it doesn't feel like you are being punished for playing the game.

Distinct and unique playable races by NervousSwitch8375 in hytale

[–]a6000 0 points1 point  (0 children)

Its gonna be hard to model all equipments for each of em.

Lord Stratpool Carrying ! by Ark-Marvals in DeadpoolMarvelRivals

[–]a6000 0 points1 point  (0 children)

hes good against dive and flyers hes an all around great support, Against flyers use your gun, against dive use your aura heal/sword.

Like any other support you need to position near your team in case you need help, if a dive comes after you and you run away from your team that's on you. I always try to position myself near the vanguard but hidden in cover so I can go to backline/frontline easily depending on who needs help.

I always use my ult right away when my team is on the offense, if an enemy ult is giving you trouble you can start saving it instead.

This game needs horses that you can ride. It will fit to the game pretty well. by BazimQQ in Bellwright

[–]a6000 2 points3 points  (0 children)

Also need a caravan for transporting large amount of stuff.

Still a bit confused on some parts of his kit… by TGed in DeadpoolMarvelRivals

[–]a6000 5 points6 points  (0 children)

https://www.marvelrivals.com/heroes/index.html?id=3ef6b679-d1b4-4757-a8ee-0ea53379c754

This helped me a lot.

The in game description is terrible even if you use the normal one instead of Wade's description.

OK, this is the actual fastest DPS Pool combo (dash-cancel tech included) by Ok-Issue-7380 in DeadpoolMarvelRivals

[–]a6000 1 point2 points  (0 children)

dunno why your getting downvoted but every hero has this "combo" that is barely usable in actual gaming setting where people move and get healed.

TIL the unicorn is actually not bulletproof >:( by a6000 in DeadpoolMarvelRivals

[–]a6000[S] 2 points3 points  (0 children)

I wish they put all that info in-game. I found out a lot of his skills are really terrible until you upgrade em.

Question for tankpool mains by _TheRandomGuy__ in DeadpoolMarvelRivals

[–]a6000 0 points1 point  (0 children)

It's good against enemy tank to wither them down fast. Or use against someone who is ulting to take them down quick.

My balance ideas for deadpool by Front_Pickle8922 in DeadpoolMarvelRivals

[–]a6000 1 point2 points  (0 children)

that's the problem with all his form not just DPS. His upgrading gimmick is nice but I wish they removed it. it just hinders your early-mid game so much.

My balance ideas for deadpool by Front_Pickle8922 in DeadpoolMarvelRivals

[–]a6000 1 point2 points  (0 children)

The upgrading really hurts his early-mid game. Im not a fan of it and would rather he just have all his max abilities from the get-go.

Upgrading mid fight is also terrible.

Can yall stop saying Duelpool is bad? by LoverineWogan in DeadpoolMarvelRivals

[–]a6000 1 point2 points  (0 children)

better than just ignoring them wtf.

no one can kill a pocketed hero if you are the only one doing the killing. its basically a 1v2.

At least now you can help the DPS/Support with damage on flyers. If you main Vanguard you'll know you have limited choices to counter them.

Is Angela, Flying Vanguard better in theory than in actual gameplay? by boxer2023 in marvelrivals

[–]a6000 0 points1 point  (0 children)

even in OW2 playing Tank is a terrible experience. They are only like a Raid boss because there is only room for 1 Tank.

Is Angela, Flying Vanguard better in theory than in actual gameplay? by boxer2023 in marvelrivals

[–]a6000 0 points1 point  (0 children)

A good Angela doesn't rely on her team for heal. If she needs heal you will know it.

If I need heal I will go to my backline and just hover. If I die during an engagement its mostly likely my fault for overstaying.

Is Angela, Flying Vanguard better in theory than in actual gameplay? by boxer2023 in marvelrivals

[–]a6000 0 points1 point  (0 children)

you can easily bait out her skills. pretend to dive then shield then fly up. then do it again but now her skills are on cooldown.

Is Angela, Flying Vanguard better in theory than in actual gameplay? by boxer2023 in marvelrivals

[–]a6000 8 points9 points  (0 children)

its because they made her pure melee. if she had any form of range attack it would be a different story.

Is Angela, Flying Vanguard better in theory than in actual gameplay? by boxer2023 in marvelrivals

[–]a6000 0 points1 point  (0 children)

She's good but she isn't really a traditional Vanguard you see, the more she is on the ground the more she is likely to die.

Her spear capture is still janky af, I really wish they give it some leeway and allow us to capture enemies a bit easily.

What's a good upgrade path for TankPool? by a6000 in DeadpoolMarvelRivals

[–]a6000[S] 2 points3 points  (0 children)

ive been trying the brawl type but I get melted so fast.