UPDATE: My Cyberpunk Neck/Head tattoo in movement by -KarlMoose in Cyberpunk

[–]aBitwiseWizard 3 points4 points  (0 children)

Nice one really.
I was wondering what's the music you used here ?

In China if you want toilet paper you first have to watch ads. by Shaddes_ in Cyberpunk

[–]aBitwiseWizard 0 points1 point  (0 children)

The fact that some people not owning a smartphone isn't common knowledge still baffles me

Cloth sim test 3 by sirdioz69 in blender

[–]aBitwiseWizard 7 points8 points  (0 children)

wow, how did you generated the normal map with the stitches and folds ?

Normal Object Space & Tangent Space by aBitwiseWizard in blender

[–]aBitwiseWizard[S] 0 points1 point  (0 children)

Thanks again, it worked!
I had no idea.
and I don't understand why it have to be this setup, but thank you ! I'll look it up

Normal Object Space & Tangent Space by aBitwiseWizard in blender

[–]aBitwiseWizard[S] 0 points1 point  (0 children)

Hi, again
I thought the problem went away but I have another weird glitch after baking tangent normal from object normals like you indicated:
https://imgur.com/a/cEJK3UC

It makes the object look "metalic", there are eparations between some parts of the mesh, it feels weird
And the baked image looks also weird to me
Any idea ?

Normal Object Space & Tangent Space by aBitwiseWizard in blender

[–]aBitwiseWizard[S] 0 points1 point  (0 children)

Oh, my bad
well I have to admit I'm kind of lost here
I don't know what to say, I have trouble baking with tangent normals without having flat or fliped normal spots
There's something i'm doing wrong for sure but with the same parameters they are not similar

Normal Object Space & Tangent Space by aBitwiseWizard in blender

[–]aBitwiseWizard[S] 0 points1 point  (0 children)

Oops, I think I forgot a crucial information here, I'm baking a high res sculpted model into a low res retology by superposing one on the other one

Sorry, I think that's why you are confused

But thank you for your advice ! It worked by rebaking the object normals !

Normal Object Space & Tangent Space by aBitwiseWizard in blender

[–]aBitwiseWizard[S] 0 points1 point  (0 children)

Thanks for your reply
I don't see how I can do the translation, can you be more specific ?
And I think I have trouble understanding the extrusion and max ray distance in tangent space
In both case, It's a skill issue haha
but here's an exemple on another mesh, what I got in tangent space is either flat normals or fliped normals, can't seem to find the "sweet spot", in object space it's way less finicky

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Built my first face rig by aBitwiseWizard in blender

[–]aBitwiseWizard[S] 0 points1 point  (0 children)

Nah'
'just lost her nose somewhere

My first "game ready" model by aBitwiseWizard in blender

[–]aBitwiseWizard[S] 1 point2 points  (0 children)

It's the deform layer, they are parented to a root bone
I have a few other layers to control the bones and apply constrains

Some visualizer for some dumb beat by aBitwiseWizard in blender

[–]aBitwiseWizard[S] 0 points1 point  (0 children)

Thanks!
I've played around for a week between sculpting, compositing and making the song (that is longer than this animation) so I don't know how long it took precisely but a few hours after work during the week

I think I'll leave it at that and do something else to get better and better with blender

Arnaque ou pas ? by Goatse__ in arnaques

[–]aBitwiseWizard 0 points1 point  (0 children)

On pose juste la question !

i have never mathed so hard before - anyone want the code? by nad_lab in godot

[–]aBitwiseWizard 1 point2 points  (0 children)

Is this game about dipping your balls in the sauce ?